Latest Comments by Commander
Insurgency Tactical FPS Still Looking To Support Linux, Developers Working On A Solution
9 Aug 2015 at 12:23 pm UTC
9 Aug 2015 at 12:23 pm UTC
The engine guys probably moved to Source 2 and Dota 2 to get that done
Dying Light Reveals Upcoming Content In A New Teaser
2 Aug 2015 at 7:00 pm UTC Likes: 1
2 Aug 2015 at 7:00 pm UTC Likes: 1
Quoting: fabertaweWhat's the performance like with this now? I have an i7-4790K and a GTX 660. I've been hanging off getting it in light of previous reports.Game won't even start anymore for me and support is all but helpful "we sent the logs to devs" ~3 months later no change. So I would be careful buying this game really.
p.s. love the Welsh t-shirt ^_^
Volo Airsport, An Air Gliding Game Released For Linux, We Have Keys To Throw At You
25 Jul 2015 at 8:29 pm UTC Likes: 8
25 Jul 2015 at 8:29 pm UTC Likes: 8
Just answer me this: Why do you want to fly like a bird?
I'm a f*** penguin, this is my only way to experience flying.
I'm a f*** penguin, this is my only way to experience flying.
BioShock Infinite Patch Solves AMD Processor Lock-ups
9 Jul 2015 at 1:58 pm UTC
9 Jul 2015 at 1:58 pm UTC
Now they need to fix their multimonitor issues......
The Last Dogma, A Dark Comedy Exploration Adventure Is Now Available On Steam For Linux
2 Jul 2015 at 1:29 am UTC
https://github.com/virtual-programming/bioshockinfinite-linux/issues/3#issuecomment-112044549 [External Link]
If i just disable my portrait monitor and get the game to play i will just freeze randomly even with the taskset set.
2 Jul 2015 at 1:29 am UTC
Quoting: sashadarkoNo to mention there's now a "Steam Refunds" program and you can try it for yourself anyway. Basically every game on Steam now acts like a demo.Maybe so, but the Steam Refunds are bollocks anyway. 2 Hours limit is just BS esp when you try to debug an issue. I tried to refund Dying Light 3 times, once before the new policy went online and twice after. First they said that they wont refund because reasons that go against the EU and Swedish Law. Second and Third time because my time extended the 2Hours but thats only because after the game crashing a thread in the background is left running steam counts every freaking second....... I bought Dying Light for 60€ and still only barely completed the tutorial in the beginning because of massive framedrops and after x patch the game won't launch anymore for me.
Quoting: janpanI play Bio shock infinite on my Arch machine and it's super fast without any bugs. I have not tried Dying light yet..
Quoting: GuestYou’re lucky to have only 2 broken games :). That said, both Dying Light and Bioshock Infinite work very well here (possibly with the taskset -c 0,2 trick for BI)Well first issue is that the game wont launch on correct monitor, and even when I mange to write kwinrules so it forces it to correct monitor it takes the resolution settings from monitor 0,0 that is in portrait mode. I tried VP's monitor index but then the game just crashes/freezes before showing the intro videos.
About The Last Dogma, err, the trailer really doesn’t make me want to buy or play it. Bad/terrible graphics, hard to understand voices, a camera position that makes the (supposed) racing parts impossible to play, and the gameplay seems to be that of a mindless shooter.
https://github.com/virtual-programming/bioshockinfinite-linux/issues/3#issuecomment-112044549 [External Link]
If i just disable my portrait monitor and get the game to play i will just freeze randomly even with the taskset set.
The Last Dogma, A Dark Comedy Exploration Adventure Is Now Available On Steam For Linux
1 Jul 2015 at 12:26 am UTC
1 Jul 2015 at 12:26 am UTC
The one and only review, "This game is too buggy to play in linux."
No thanks, already got two broken games, Dying Light and Bioshock Infinite.
No thanks, already got two broken games, Dying Light and Bioshock Infinite.
Techland Presentation On Porting Dying Light To Linux
23 Apr 2015 at 9:23 pm UTC Likes: 9
23 Apr 2015 at 9:23 pm UTC Likes: 9
Here are the translations by me of the Q/A.
Q/A
Q. Why didn't you create the game from beginning on OpenGL since OpenGL also is available on Windows?
A. I tell you this, the situation is that the engine from the beginning has been developed with previous games on Direct X as focus. And the situation with OpenGL does vary, right now it is evolving but previously it has been varying and also there are probably some lobbying from Microsoft to use Direct X and tie people to Windows. Xbox also use Direct X so there is some "bonus".
Q. You said that you can't compile on Linux faster than 45minutes and on Windows with Visual Studio you compile during 5 minutes however distributed across other computers. Haven't you thought about bigger build server?
A. Discussions about investing in servers are complicated in our company. (Money).
Q. About this matter there is also a solution called !??! and this could work for you because it requires only couple of machines with Linux same architecture not required you easily drop a distributed compilation.
A. It's something like our previous solutions talked about in the slide and would probably work but the issue is that amount of Linux computers are quite low in the company.
Q. Hi out of curiosity, does Dead Island and Dying Light use any homegrown engine or does it use an ready engine with own modifications?
A. Both games use an engine that authors from Techland that has been in development since the 90s, its an homegrown engine.
Q. How does the performance compare on Linux and Windows?
A. Here it is quite interesting since Direct X got a allot of people developing it and about OpenGL it's performance is drasticly rising. The is also that OpenGL on Windows is slower compared to OpenGL on Linux and its hard to investigate these issues from Windows from the performance view. The only way to make sure is to make ready builds for Linux to investigate and see if the performance actually has gotten up or not. OpenGL on Linux is definitely faster since we tested it on Tomek's Linux computer with 780 and it was faster than a Titan on Windows....What more.... The performance will probably be allot closer since at this time we got couple of things ready to implement that will rise the performance by 50 to 100% more.
