Latest Comments by Commander
Wine Staging 2.15 released with more Direct3D 11 improvements
12 Sep 2017 at 12:44 pm UTC
12 Sep 2017 at 12:44 pm UTC
Quoting: CybolicAUR. hm will have a look at the versioning, maybe just autdated pkgbuild.Quoting: CommanderHow did you install it? That code hasn't been in Vineyard for quite some time :/Quoting: Cybolic[...] Vineyard [External Link]. [...]Hm seems to be crashing for me on launch; [...]
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme
A bunch of Feral Interactive Linux ports may be broken on Arch and others, here's a possible workaround
12 Sep 2017 at 12:43 pm UTC
12 Sep 2017 at 12:43 pm UTC
Quoting: GuestThis "work-around" doesn't work for me(I'm on a fresh arch). Tomb Raider runs fine but Mad Max, Life Is Strange and Total War: WARHAMMER crashes. Edit: I've tried to pass it as `LD_LIBRARY_PATH="~/.steam/steam/steamapps/common/Total War WARHAMMER/lib/x86_64/" %command%` and `LD_LIBRARY_PATH="/home.../.steam/steam/steamapps/common/Total War WARHAMMER/lib/x86_64/" %command%`.So if you do, cd "~/.steam/steam/steamapps/common/Total War WARHAMMER/lib/x86_64/" you get to correct folder?
Wine Staging 2.15 released with more Direct3D 11 improvements
26 Aug 2017 at 2:19 pm UTC
(vineyard-preferences:9291): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
(vineyard-preferences:9291): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
Traceback (most recent call last):
File "/usr/bin/vineyard-preferences", line 1195, in <module>
run = Run()
File "/usr/bin/vineyard-preferences", line 1188, in __init__
main = Main()
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme
26 Aug 2017 at 2:19 pm UTC
Quoting: CybolicSince there are several comments about the difficulties in setting up Wine prefixes, I'll just do a quick plug for my own little Wine management tool, Vineyard [External Link]. With that installed, you can just double click a Windows executable, select which existing prefix to use or select "New prefix" (and if needed, select the Windows version to emulate, the virtual desktop size to use and which Winetricks packages to install) and click run; easy-peasy. It also comes with an indicator showing the running Wine applications (if they're launched through Vineyard) so you can check their output and it'll automatically suggest which Winetricks packages you might need to install based on the error messages.Hm seems to be crashing for me on launch;
(vineyard-preferences:9291): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
(vineyard-preferences:9291): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita",
Traceback (most recent call last):
File "/usr/bin/vineyard-preferences", line 1195, in <module>
run = Run()
File "/usr/bin/vineyard-preferences", line 1188, in __init__
main = Main()
File "/usr/bin/vineyard-preferences", line 177, in __init__
icon = icon_theme.load_icon(page[1], height, gtk.ICON_LOOKUP_USE_BUILTIN)
glib.GError: Icon 'harddrive' not present in theme
Wine Staging 2.15 released with more Direct3D 11 improvements
26 Aug 2017 at 2:09 pm UTC Likes: 1
26 Aug 2017 at 2:09 pm UTC Likes: 1
Quoting: qptain NemoWhen I was testing 2.14 I filed a bug against Wine [External Link] and Arch [External Link]. It seems it's still present with 2.15.Try nvidia-full-beta-all from AUR
New major version of OBS Studio recording and livestreaming software released
26 Apr 2016 at 1:43 pm UTC
ldd /usr/bin/obs | grep opencv
libopencv_imgproc.so.3.1 => /usr/lib/libopencv_imgproc.so.3.1 (0x00007f3d0b189000)
libopencv_core.so.3.1 => /usr/lib/libopencv_core.so.3.1 (0x00007f3d0a479000)
ldd /usr/bin/mpv | grep opencv
libopencv_imgproc.so.3.1 => /usr/lib/libopencv_imgproc.so.3.1 (0x00007fba9b1a1000)
libopencv_core.so.3.1 => /usr/lib/libopencv_core.so.3.1 (0x00007fba9a491000)
26 Apr 2016 at 1:43 pm UTC
Quoting: SnowdrakeFor archlinux users please note the latest opencv package did broke obs dependency.Not really you just need to rebuild deps that depend on opencv. In this case you probably use ffmpeg-full-nvenc. You need to rebuild it otherwise applications that depend on ffmpeg will crash just like OBS or MPV.
