Latest Comments by slaapliedje
Steam with Linux now available in Tesla cars (Beta)
14 Dec 2022 at 11:42 pm UTC
So even if you respect the technology, the reason to respect Musk is to make it a successful enough company that many have them at least in mind.
Granted Volkswagen was founded by Nazi Germany, which you can respect their engineering, but their methods were definitely scary. Guess you can kind of go that route with Musk (mind you I am not calling him a Nazi, in fact I kind of respect that he wants to try to balance out the force, so to speak, with Twitter.
Personally I'm just enjoying the show; you see I kind of like watching chaos unfold, and watching 'The Left' lose their minds because Twitter is no longer going to be banning / lowering visibility for 'The Right' just makes me giggle.
He's not a dumb man by any stretch of the definition. Has he said anything about denying climate change though? I think his latest stuff is that Fauci should be prosecuted.
This isn't to say I'm a fan of him, but kind of a fan of him creating chaos within Twitter, if that makes sense.
14 Dec 2022 at 11:42 pm UTC
Quoting: Purple Library GuyGuess it depends on who you believe, as I haven't actually looked more into this myself. But there are videos out there showing that he really had nothing to do with inventing the Tesla cars (which I agree with, as the actual engineers are not named Musk) and that he more or less finagled his way into being the CEO of Tesla, and managed to get tagged in as the one who really brought it into being. More or less he inserted himself into that role.Quoting: McCartheeWell, apparently Elon Musk cares a good deal. Not in the sense of backing them, but he certainly cares.Quoting: SeegrasProbably too late to convince anyone to a Tesla, as people are now looking for alternatives, where the company boss hasn't gone over to the Dark Side #DarthMuskName a single car manufacturer CEO who genuinely cares about woke politics.
But I wouldn't be surprised if the CEO of, say, Volkswagen cared about that in a low key kind of way. In Germany and some other neighbouring countries, a lot of what we call "woke" is what they call "common sense"--not controversial except to the AfD.
Personally, I still like the cars. I don't own one--I have a Leaf because it's cheaper and I find hatchbacks more practical than the Tesla sedans. But I respect the technology even as I wonder where up his ass Musk's head is at.
I still don't get how a guy dedicated to technology and to some degree science, whose big deal is saving us all from climate change, found himself joining up with a bunch of people who think climate change is a conspiracy by millions of scientists all working together to pull the wool over our eyes.
So even if you respect the technology, the reason to respect Musk is to make it a successful enough company that many have them at least in mind.
Granted Volkswagen was founded by Nazi Germany, which you can respect their engineering, but their methods were definitely scary. Guess you can kind of go that route with Musk (mind you I am not calling him a Nazi, in fact I kind of respect that he wants to try to balance out the force, so to speak, with Twitter.
Personally I'm just enjoying the show; you see I kind of like watching chaos unfold, and watching 'The Left' lose their minds because Twitter is no longer going to be banning / lowering visibility for 'The Right' just makes me giggle.
He's not a dumb man by any stretch of the definition. Has he said anything about denying climate change though? I think his latest stuff is that Fauci should be prosecuted.
This isn't to say I'm a fan of him, but kind of a fan of him creating chaos within Twitter, if that makes sense.
Steam with Linux now available in Tesla cars (Beta)
14 Dec 2022 at 11:27 pm UTC
14 Dec 2022 at 11:27 pm UTC
Quoting: XpanderJust reload your save game; it'll be fine.Quoting: jordicomaNo option to Reset back to the road :woot:Quoting: whizseTurn the windscreen into a monitor. Turn the steering wheel into an input device. Not a bad rig for a driving sim!And with realistic crashes!
Valve fix the New Big Picture Mode on NVIDIA for Linux gamers
14 Dec 2022 at 11:25 pm UTC
14 Dec 2022 at 11:25 pm UTC
This is excellent news! I'll have to give it a shot on my living room PC and desktop.
Linux kernel 6.1 is out now
14 Dec 2022 at 9:09 pm UTC Likes: 1
Still think it takes more talent to edge out graphics and performance out of 8bit/16bit computers, than it does to just throw art at an engine and compile, like so many Unity/Unreal based games these days.
