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Updated: We asked them about it, and they simply linked us to their previous update on it with a "more info soon" message.

@gamingonlinux This is an update posted on our forums http://t.co/xtB9ZYNsll - we will have more information soon and will share it asap.

— Larian Studios (@larianstudios) May 6, 2015



Update 2: Someone involved with Larian took to reddit anonymously to mention a few things. Linking to our comment here in case it is later removed.

Update 3: The comments on reddit from the Larian employee have been deleted, but they did include such things like:
image
And (this one is edited to bleep out a naughty word)
image

The plot thickens.

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I imagine this is going to upset a lot of people waiting on the promised port of Divinity: Original Sin. Larian Studios are working on a new game.

The saga of waiting for some games on Linux seems like it will never end, and the latest possible casualty might be Divinity: Original Sin.

Back in March of this year, they did detail why it was taking so long to port, and they were supposed to be working on a big new update which needed their focus, but it seems they have also been working on a new game that will be shown off at E3 this year.

We haven’t heard from them since that post on their forum, and with a new game being worked on with a Publisher it’s quite hard to imagine them diverting resources back to giving Divinity that promised Linux version.

It’s a nice reminder to not back things on Kickstarter to save some heartache. I imagine people are getting a little annoyed after nearly a year of waiting.

What say you?

Source Article taken from GamingOnLinux.com.
Tags: Editorial
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Liam Dawe May 5, 2015
Quoting: rustybroomhandleSo, are the game designers, writers, artists, etc. all supposed to jump in and help finish the Linux port? No, they carry on with the next project.

The new game is going to be shown at E3 this year, you need programmers to make the game...that means less people supporting Divinity (they aren't a big company), so...you can see where I am going.

How long will it be until people stop supporting developers who don't deliver? A year is a long time.
Segata Sanshiro May 5, 2015
As much as I really want this game, I'm not sure if them working on something else really means it will slow down the Linux port.

It's unlikely that the people working on the port are also working on this new game, so doubt it would slow down it's release. If I'm completely wrong in my optimism though, then this really sucks.
alex_gol May 5, 2015
I didn't back the game, and i don't think/hope that working on a new game slows down the port or even stops it.
I still wish that the game will be release on linux, especially on gog, since the last stuff steam did was really unpleasant.
I wish Lirian would be a bit more open with what exactly is going on with the linux port, beside saying it's in the works.

@liam

i don't think you need to defend the developer. But you don't need to be too negative about it as well.
It's good that you point out that there are no new informations and be skeptical about the port and you try to get more informations them.
BTRE May 5, 2015
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Quoting: rustybroomhandleSo, are the game designers, writers, artists, etc. all supposed to jump in and help finish the Linux port? No, they carry on with the next project.

It cuts both ways. Those designers, writers and artists need programmers too. Which is why most studios have them employed with doing expansion material (or 'DLC' ) or concept art for other projects. This is fine if they're not using other resources. If they're going to show off a new game at E3 it stands to reason that they've poached programmers for the new project too.

Larian sought crowdfunding for Divinity: Original Sin two years ago. Among the promises in that campaign was a Linux port. That they won't deliver before moving on to newer projects is simply indefensible. It's a slap in the face of every backer who wanted a Linux version and helped the project come to life in the first place.

Much like Amplitude, it's clear that Larian's priorities lie elsewhere. I would have preferred no promise of Linux support than to be deceived time and time again.
Aryvandaar May 5, 2015
No Linux version that was promised, no money for Larian.
BillNyeTheBlackGuy May 5, 2015
Quoting: liamdawe
Quoting: rustybroomhandleSo, are the game designers, writers, artists, etc. all supposed to jump in and help finish the Linux port? No, they carry on with the next project.

The new game is going to be shown at E3 this year, you need programmers to make the game...that means less people supporting Divinity (they aren't a big company), so...you can see where I am going.

How long will it be until people stop supporting developers who don't deliver? A year is a long time.

1. More people working on a project =! more efficiency. 2. Not all their programmers are working on the Linux port though. I'm pretty sure they guys who are working on the engine are different than the guys who are programming things like the gameplay system. I'm sure I don't t need to explain any more of this since I know you have programming experience.
Pecisk May 5, 2015
My problem would be silent treatment regarding such promise. Sometimes you can't deliver on crowdfunding feature, it happens. However stonewalling and pretending nothing really matters is just low. Clarity is way better when handling such things.
Devlin May 5, 2015
Quoting: rustybroomhandleGeez man, don't frame it like some kind of grand scandal that they are working their next game. :/

They are working on a new game, using the same engine. The engine porting is what's being worked on for Linux. Them working on a separate game does not get in the way of the porting. Yes, it's taking a long time, but as it has been said - they are new to this, and having a more portable engine will help future ports.

The issue that I have with that is that they said the same about Dragon Commander, that the Linux version will be available once the engine was ported during Original Sin development, and now we know what has happened with that promise.

So if they are working on a new game and say once again that they will port the engine while programming the new game and then create Original Sin Linux version no one should believe them until they show something real and not only good intentions.

And I say all that as a backer of the game and seeing it sitting on my Steam library unplayed. Fortunately lately there have been other great RPGs with Linux support such as Shadowrun, Wastelands 2 or Pillars of Eternity, and hopefully we will also have the new Witcher, those companies will get my money in the future something Larian won't until I saw the Linux version release and with proper support.
EagleDelta May 5, 2015
While I won't defend how long it is taking, keep in mind that many of these smaller studios only have 1-2 developers who know enough about Linux to work on the Port. They may be moving their non-Linux devs on to something else while the Linux porters continue to work on the Port.

As a DevOps Engineer myself, just because I'm working on a Puppet Module to manage the recently released App doesn't mean they wait for me to complete and push before moving on to their next project. Nothing would ever get done that way. Developers and Engineers in the Gaming and Tech field are expensive, no company is going to leave some sitting around while others are trying to finish an old project.
Zanval May 5, 2015
I already have my personal "dev blacklist" after starting over 10 games that I bought.
All of them were unusable (severe crashes or ridiculous FPS). I paid and got nothing in return.

If that's what devs call "linux support" nowadays, I will gladly pass.
At least this way they don't steal my money.

Although, as a programmer, I seriously don't know what's so complicated about supporting linux.
In contrast, I find it very difficult to write platform specific code. It just feels wrong.
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