Latest Comments by Pecisk
Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
5 May 2015 at 9:28 pm UTC Likes: 2
5 May 2015 at 9:28 pm UTC Likes: 2
My problem would be silent treatment regarding such promise. Sometimes you can't deliver on crowdfunding feature, it happens. However stonewalling and pretending nothing really matters is just low. Clarity is way better when handling such things.
Shadow Of Mordor Could Release For Linux Soon
1 May 2015 at 3:22 pm UTC Likes: 1
1 May 2015 at 3:22 pm UTC Likes: 1
Can't wait! This is one AAA open world game I would be happy to play.
Arma 3 Certainly Looks Closer To A Linux Version
26 Apr 2015 at 4:56 pm UTC Likes: 1
26 Apr 2015 at 4:56 pm UTC Likes: 1
Yep, this pretty much confirms it. Wow. Can't believe it.
GOL Cast: Exploring the Flying City in Bioshock Infinite
20 Apr 2015 at 8:43 pm UTC
20 Apr 2015 at 8:43 pm UTC
I have to say that at hardest level I both loved and hated combat. That part of the game feels a bit of mixed bag, but I feel that devs at least tried to balance it. Game doesn't challenge you much regarding combat and that might be it's issue as shooter. So in nutshell, while I won't remember Bioshock Infinite as awesome shooter, I will remember it as whole. Because it's whole experience works - and that's root of it's success. Combat felt part of story. It never felt alien or out of character. In fact, it underlined idea behind the game of cycle of violence which everyone struggles to stop.
Also would be nice to point it out that tonally game changes quite a bit and while first part feels like corridor shooter, it soon spans out quite a bit.
Also would be nice to point it out that tonally game changes quite a bit and while first part feels like corridor shooter, it soon spans out quite a bit.
Sales Statistics For Linux Games From Different Developers, Part 4
20 Apr 2015 at 10:05 am UTC
There's still lot of old thinking and skepticism around about Linux gaming. First of all, Valve coming out and defining system based on Debian has helped a great deal. Devs know what to expect, how to test against potential Linux platform. As Linux user base is very technical, they have no problems to adapt, and they provide great feedback. So this perception is slowly, but surely changing.
I agree that small and medium games have no issues to adapt due of platforms they are built upon. As engines are getting more and more automated, this clearly will ensure that some devs will keep releasing Linux ports.
As for games using home grown efforts there's lineup of solutions growing.
It seems people are bit afraid to believe in SteamOS, just not to get disappointed again. It's a risk Valve and even more Linux gamers take. However, long term investment doesn't detract me from playing games on Linux finally. I just can do it and it makes whole world of difference. While it remains to see how Steam Machines will work out, it seems to me that community as whole and Valve have done a lot to make it happen. Valve needs better marketing and lot of community ideas thrown around (like having SM grading system and matching them to games) has been interesting to say at least.
TLDR while it is healthy to remind skeptical, more or less this summary provides interesting positive feedback from devs how all this could work. Yes, some of the devs clearly do trials on Linux mostly due of SteamOS, but I would also go out and say that SteamOS/SM success/failure is something we will see over longer period of time. Judging by Valve comments, they are in for long haul. So why just not strap in and enjoy the ride.
20 Apr 2015 at 10:05 am UTC
Quoting: KimyrielleA lot of devs stayed away from Linux in the past because of the thought of having to support three dozen different distros scared the hell out of them. Rightfully so. Then they apparently realized that they don't have to do that at all and officially picking the largest distro for the "token official support" is good enough. Which it is. Because most of us don't exactly need help to install the newest graphics drivers on our systems. One of the commonly accepted facts about Linux users is that they are a LOT more tech savy than the average computer user. I'd be surprised if we'd make up more than our fair share of the 3% of revenue in terms of support costs. It's probably less.So much this ^^
Second - the point is that they don't have to invest anything if the engine they're using deploys on Linux with basically one mouse-click. To the devs it's not an investment in this case, it's deploying on another platform for basically free and earn a bit more money doing so.
The question is a completely different one when considering a port of a game that can't be deployed on Linux just like that. Porting costs money and you won't do that unless it's somehow profitable. But if multi-platform deployment and cross-platform APIs like Vulkan become the new norm anyway, the need for ports might be largely a thing of the past soon. At this point I might point out that the re-branded Linux that is Android is actually the market leader in the mobile devices segment, so the industry -will- have to support multiple platforms at least for any game supposed to run on mobile devices. The days where you could develop for Windows only and be done are already over for all practical purposes.