This game still impresses me highly! https://www.youtube.com/watch?v=zRGpT-Kjxs8 [External Link]
14 Dec 2022 at 9:09 pm UTC Likes: 1
Quoting: F.UltraNo kidding! As amazing as games look now, I feel like we more or less have just gotten to the point where it's just a resolution thing... sure, some games can be optimized terribly, so they require newer and newer graphics cards. The only other thing I can see upgrading for is higher settings for VR titles.Quoting: slaapliedjeImagine how worse it will become once they decide to ship textures for 8K gaming...Quoting: F.UltraHaha! I mean I likely have enough in my steam library where I could fill up that much. Too many games that are 100GB+ these days... hell, the libraries of most of the 16/32bit era aren't even close to 100GB.Quoting: slaapliedjeWell if you start at 0 and then manages to fully saturate that 2Gbps line of yours and pay for all the games, and being able to do so in a manner that would keep the line saturated still and if we assume that this line would be dedicated to just the downloading of said games and not for other Internet usages (such as e.g visiting the Steam store) then it would take aprox 8 days.Quoting: F.UltraI wonder how long it would take me to fill up 153TB with my Steam Library on my 2gbit fiber line...Quoting: GuestWhat counts as large partitions and long time? I use BTRFS on several servers each with 153TB per partition and mounting is sub second and have been for many years.Btrfs file system performance improvements.Is long mounting of large HDD partitions fixed now?
edit: that said one of the listed items is improved mount times on large systems:
Hi,
please pull the following updates for btrfs. There's a bunch of
performance improvements, most notably the FIEMAP speedup, the new block
group tree to speed up mount on large filesystems, more io_uring
integration, some sysfs exports and the usual fixes and core updates.
Thanks.
---
Performance:
- outstanding FIEMAP speed improvement
- algorithmic change how extents are enumerated leads to orders of
magnitude speed boost (uncached and cached)
- extent sharing check speedup (2.2x uncached, 3x cached)
- add more cancellation points, allowing to interrupt seeking in files
with large number of extents
- more efficient hole and data seeking (4x uncached, 1.3x cached)
- sample results:
256M, 32K extents: 4s -> 29ms (~150x)
512M, 64K extents: 30s -> 59ms (~550x)
1G, 128K extents: 225s -> 120ms (~1800x)
- improved inode logging, especially for directories (on dbench workload
throughput +25%, max latency -21%)
- improved buffered IO, remove redundant extent state tracking, lowering
memory consumption and avoiding rb tree traversal
- add sysfs tunable to let qgroup temporarily skip exact accounting when
deleting snapshot, leading to a speedup but requiring a rescan after
that, will be used by snapper
- support io_uring and buffered writes, until now it was just for direct
IO, with the no-wait semantics implemented in the buffered write path
it now works and leads to speed improvement in IOPS (2x), throughput
(2.2x), latency (depends, 2x to 150x)
- small performance improvements when dropping and searching for extent
maps as well as when flushing delalloc in COW mode (throughput +5MB/s)
User visible changes:
- new incompatible feature block-group-tree adding a dedicated tree for
tracking block groups, this allows a much faster load during mount and
avoids seeking unlike when it's scattered in the extent tree items
- this reduces mount time for many-terabyte sized filesystems
- conversion tool will be provided so existing filesystem can also be
updated in place
- to reduce test matrix and feature combinations requires no-holes
and free-space-tree (mkfs defaults since 5.15)
- improved reporting of super block corruption detected by scrub
- scrub also tries to repair super block and does not wait until next
commit
- discard stats and tunables are exported in sysfs
(/sys/fs/btrfs/FSID/discard)
- qgroup status is exported in sysfs (/sys/sys/fs/btrfs/FSID/qgroups/)
- verify that super block was not modified when thawing filesystem
Fixes:
- FIEMAP fixes
- fix extent sharing status, does not depend on the cached status where
merged
- flush delalloc so compressed extents are reported correctly
- fix alignment of VMA for memory mapped files on THP
- send: fix failures when processing inodes with no links (orphan files
and directories)
- fix race between quota enable and quota rescan ioctl
- handle more corner cases for read-only compat feature verification
- fix missed extent on fsync after dropping extent maps
Core:
- lockdep annotations to validate various transactions states and state
transitions
- preliminary support for fs-verity in send
- more effective memory use in scrub for subpage where sector is smaller
than page
- block group caching progress logic has been removed, load is now
synchronous
- simplify end IO callbacks and bio handling, use chained bios instead
of own tracking
- add no-wait semantics to several functions (tree search, nocow,
flushing, buffered write
- cleanups and refactoring
MM changes:
- export balance_dirty_pages_ratelimited_flags
Still think it takes more talent to edge out graphics and performance out of 8bit/16bit computers, than it does to just throw art at an engine and compile, like so many Unity/Unreal based games these days.
This game still impresses me highly! https://www.youtube.com/watch?v=zRGpT-Kjxs8 [External Link]
Epic Games are killing off a bunch of classics like Unreal Tournament
14 Dec 2022 at 9:06 pm UTC Likes: 2
14 Dec 2022 at 9:06 pm UTC Likes: 2
On the bright side, looks like I already have Unreal, Unreal II, Unreal Tournament GOTY, 2k4 and III on Steam.
So screw you Sweeney!
So screw you Sweeney!