ldd /usr/bin/obs | grep opencv
libopencv_imgproc.so.3.1 => /usr/lib/libopencv_imgproc.so.3.1 (0x00007f3d0b189000)
libopencv_core.so.3.1 => /usr/lib/libopencv_core.so.3.1 (0x00007f3d0a479000)
ldd /usr/bin/mpv | grep opencv
libopencv_imgproc.so.3.1 => /usr/lib/libopencv_imgproc.so.3.1 (0x00007fba9b1a1000)
libopencv_core.so.3.1 => /usr/lib/libopencv_core.so.3.1 (0x00007fba9a491000)
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 6:31 am UTC Likes: 2
Vive got motion cameras and support for actually seeing body movements done by the player, and motion controls to well see accurate motion done with the controls. Oculus does not, but because of that is also cheaper but will lack certain feature set that Vive contains. Also Oculus was developed before Vive and they started with their Oculus SDK and that's what most game's targeted before SteamVR even was a thing.
So before everyone got the sand in the vaginas itching hold on and lets see what the icons actually tell us. About the Linux support i'm actually surprised that everyone else is surprised that it didn't get Linux support on the first day, thought that it was given that it would take more time since HTC really rushed it just to compete with Oculus on launch dates and not leave the maket for the first months just for Oculus to hold of and wait for Linux/Mac support.
6 Apr 2016 at 6:31 am UTC Likes: 2
Quoting: WurmphlegmThey released these things all wrong...Bad enough we got scammed of day one Linux support. I dont see how you can market a product to support all platforms, trick everyone into buying into a pre-order thinking it's going to work when it releases, and then only support one OS on release. I bet there are a ton of very pissed off people right now. Also that lack of supported games is just sad. ALSO....you can see it's another monopoly between Vive and Oculus...they couldn't just make one VR plugin for all headsets?? now we have to be limited to games that only support your desired headset...Well it first depends on what the icons tell. Just because it has an Oculus icon does not maybe mean it wont be playable with Vive just that it won't have all the Vive features and that would be understandable.
Fail. I was really hoping to purchase one of these, and i am glad i didn't pre-order.
These devs really need to come out and start explaining things.
Vive got motion cameras and support for actually seeing body movements done by the player, and motion controls to well see accurate motion done with the controls. Oculus does not, but because of that is also cheaper but will lack certain feature set that Vive contains. Also Oculus was developed before Vive and they started with their Oculus SDK and that's what most game's targeted before SteamVR even was a thing.
So before everyone got the sand in the vaginas itching hold on and lets see what the icons actually tell us. About the Linux support i'm actually surprised that everyone else is surprised that it didn't get Linux support on the first day, thought that it was given that it would take more time since HTC really rushed it just to compete with Oculus on launch dates and not leave the maket for the first months just for Oculus to hold of and wait for Linux/Mac support.
Dying Light patch released
18 Feb 2016 at 10:22 pm UTC
The support tickets are waste of time, they just ask generic questions and even forget that I run Linux several times in the same freaking thread, and no info at all other than "Did you try to reinstall the game?".
Hell they can't even fix the mouse working correctly in the game. And yes i know what VP, Aspire, Feral do but at least all their games I tried work at launch or after couple of patches that come up pretty quickly and the performance is not way off. Witcher 2 now works pretty well and I was always able to play it and support was outstanding with quick response and quick fixes for issues like multimonitor support, crashing, mouse issues etc.
And yes people did ask for VAC in _multiplayer_ not in singleplayer, and the bans started days before the date set and no info at all from Techland. Did you even look in the VAC thread on steam forums where Valve had to step in with information and started unbanning people?
Game was unplayable at launch, and still is no matter what settings I throw at it almost 1 year after, so no injustice this is not. I never had these issues with _any_ game i ever owned, even EA games running on Wine, hell I had better support from CCP's EVE - Online where Wine isn't even "officially" supported and only got 1 dev making it work well through Wine.
