Latest Comments by slaapliedje
The RPG 'Underworld Ascendant' will be on Linux 1-2 months after release
17 Nov 2018 at 2:01 am UTC
17 Nov 2018 at 2:01 am UTC
Quoting: NeverthelessSweet, found my Steam key and installing the full game under Linux (it didn't say anything about beta).Quoting: slaapliedjeQuoting: NeverthelessThe backer build is running reasonably well on Linux. So I hope there shouldn't be too heavy technical problems in the way..I backed this, can't remember if I got in on the beta or not though! Will have to check through my emails.
Ultima Underworld is still one of the greatest games ever made.Quoting: slaapliedjeVery true! You have to check https://underworld-ascendant.backerkit.com/ [External Link] for your key.Quoting: NeverthelessThe backer build is running reasonably well on Linux. So I hope there shouldn't be too heavy technical problems in the way..I backed this, can't remember if I got in on the beta or not though! Will have to check through my emails.
Ultima Underworld is still one of the greatest games ever made.
Btw. They are still looking for testers!
https://steamcommunity.com/app/692840/discussions/0/2579854400737507730/?ctp=5#c3020122487773493090 [External Link]
Total War: WARHAMMER II will release for Linux on November 20th
17 Nov 2018 at 1:51 am UTC
17 Nov 2018 at 1:51 am UTC
Apparently I got a 'valid until 11/21/2018' 50% off coupon too! Only played the first one once, though the other night was thinking I should play it some more.
The RPG 'Underworld Ascendant' will be on Linux 1-2 months after release
15 Nov 2018 at 5:41 pm UTC
Ultima Underworld is still one of the greatest games ever made.
15 Nov 2018 at 5:41 pm UTC
Quoting: NeverthelessThe backer build is running reasonably well on Linux. So I hope there shouldn't be too heavy technical problems in the way..I backed this, can't remember if I got in on the beta or not though! Will have to check through my emails.
Ultima Underworld is still one of the greatest games ever made.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
13 Nov 2018 at 5:22 am UTC
Makes me glad I don't normally read tweets.
Here is my question... inXile and Obsidian are both mostly known for their RPGs that are very computer oriented... why would Microsoft want to buy them for Xbox gamers? I seriously feel it is more to slight Linux users. But Wasteland 2 did get released on all platforms / Operating systems. (Well, maybe not the Switch). So what, now the games will only be released on the Windows Store and Xbox? Will their sales be increased because of that? I doubt it....
13 Nov 2018 at 5:22 am UTC
Quoting: SalvatosPoE II didn't do great according to this guy [External Link].Heh, some of the people replying to that shows why it didn't do well. Complaints about isometric RPGs, old graphics, favoring JRPGs, claiming faux D&D rules...
Makes me glad I don't normally read tweets.
Here is my question... inXile and Obsidian are both mostly known for their RPGs that are very computer oriented... why would Microsoft want to buy them for Xbox gamers? I seriously feel it is more to slight Linux users. But Wasteland 2 did get released on all platforms / Operating systems. (Well, maybe not the Switch). So what, now the games will only be released on the Windows Store and Xbox? Will their sales be increased because of that? I doubt it....
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
13 Nov 2018 at 5:07 am UTC Likes: 1
Also, Google Earth VR is fantastic.
13 Nov 2018 at 5:07 am UTC Likes: 1
Quoting: GuestHa, if this were reddit, I would say it is because you got an Oculus Rift. Room scale games are amazing, and I would almost say that without it, VR is nothing but 3D with head tracking. I am fat, so don't play a lot of room scale because I can't do it for very long. But I think it is currently the most amazing thing a computer can currently do. Bow hunting in Skyrim VR or being able to go shooting in the virtual gun range of Hotdogs, Horseshoes and Hand grenades is amazing.Quoting: slaapliedjeRoomscale fills a very specific niche, a niche for gamers that are excited about (or even just ok with) needing to stand while playing their games. Personally I play games to relax and I prefer to do that from a sitting position. It is also a gimmick, and an expensive one at that because it requires a large amount of empty space and has all kinds of issues even if you have said space. It's just not appealing to anyone except for a small specific crowd of gamers...Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.VR is amazing. Seriously amazing. I don't know how you can say roomscale is trash. The controllers work well enough for a first iteration on the Vive (been waiting for Knuckles forever).
Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.
Cost is probably the only real prohibitive thing, and the cost is always going to go down.
Is it cool? Yes, an amazing experience? probably, but it's not practical.
Also, Google Earth VR is fantastic.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
12 Nov 2018 at 11:22 pm UTC
These days unless the game can have a billion DLCs and Season Passes and can keep making money for the publisher without having to put in much other than maybe some artwork and dialog, then it doesn't get made.
12 Nov 2018 at 11:22 pm UTC
Quoting: Whitewolfe80Yeah, but this only really means that they were hurting for money. If you have followed him as long as I have, you'll know this probably pained him to do, unless the contract was 'we'll give you money to develop things, just don't put them on PS4, but do whatever you do best.' then I see it sucking for him. He shopped around wasteland 2 apparently for years and years and no one wanted to publish it.Quoting: slaapliedjeWho do you think negotiated the deal it was Brian Fargo getting paidQuoting: GuestOne thing is not overly clear to me: do they own Neverwinter Nights too ?Nope, Neverwinter Nights was developed by Bioware / Published by "Atari" and now being done by Beamdog (Enhanced Edition). Obsidian did the 2nd one. Just like they did the 2nd Knights of the Old Repulic.