Linux kernel 6.1 is out now
14 Dec 2022 at 5:27 pm UTC
14 Dec 2022 at 5:27 pm UTC
Quoting: F.UltraHaha! I mean I likely have enough in my steam library where I could fill up that much. Too many games that are 100GB+ these days... hell, the libraries of most of the 16/32bit era aren't even close to 100GB.Quoting: slaapliedjeWell if you start at 0 and then manages to fully saturate that 2Gbps line of yours and pay for all the games, and being able to do so in a manner that would keep the line saturated still and if we assume that this line would be dedicated to just the downloading of said games and not for other Internet usages (such as e.g visiting the Steam store) then it would take aprox 8 days.Quoting: F.UltraI wonder how long it would take me to fill up 153TB with my Steam Library on my 2gbit fiber line...Quoting: GuestWhat counts as large partitions and long time? I use BTRFS on several servers each with 153TB per partition and mounting is sub second and have been for many years.Btrfs file system performance improvements.Is long mounting of large HDD partitions fixed now?
edit: that said one of the listed items is improved mount times on large systems:
Hi,
please pull the following updates for btrfs. There's a bunch of
performance improvements, most notably the FIEMAP speedup, the new block
group tree to speed up mount on large filesystems, more io_uring
integration, some sysfs exports and the usual fixes and core updates.
Thanks.
---
Performance:
- outstanding FIEMAP speed improvement
- algorithmic change how extents are enumerated leads to orders of
magnitude speed boost (uncached and cached)
- extent sharing check speedup (2.2x uncached, 3x cached)
- add more cancellation points, allowing to interrupt seeking in files
with large number of extents
- more efficient hole and data seeking (4x uncached, 1.3x cached)
- sample results:
256M, 32K extents: 4s -> 29ms (~150x)
512M, 64K extents: 30s -> 59ms (~550x)
1G, 128K extents: 225s -> 120ms (~1800x)
- improved inode logging, especially for directories (on dbench workload
throughput +25%, max latency -21%)
- improved buffered IO, remove redundant extent state tracking, lowering
memory consumption and avoiding rb tree traversal
- add sysfs tunable to let qgroup temporarily skip exact accounting when
deleting snapshot, leading to a speedup but requiring a rescan after
that, will be used by snapper
- support io_uring and buffered writes, until now it was just for direct
IO, with the no-wait semantics implemented in the buffered write path
it now works and leads to speed improvement in IOPS (2x), throughput
(2.2x), latency (depends, 2x to 150x)
- small performance improvements when dropping and searching for extent
maps as well as when flushing delalloc in COW mode (throughput +5MB/s)
User visible changes:
- new incompatible feature block-group-tree adding a dedicated tree for
tracking block groups, this allows a much faster load during mount and
avoids seeking unlike when it's scattered in the extent tree items
- this reduces mount time for many-terabyte sized filesystems
- conversion tool will be provided so existing filesystem can also be
updated in place
- to reduce test matrix and feature combinations requires no-holes
and free-space-tree (mkfs defaults since 5.15)
- improved reporting of super block corruption detected by scrub
- scrub also tries to repair super block and does not wait until next
commit
- discard stats and tunables are exported in sysfs
(/sys/fs/btrfs/FSID/discard)
- qgroup status is exported in sysfs (/sys/sys/fs/btrfs/FSID/qgroups/)
- verify that super block was not modified when thawing filesystem
Fixes:
- FIEMAP fixes
- fix extent sharing status, does not depend on the cached status where
merged
- flush delalloc so compressed extents are reported correctly
- fix alignment of VMA for memory mapped files on THP
- send: fix failures when processing inodes with no links (orphan files
and directories)
- fix race between quota enable and quota rescan ioctl
- handle more corner cases for read-only compat feature verification
- fix missed extent on fsync after dropping extent maps
Core:
- lockdep annotations to validate various transactions states and state
transitions
- preliminary support for fs-verity in send
- more effective memory use in scrub for subpage where sector is smaller
than page
- block group caching progress logic has been removed, load is now
synchronous
- simplify end IO callbacks and bio handling, use chained bios instead
of own tracking
- add no-wait semantics to several functions (tree search, nocow,
flushing, buffered write
- cleanups and refactoring
MM changes:
- export balance_dirty_pages_ratelimited_flags
Epic Games are killing off a bunch of classics like Unreal Tournament
14 Dec 2022 at 4:49 pm UTC Likes: 5
I still remember players of UT2k4 accusing Matrox Parhelia users as cheating with their 3 monitor setups! I had one, it was... pardon the pun, epic.
14 Dec 2022 at 4:49 pm UTC Likes: 5
Quoting: lejimsterI have physical copies of all those Unreal games, back from a time when I was a fan of Epic games. They were good times. Couldn't care less these days.They still have fun potential on retro machines.