18 Feb 2016 at 10:22 pm UTC
Quoting: DamonLinuxPLI do not know what the problem is. You write that game after the release did not work on AMD? So, note that dota 2 from Valve also did not work on AMD - repaired a few days later. What is interesting in future patches again it's spoiled. Someone was crying and wailing? No. Dying Light is not a game of perfect, no mistakes on both Windows and Linux, but the developers are trying to fix.Dota 2 may had issues, but at least the game works well now. Dying Light did not even launch correctly until December last year not speaking about performance that won't go above 20FPS no matter what settings i set. Low or Maximum.
Just like in other games. There is no game without errors.
See that all the errors that appear in the Dying Light have been improved, some other slower faster, but always repaired.
I remember there was a strange bug with missing faces NPC and ambient glow, despite the great difficulties trying to fix it, and this despite the fact that the defect lay in AMD drivers. Other developers like to do? They had submitted that it was not their fault only AMD and their grievances. However, they worked and were looking for solutions until they found.
Is that no one sees?
The issue of Vac is not the fault of the developer. Many games use it, and somehow nobody laments. Players themselves asked for his impelement because in the multiplayer there were many cheats.
You write that they should give away game to the Feral?
What if they work out cheaper to create port alone, by these two workers?
What if they could not, and so give away sources Feral or Aspyr? There are countries where the law is very complex, where the company is listed on the stock exchange, and the shareholders do not accept such actions. You can not throw everybody and everything into one bag.
PS. Not Sure if you know, but both Feral and Aspyr not make native games ... make like Virtual Programming ... Did you know?
Another thing on my second Linux PC meets the minimum requirements of the game and still play at medium detail no problem with FPS above 30FPS.
Even today, when the alleged game is not working, I start it and play. So what's the problem? Because today there is no problem, and developer Techland poured wrongly slop.
So for me Dying Light working fine, maybe should work even better but still is fine ( still better than most linux games).
I think that a big injustice meets the developer and the opinions are issued too quickly.
The support tickets are waste of time, they just ask generic questions and even forget that I run Linux several times in the same freaking thread, and no info at all other than "Did you try to reinstall the game?".
Hell they can't even fix the mouse working correctly in the game. And yes i know what VP, Aspire, Feral do but at least all their games I tried work at launch or after couple of patches that come up pretty quickly and the performance is not way off. Witcher 2 now works pretty well and I was always able to play it and support was outstanding with quick response and quick fixes for issues like multimonitor support, crashing, mouse issues etc.
And yes people did ask for VAC in _multiplayer_ not in singleplayer, and the bans started days before the date set and no info at all from Techland. Did you even look in the VAC thread on steam forums where Valve had to step in with information and started unbanning people?
Game was unplayable at launch, and still is no matter what settings I throw at it almost 1 year after, so no injustice this is not. I never had these issues with _any_ game i ever owned, even EA games running on Wine, hell I had better support from CCP's EVE - Online where Wine isn't even "officially" supported and only got 1 dev making it work well through Wine.
Dying Light patch released
18 Feb 2016 at 8:15 pm UTC
And the support is not only bad on Linux, just check what they did when they enabled VAC and banned people for using mods no statement at all from the company, Valve had to put a thread in their steam forums to explain what happend and what they will do and how VAC will work with this game.
What about having toggles for blur that don't work, or chromatic abbreviation that just makes people sick playing the game.
If a company cannot create a port that works at least somewhat to their "system spec" that they post on steam, they could just leave someone like Feral to port it or just don't port it at all. This was the only game I ever payed season pass for and got burnt by it bad. Tried to get a refund but Steam refuses.
Just because we got low market share doesn't mean we should accept flying crap that get tossed on us. Or would you buy a Batman Dark Knight game with those issues that Windows port had too or Gary's mod, or what about Rust?
Wanna release a crappy game? Release it with the word "EXPERIMENTAL/May kill your family puppy because of no Q/A" warning, then atleast people will know what to expect. Right now i'm just waiting for Wine get support for later d3d versions maybe I will be able to play this game through wine with better performance.