I feel saddest for Brian Fargo. He started inXile after Interplay went bust so that he could make his own games again. Granted I am sure MS gave him a hefty paycheck, so I don't feel too bad for the guy...
These days unless the game can have a billion DLCs and Season Passes and can keep making money for the publisher without having to put in much other than maybe some artwork and dialog, then it doesn't get made.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:57 pm UTC Likes: 1
12 Nov 2018 at 6:57 pm UTC Likes: 1
Quoting: SeegrasMost non-crappy/non-laptop keyboards have the little bump on the F and J key, that's how I type when in VR. Granted the only game I've played in VR where it needed some keyboard input is the aforementioned Elite: Dangerous when needing to search the Galaxy Map.Quoting: kuhpunktIt seems like you've never experienced VR. Correct me if I'm wrong... but playing VR games with keyboard and mouse aren't really good. Just explain to me how you're supposed to aim, view and turn around with a VR headset and keyboard mouse.I correct you ;). I had a Vive (until I broke the base stations and didn't bother to replace it). The headset you use for head movement exclusively, movement with keys, and aiming with the mouse. And the only thing that's really troublesome is the keyboard.
Maybe something like a strap-on version of this would work: https://www.aliexpress.com/item/T9-One-Hand-Hand-Keyboard-One-Hand-Gaming-Keyboard-Single-Hand-Gaming-Keyboard-LED-Backlight-Professional/32705825192.html [External Link] Probably with less keys, and with the keys braill'ed so you can find them by touch alone.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:55 pm UTC
12 Nov 2018 at 6:55 pm UTC
Quoting: poisondHa, so in Elite: Dangerous I use the keyboard only when needing to search in the Galaxy Map and I usually whip out my phone to look up where I can buy/sell certain things. But otherwise that is one of the most crazy immersive experience (I also have a Saitek x52 Pro that I fly around with).Quoting: TheSHEEEPDid you ever try the Vive controllers?Quoting: GuestYeah, maybe, some day, but I honestly doubt it will happen within the foreseeable future.Quoting: TheSHEEEPPersonally I think VR can work out, for most games even, we need a middle step, where both keyboard and mouse are fully replaced by some superior peripheral (maybe something like EEG+speech recognition) and then that needs to be further improved to also be the replacement and successor of the (currently shoddy) motion control gimmick.Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
They're pretty precise and you do have two of them so you can even dual-wield(pretty fun in Serious Sam and Skyrim VR). You can aim much faster than with a mouse - just point your controller at the target.
There's touch pads you can use for movement and turning.
And I don't even know what you'd want a keyboard for in a VR game.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:24 pm UTC
I've had a Vive since the original pre-orders were shipped, and now have a Vive Pro. Wondering what this new Valve one will have that makes it awesome.
Also, I'm pretty sure I saw Fallout 76 on Steam? So is Bethesda dropping off of Steam?
12 Nov 2018 at 6:24 pm UTC
Quoting: NezchanThe nausea issue is different per person for sure. Like I can handle some of the worse offenders (like Windlands where you can shoot out claws like in Bionic Commando and swing from tree to tree) Mostly it's the motion of going forward when your body physically is not that makes people want to spew. But there are mods out there (like one that lets you move around by swinging your arms, so your body feels it is more natural).Quoting: MayeulCIn the case of monitors, it's a widescreen issue. On old CRT monitors which weren't as wide typically, FoV wasn't a big issue. But on widescreen monitors it is, as the video below illustrates.Quoting: NezchanIn fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours.Mmm, if that's just CRT vs Flat screen, maybe you should try investing in a low persistence display? It's usually branded as "lightboost" or something alike ("motion blur reduction", and maybe those branded with a 1ms response time), and is basically a strobing backlight. Throw in some adaptative sync support for good measure, and higher framerates.
I'm myself pondering about whether to change my aging (10 years) display, as it starts to "display" signs of failure (flashing backlight when at 40%+).
Incidentally, most of those VR headsets have low persistence, high framerate displays. I would like to experiment with fully immersive 3D "desktop environments" when/if I get one.
https://youtu.be/blZUao2jTGA [External Link]
Now I haven't researched nausea on VR so I don't know the causes involved (presumably not quite the same as FoV), but I do know there have been a significant number of reports and it's something that VR makers have to overcome if it's going to become ubiquitous like some folks here think it will. Plus you have to overcome the hesitation on the part of people who are nausea-prone who don't want to spend all that money to take their chances and maybe end up sick anyway.
I've had a Vive since the original pre-orders were shipped, and now have a Vive Pro. Wondering what this new Valve one will have that makes it awesome.
Also, I'm pretty sure I saw Fallout 76 on Steam? So is Bethesda dropping off of Steam?
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:20 pm UTC
Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.
Cost is probably the only real prohibitive thing, and the cost is always going to go down.
12 Nov 2018 at 6:20 pm UTC
Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.VR is amazing. Seriously amazing. I don't know how you can say roomscale is trash. The controllers work well enough for a first iteration on the Vive (been waiting for Knuckles forever).
Unless you've tried some of the amazing things that VR can already do, you are talking out of your ass.
Cost is probably the only real prohibitive thing, and the cost is always going to go down.
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