I still remember players of UT2k4 accusing Matrox Parhelia users as cheating with their 3 monitor setups! I had one, it was... pardon the pun, epic.
Linux kernel 6.1 is out now
13 Dec 2022 at 6:04 pm UTC
13 Dec 2022 at 6:04 pm UTC
Quoting: whizseI agree!!Quoting: slaapliedjeI wonder how long it would take me to fill up 153TB with my Steam Library on my 2gbit fiber line...You clearly need a GoFundMe to answer this question!
Linux kernel 6.1 is out now
12 Dec 2022 at 11:56 pm UTC
12 Dec 2022 at 11:56 pm UTC
Quoting: F.UltraI wonder how long it would take me to fill up 153TB with my Steam Library on my 2gbit fiber line...Quoting: GuestWhat counts as large partitions and long time? I use BTRFS on several servers each with 153TB per partition and mounting is sub second and have been for many years.Btrfs file system performance improvements.Is long mounting of large HDD partitions fixed now?
edit: that said one of the listed items is improved mount times on large systems:
Hi,
please pull the following updates for btrfs. There's a bunch of
performance improvements, most notably the FIEMAP speedup, the new block
group tree to speed up mount on large filesystems, more io_uring
integration, some sysfs exports and the usual fixes and core updates.
Thanks.
---
Performance:
- outstanding FIEMAP speed improvement
- algorithmic change how extents are enumerated leads to orders of
magnitude speed boost (uncached and cached)
- extent sharing check speedup (2.2x uncached, 3x cached)
- add more cancellation points, allowing to interrupt seeking in files
with large number of extents
- more efficient hole and data seeking (4x uncached, 1.3x cached)
- sample results:
256M, 32K extents: 4s -> 29ms (~150x)
512M, 64K extents: 30s -> 59ms (~550x)
1G, 128K extents: 225s -> 120ms (~1800x)
- improved inode logging, especially for directories (on dbench workload
throughput +25%, max latency -21%)
- improved buffered IO, remove redundant extent state tracking, lowering
memory consumption and avoiding rb tree traversal
- add sysfs tunable to let qgroup temporarily skip exact accounting when
deleting snapshot, leading to a speedup but requiring a rescan after
that, will be used by snapper
- support io_uring and buffered writes, until now it was just for direct
IO, with the no-wait semantics implemented in the buffered write path
it now works and leads to speed improvement in IOPS (2x), throughput
(2.2x), latency (depends, 2x to 150x)
- small performance improvements when dropping and searching for extent
maps as well as when flushing delalloc in COW mode (throughput +5MB/s)
User visible changes:
- new incompatible feature block-group-tree adding a dedicated tree for
tracking block groups, this allows a much faster load during mount and
avoids seeking unlike when it's scattered in the extent tree items
- this reduces mount time for many-terabyte sized filesystems
- conversion tool will be provided so existing filesystem can also be
updated in place
- to reduce test matrix and feature combinations requires no-holes
and free-space-tree (mkfs defaults since 5.15)
- improved reporting of super block corruption detected by scrub
- scrub also tries to repair super block and does not wait until next
commit
- discard stats and tunables are exported in sysfs
(/sys/fs/btrfs/FSID/discard)
- qgroup status is exported in sysfs (/sys/sys/fs/btrfs/FSID/qgroups/)
- verify that super block was not modified when thawing filesystem
Fixes:
- FIEMAP fixes
- fix extent sharing status, does not depend on the cached status where
merged
- flush delalloc so compressed extents are reported correctly
- fix alignment of VMA for memory mapped files on THP
- send: fix failures when processing inodes with no links (orphan files
and directories)
- fix race between quota enable and quota rescan ioctl
- handle more corner cases for read-only compat feature verification
- fix missed extent on fsync after dropping extent maps
Core:
- lockdep annotations to validate various transactions states and state
transitions
- preliminary support for fs-verity in send
- more effective memory use in scrub for subpage where sector is smaller
than page
- block group caching progress logic has been removed, load is now
synchronous
- simplify end IO callbacks and bio handling, use chained bios instead
of own tracking
- add no-wait semantics to several functions (tree search, nocow,
flushing, buffered write
- cleanups and refactoring
MM changes:
- export balance_dirty_pages_ratelimited_flags
The Last of Us Part I on Steam Deck gets support from Valve and Naughty Dog Co-President
12 Dec 2022 at 10:00 pm UTC
12 Dec 2022 at 10:00 pm UTC
This announcement was waiting for me to buy it on the PS5.
- Valve wins legal battle against patent troll Rothschild and associated companies
- Game manager Lutris v0.5.20 released with Proton upgrades, store updates and much more
- Rocket League is adding Easy Anti-Cheat, Psyonix say Linux will still be supported with Proton
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck