Latest Comments by slaapliedje
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
2 Jun 2018 at 7:45 pm UTC
2 Jun 2018 at 7:45 pm UTC
Quoting: DuncYeah, oddly enough my favorite part of the book is the only part where he's actually spending time in the real world.Quoting: slaapliedjeBut from what I understand VR is doing surprisingly well for being 'niche'. A lot of sales boosted from Ready Player One as well (not that I have seen that, I've given up on seeing anything by Spielberg).I wasn't all that impressed by the book, if I'm honest. I enjoyed it, don't get me wrong, but I don't really understand all the breathless excitement over it.
Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
2 Jun 2018 at 7:43 pm UTC
2 Jun 2018 at 7:43 pm UTC
Quoting: GuestWell, I've only experienced playing it on the Nintendo Switch, where the graphics are buggy, and it seems you literally just mash buttons until everything is dead. And it just sort of drops you in the middle of the story, like no background or anything. I'm guessing it's based on an Anime? Also most of which isn't really my cup of tea. It's the equivalent of playing the single player game of Street Fighter V. Some dialog, fight, some dialog, fight, etc.Quoting: slaapliedjeShitty opinion, most people consider Bayonetta to be a good game, myself included. It might not be your cup of tea but again, just your opinion.Quoting: loggeAnyhow, bayonetta would be cool.I hope it isn't. I bought Bayonetta 2 for the Switch, and it came with the digital version of the first game, and I can't even find myself playing it unless I was really bored. It is kind of a shit game.
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
2 Jun 2018 at 12:00 am UTC Likes: 1
I actually hate mobile gaming myself for various reasons.
2 Jun 2018 at 12:00 am UTC Likes: 1
Quoting: ShmerlHa, my point keeps getting glossed over here. I have a younger brother that sort of was in the era where he sort of started with the Genesis and he HATES playing games on a computer because of all the updates you constantly have to do. These are the typical console player, which none of us really are.Quoting: slaapliedjeI agree, but the console needs to be standardized in it's hardware. Otherwise it's just a bunch of parts in a box. Developers like a target for performance, etc.Not really. Mobile and PC markets work fine with variety of hardware available. They are essentially "parts in a box". That doesn't stop developers and users. I don't see why consoles need to be any different in that regard. What's useful are common APIs and system stack. That's where above things I mentioned come in.
Quoting: slaapliedjeI know I'm already annoyed that a lot of games I have that I can't see in their full potential because I don't have an HDR TV or a Pro.That's why well designed games adapt to different resolutions and hardware capabilities. That's more work, sure, but it's the right thing to do. If you can't see something in full potential because of your hardware, you'll get better hardware. Wasn't it always the case?
I actually hate mobile gaming myself for various reasons.
Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
1 Jun 2018 at 11:57 pm UTC
1 Jun 2018 at 11:57 pm UTC
I would bet a new Postal Game. The city in it is literally called Paradise Lost.
Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
1 Jun 2018 at 11:40 pm UTC
1 Jun 2018 at 11:40 pm UTC
Quoting: loggeAnyhow, bayonetta would be cool.I hope it isn't. I bought Bayonetta 2 for the Seitch, and it came with the digital version of the first game, and I can't even find myself playing it unless I was really bored. It is kind of a shit game.
It's time to begin your descent, as the six-degree-of-freedom shooter 'Overload' is now out
31 May 2018 at 8:27 pm UTC Likes: 1
31 May 2018 at 8:27 pm UTC Likes: 1
Sweet! Anyone test the Saitek X52 Pro and/or a Vive with it? Pretty sure this one had VR support...
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
31 May 2018 at 8:24 am UTC
Now there are APIs that help with a lot of this and detect the hardware you're running on, though a lot of times you still have to tweak graphic settings when you first start something up for computer games. Consoles are nice because you don't have to do that ever. You pop the game into your system (or download it digitally) and it works. You don't have to mess with drivers, configurations, etc.
Something like the Steam Machine, which was mostly geared toward being a console and not a computer, didn't have that 'turn it on, it works, all your controls are configured, and you just sit down to play' feel that something like a PS4 has. Hell, even this box is going to support different controllers, keyboards, mice, etc. Wonder if it'll support the Steam Controller?
That's the thing, with Console games, you can't just go buy better hardware, it's more like a laptop, where you have to get a whole new laptop. There's a reason why it's referred to as 'The PC master race' because a lot of console gamers just stay away from it because in a lot of ways it's too hard to keep a game library running (with ever evolving operating systems and hardware).
The funny thing is, we all cry for an open platform in a console, but when it comes down to it, that's from a 'PC user's point of view. Console users are of a different mentality usually and just want a box they can press power on to play a game (though that's evolved too into streaming media as well.)