18 Feb 2016 at 8:15 pm UTC
Quoting: adolsonThey care so much that they put one OpenGL developer to port this game to OpenGL in 6 months from release and when released not working on AMD cpu's at all. Then releasing patches that mostly makes the game crash on launch, textures issues, and not speaking about performance issues where my AMD 9590 @ 5.1Ghz, 16GB RAM, and MSI 970 cannot run this above 20FPS after Enhanced edition. It was the same before the "OpenGL performance enhancements they did" where i had 80+ FPS during tutorial then dropped down to 12-20FPS when i went outside in the game.Quoting: GuestThey care enough to release their game for Linux. That's more than many others. Why do you expect any developer treat us like Windows users when we are so few in number by comparison, and we have zero compassion or understanding, we just start bashing them and harassing them when issues come up? The amount of potential negativity any developer will face if there are issues far outweighs the only thing that truly matters, the only thing that puts food on their table and clothes on their backs - money.Quoting: DamonLinuxPLIf in Techland on OpenGL engine and Linux port working only two young developers, they also have other task in Techland (not only Linux, Linux is only at Free time). Also they currently are studying at university, so we should not be surprised that sometimes there are problems.That's Techland's fault and shows they care very little about Linux support.
I'm not saying Techland or any other developer shouldn't fix their problems. I'm just saying, we as a community seem to be a bunch of hostile ingrates that rant and rave as soon as any problem comes up. This is not the best approach. If you do this at a restaurant because the chef forgot the mushrooms on your steak, don't be shocked when you get a bite of the special sauce.
And the support is not only bad on Linux, just check what they did when they enabled VAC and banned people for using mods no statement at all from the company, Valve had to put a thread in their steam forums to explain what happend and what they will do and how VAC will work with this game.
What about having toggles for blur that don't work, or chromatic abbreviation that just makes people sick playing the game.
If a company cannot create a port that works at least somewhat to their "system spec" that they post on steam, they could just leave someone like Feral to port it or just don't port it at all. This was the only game I ever payed season pass for and got burnt by it bad. Tried to get a refund but Steam refuses.
Just because we got low market share doesn't mean we should accept flying crap that get tossed on us. Or would you buy a Batman Dark Knight game with those issues that Windows port had too or Gary's mod, or what about Rust?
Wanna release a crappy game? Release it with the word "EXPERIMENTAL/May kill your family puppy because of no Q/A" warning, then atleast people will know what to expect. Right now i'm just waiting for Wine get support for later d3d versions maybe I will be able to play this game through wine with better performance.
Open Game Benchmarks, a brand new benchmarking website for Linux games
31 Jan 2016 at 12:24 am UTC
For example say you got ~50+ people uploading benchmarks of CS:GO. Some of them are Linux users and some of them are Windows users. You group those people up in their own "camps" and accumulate their results together. This I think will give a better "general" result as the benchmarks grow in numbers overtime. (Still wont be as exact as having identical cases but from a user point of view I think it can be interesting).
Ofc then you could click on said benchmarks see all uploads that attribute to the final "score", same comparisons could be then done say Nvidia vs AMD, or even Nvidia 361 vs Nvidia 358 driver versions etc. To make the score better you could then remove extreme values etc. Allot to play with here =)
If you need any help im happy to contribute =) Also some games do come with demo files (source based games) that users could upload for other people to compare.
31 Jan 2016 at 12:24 am UTC
Quoting: JSalem...stuff....I have been in the thinking about doing something similar to your's however my idea has been to instead to try to use data over time. By that I mean that as people upload "benchmarks" you then use all from different uploaders and try to set a value that way.
For example say you got ~50+ people uploading benchmarks of CS:GO. Some of them are Linux users and some of them are Windows users. You group those people up in their own "camps" and accumulate their results together. This I think will give a better "general" result as the benchmarks grow in numbers overtime. (Still wont be as exact as having identical cases but from a user point of view I think it can be interesting).
Ofc then you could click on said benchmarks see all uploads that attribute to the final "score", same comparisons could be then done say Nvidia vs AMD, or even Nvidia 361 vs Nvidia 358 driver versions etc. To make the score better you could then remove extreme values etc. Allot to play with here =)
If you need any help im happy to contribute =) Also some games do come with demo files (source based games) that users could upload for other people to compare.
Dying Light: The Following Announced, A Story-focused DLC To Come
13 Aug 2015 at 6:46 pm UTC
13 Aug 2015 at 6:46 pm UTC
The game wont even launch on my pc, yeah i'm not buying anything from Techland and WB.
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