Q Out of curiosity what graphics backend does it use on PS4 since we know that on Xbox its dx and PS4 is running BSD.
A. I don't develop for PS4 and for PS3 we were able to use something close to OpenGL or actually OpenGL but noone really did it right since it created more things to crunch. When calling glBindBuffer we actually ask the driver to find this buffer, check if it was actually created, if it was allocated, if it has the right size and after all this it's gets actually binded. Currently you go to a lower level that is another language don't remember what its called but its reason is for being faster then previous. Thanks to this consoles are nerfed since they got lower end hardware compared to computers.
Q. As I understand you got one shared baseline of code for each platform and introducing a new platform (Linux). Did it increase any development time or compilation time for other platforms?
A. Our code is quite defined and code path during compilation ignores and does not matter for the Windows platform.
Q/A
Q. Why didn't you create the game from beginning on OpenGL since OpenGL also is available on Windows?
A. I tell you this, the situation is that the engine from the beginning has been developed with previous games on Direct X as focus. And the situation with OpenGL does vary, right now it is evolving but previously it has been varying and also there are probably some lobbying from Microsoft to use Direct X and tie people to Windows. Xbox also use Direct X so there is some "bonus".
Q. You said that you can't compile on Linux faster than 45minutes and on Windows with Visual Studio you compile during 5 minutes however distributed across other computers. Haven't you thought about bigger build server?
A. Discussions about investing in servers are complicated in our company. (Money).
Q. About this matter there is also a solution called !??! and this could work for you because it requires only couple of machines with Linux same architecture not required you easily drop a distributed compilation.
A. It's something like our previous solutions talked about in the slide and would probably work but the issue is that amount of Linux computers are quite low in the company.
Q. Hi out of curiosity, does Dead Island and Dying Light use any homegrown engine or does it use an ready engine with own modifications?
A. Both games use an engine that authors from Techland that has been in development since the 90s, its an homegrown engine.
Q. How does the performance compare on Linux and Windows?
A. Here it is quite interesting since Direct X got a allot of people developing it and about OpenGL it's performance is drasticly rising. The is also that OpenGL on Windows is slower compared to OpenGL on Linux and its hard to investigate these issues from Windows from the performance view. The only way to make sure is to make ready builds for Linux to investigate and see if the performance actually has gotten up or not. OpenGL on Linux is definitely faster since we tested it on Tomek's Linux computer with 780 and it was faster than a Titan on Windows....What more.... The performance will probably be allot closer since at this time we got couple of things ready to implement that will rise the performance by 50 to 100% more.
Q Out of curiosity what graphics backend does it use on PS4 since we know that on Xbox its dx and PS4 is running BSD.
A. I don't develop for PS4 and for PS3 we were able to use something close to OpenGL or actually OpenGL but noone really did it right since it created more things to crunch. When calling glBindBuffer we actually ask the driver to find this buffer, check if it was actually created, if it was allocated, if it has the right size and after all this it's gets actually binded. Currently you go to a lower level that is another language don't remember what its called but its reason is for being faster then previous. Thanks to this consoles are nerfed since they got lower end hardware compared to computers.
Q. As I understand you got one shared baseline of code for each platform and introducing a new platform (Linux). Did it increase any development time or compilation time for other platforms?
A. Our code is quite defined and code path during compilation ignores and does not matter for the Windows platform.
Dying Light Major Patch Released, Performance Finally Okay On Linux (UPDATED)
11 Mar 2015 at 6:58 am UTC
11 Mar 2015 at 6:58 am UTC
Quoting: metcardI tried to verify the data, deleted it and reinstalled the game on a ext4 ssd partition nothing.... (since it was on a luks partiton).Quoting: CommanderMeh for me the game crashes at launch.Did you make any modifications to the varlist_performance.src file in the data folder to disable sun shadows, cloud shadows etc?
Everything from
*** Error in 'DyingLightGame': malloc(): memory corruption: 0x0000000006dc9520 *** to
*** Error in `DyingLightGame': free(): invalid next size (fast): 0x0000000007cf04a0 ***
Was 70% chance of launch when they first patched the game, however now this happens each and every time. Also when i was able to launch I still had 14-20FPS on AMD 9590 and nVidia GTX 970.
Tired of this crap, already asked for a refund for this game lets see what Steam will say.
If you did, maybe delete, or move the folder and see if that works. I had a few issues with this update which were all solved by deleting the data folder.
Dying Light Major Patch Released, Performance Finally Okay On Linux (UPDATED)
11 Mar 2015 at 6:12 am UTC
11 Mar 2015 at 6:12 am UTC
Meh for me the game crashes at launch.
Everything from
*** Error in 'DyingLightGame': malloc(): memory corruption: 0x0000000006dc9520 *** to
*** Error in `DyingLightGame': free(): invalid next size (fast): 0x0000000007cf04a0 ***
Was 70% chance of launch when they first patched the game, however now this happens each and every time. Also when i was able to launch I still had 14-20FPS on AMD 9590 and nVidia GTX 970.
Tired of this crap, already asked for a refund for this game lets see what Steam will say.
Everything from
*** Error in 'DyingLightGame': malloc(): memory corruption: 0x0000000006dc9520 *** to
*** Error in `DyingLightGame': free(): invalid next size (fast): 0x0000000007cf04a0 ***
Was 70% chance of launch when they first patched the game, however now this happens each and every time. Also when i was able to launch I still had 14-20FPS on AMD 9590 and nVidia GTX 970.
Tired of this crap, already asked for a refund for this game lets see what Steam will say.
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