At least with this Atari VCS there will be standard APIs like OpenGL and Vulkan supported, rather than having to use some weird devkit.
31 May 2018 at 8:24 am UTC
Quoting: ShmerlWell I guess it depends. Back in the 8bit era of computing, pretty much there werne't outlandish upgrades for the computers being made, you pretty much had memory differences and that was it, but soon there were games that required 48k or 64k.. then eventually 128k. Then the 16bit era came where developers would end up mostly developing for the lowest common denominator, like the ST instead of the STe, or the OCS instead of ECS and then AGA in Amiga land.Quoting: slaapliedjeI agree, but the console needs to be standardized in it's hardware. Otherwise it's just a bunch of parts in a box. Developers like a target for performance, etc.Not really. Mobile and PC markets work fine with variety of hardware available. They are essentially "parts in a box". That doesn't stop developers and users. I don't see why consoles need to be any different in that regard. What's useful are common APIs and system stack. That's where above things I mentioned come in.
Quoting: slaapliedjeI know I'm already annoyed that a lot of games I have that I can't see in their full potential because I don't have an HDR TV or a Pro.That's why well designed games adapt to different resolutions and hardware capabilities. That's more work, sure, but it's the right thing to do. If you can't see something in full potential because of your hardware, you'll get better hardware. Wasn't it always the case?
Now there are APIs that help with a lot of this and detect the hardware you're running on, though a lot of times you still have to tweak graphic settings when you first start something up for computer games. Consoles are nice because you don't have to do that ever. You pop the game into your system (or download it digitally) and it works. You don't have to mess with drivers, configurations, etc.
Something like the Steam Machine, which was mostly geared toward being a console and not a computer, didn't have that 'turn it on, it works, all your controls are configured, and you just sit down to play' feel that something like a PS4 has. Hell, even this box is going to support different controllers, keyboards, mice, etc. Wonder if it'll support the Steam Controller?
That's the thing, with Console games, you can't just go buy better hardware, it's more like a laptop, where you have to get a whole new laptop. There's a reason why it's referred to as 'The PC master race' because a lot of console gamers just stay away from it because in a lot of ways it's too hard to keep a game library running (with ever evolving operating systems and hardware).
The funny thing is, we all cry for an open platform in a console, but when it comes down to it, that's from a 'PC user's point of view. Console users are of a different mentality usually and just want a box they can press power on to play a game (though that's evolved too into streaming media as well.)
At least with this Atari VCS there will be standard APIs like OpenGL and Vulkan supported, rather than having to use some weird devkit.
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
31 May 2018 at 1:37 am UTC
But from what I understand VR is doing surprisingly well for being 'niche'. A lot of sales boosted from Ready Player One as well (not that I have seen that, I've given up on seeing anything by Spielberg).
31 May 2018 at 1:37 am UTC
Quoting: sarmadI know at least one guy who bought a PS4 and PSVR solely for SkyrimVR, which of course eventually was released for the PC, plus you can mod the hell out of it for the PC...Quoting: ShmerlVulkan is already here and well supported. Wayland is less important than you might think, and it's certainly less important for consoles than it is for desktops and laptops. OpenXR? How many PS4 gamers do you know who use VR? It's a new market and will continue to be a minority market for the foreseeable future.Quoting: slaapliedjeI think this was the downfall of the Steam Machine.Steam Machines weren't ready. Far from it. I'd say to have a decent console, three things should come together. Vulkan, Wayland and OpenXR. Once that works in combined stack, there can be successful high end Linux consoles.
But from what I understand VR is doing surprisingly well for being 'niche'. A lot of sales boosted from Ready Player One as well (not that I have seen that, I've given up on seeing anything by Spielberg).
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
31 May 2018 at 1:30 am UTC
Edit: Just checked, the current build of SteamOS is running 4.14.13 according to Distrowatch.
31 May 2018 at 1:30 am UTC
Quoting: silmethI really don’t get why they would aim for kernel 4.10 in 2019, while they make their system Ubuntu-based and current Ubuntu LTS is on 4.15.My guess? They started development on Zesty (Ubuntu 17.04) which means the distro will be 2 years old by the time it's released. May as well have based it upon SteamOS in the first place...
At the beginning of 2019 Linux 4.10 on a media PC will be quite outdated.
Edit: Just checked, the current build of SteamOS is running 4.14.13 according to Distrowatch.
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
31 May 2018 at 1:28 am UTC
31 May 2018 at 1:28 am UTC
Quoting: Guestok so what happens when someone ports the atari vcs store to desktop ubuntu? since if there using ubuntu as a base it won't be very hardWhy would they care? One would think that'd make them happy, if people using Ubuntu could download their store and buy their games? They'd make far more money doing that then making games somehow exclusive to the Ataribox.. erm VCS2.
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