There's still lot of old thinking and skepticism around about Linux gaming. First of all, Valve coming out and defining system based on Debian has helped a great deal. Devs know what to expect, how to test against potential Linux platform. As Linux user base is very technical, they have no problems to adapt, and they provide great feedback. So this perception is slowly, but surely changing.
I agree that small and medium games have no issues to adapt due of platforms they are built upon. As engines are getting more and more automated, this clearly will ensure that some devs will keep releasing Linux ports.
As for games using home grown efforts there's lineup of solutions growing.
It seems people are bit afraid to believe in SteamOS, just not to get disappointed again. It's a risk Valve and even more Linux gamers take. However, long term investment doesn't detract me from playing games on Linux finally. I just can do it and it makes whole world of difference. While it remains to see how Steam Machines will work out, it seems to me that community as whole and Valve have done a lot to make it happen. Valve needs better marketing and lot of community ideas thrown around (like having SM grading system and matching them to games) has been interesting to say at least.
TLDR while it is healthy to remind skeptical, more or less this summary provides interesting positive feedback from devs how all this could work. Yes, some of the devs clearly do trials on Linux mostly due of SteamOS, but I would also go out and say that SteamOS/SM success/failure is something we will see over longer period of time. Judging by Valve comments, they are in for long haul. So why just not strap in and enjoy the ride.
Sales Statistics For Linux Games From Different Developers, Part 4
19 Apr 2015 at 6:30 pm UTC
19 Apr 2015 at 6:30 pm UTC
Honestly these numbers are encouraging - and what developers say is even better. Seriously, I know, we all want moar games, more goodies, more understanding that we can be paying customers for good ported games. But honestly - we are manually installed base, no serious incursions into OEM space (at least in home market), and we crunch numbers like 50% of the sales of Mac platform? Heck YEAH!
I know skepticism is healthy, but look at what we have achieved. We have proven Steam and devs Linux users *are* considerable force, even if they are not so many as Windows ones. We have proven them that we don't only do the talk, but we walk the walk actually. We buy those games. We play those games. We give them sweet, sweet feedback.
And Valve/Steam - putting my thoughts of Valve's shortcomings aside of managing Steam sometimes, I will just say this - I never expected to decide which good game to buy...on Linux. I never expected to buy Bioshock Infinite and play it, because I never entertained with idea to buy games as I use Linux desktop 99% of the time.
I have no problems buying good games with good or even medicore ports on Linux - as long as devs listens to feedback and tries to fix issues.
I know skepticism is healthy, but look at what we have achieved. We have proven Steam and devs Linux users *are* considerable force, even if they are not so many as Windows ones. We have proven them that we don't only do the talk, but we walk the walk actually. We buy those games. We play those games. We give them sweet, sweet feedback.
And Valve/Steam - putting my thoughts of Valve's shortcomings aside of managing Steam sometimes, I will just say this - I never expected to decide which good game to buy...on Linux. I never expected to buy Bioshock Infinite and play it, because I never entertained with idea to buy games as I use Linux desktop 99% of the time.
I have no problems buying good games with good or even medicore ports on Linux - as long as devs listens to feedback and tries to fix issues.
Just What Are Feral Interactive Teasing This Time?
8 Apr 2015 at 5:01 pm UTC
8 Apr 2015 at 5:01 pm UTC
In my opinion GTAV, but it could be another recent cool open world game.
The GOL Nouveau Experiment – Conclusion
1 Apr 2015 at 5:31 pm UTC Likes: 2
1 Apr 2015 at 5:31 pm UTC Likes: 2
Is there similar report for RadeonSI? Would be very interesting to compare results.
The GOL Nouveau Experiment – Conclusion
1 Apr 2015 at 5:30 pm UTC Likes: 1
1 Apr 2015 at 5:30 pm UTC Likes: 1
That's some serious effort man, respect. Well written report and good user testing I always wanted to do with Nouveau (but can't do due of lack of time). Fingers crossed Nouveau devs can move on with clocking stuff and we get it more reliable even this year.
Star Citizen For Linux Is Being Held Up By Crytek
31 Mar 2015 at 8:55 pm UTC
31 Mar 2015 at 8:55 pm UTC
As for Crytek itself....I really don't know if they will ever succeed in porting CryEngine 3.0 to OpenGL, sorry.
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