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Latest Comments by Pecisk
Linux game sales statistics from multiple developers, part 5
2 Aug 2017 at 1:07 pm UTC Likes: 1

Quoting: JanSome AAA gaming is fine for you, but it's not enough to convince any halfway serious gamer outside our *nix bubble to switch to Linux.
I think this is why so many Linux geeks get this wrong.

It is not about making someone switch. You won't make anyone switch.

It is about growing Linux desktop with new users/gamers.

Linux game sales statistics from multiple developers, part 5
2 Aug 2017 at 12:40 pm UTC Likes: 2

Quoting: scaineSo as long as some/many quality titles are available, it's an acceptable sacrifice (to me) that not all quality titles are available.
We have to grow from somewhere. And yes, we are still growing, both community and tech wise.

Linux game sales statistics from multiple developers, part 5
2 Aug 2017 at 12:16 pm UTC Likes: 6

Quoting: JanA groundhog day discussion: Read Feral's comments and find your own conclusion. It's a myth that Linux gamers in general are more willing to spend money on a Linux-specific product.
It is not a myth. It can be proven by numbers.

We've had this discussion on GoL about people complaining to re-buy a Linux port or if a game isn't SteamPlay from day one (or the piracy topic where some users promote it to avoid Steam or any form of DRM, which is just plain stupid and ignorant regarding AAA releases).
So people complain. So what? Not really indicative of community itself.

Porting costs money, Linux is a super small platform irrelevant for any AAA publisher. If we don't pay a price premium for an Aspyr or Feral port, there won't be any huge game releases in the future at all. It's as simple as that.
I buy these ports. Lot of people do.

Sorry for being so negative, but apart from Vulkan's great improvements I don't see a realistic chance for AAA Linux gaming in the foreseeable future.
I will take *some* of AAA Linux gaming plus good indies thank you.

Linux game sales statistics from multiple developers, part 5
2 Aug 2017 at 12:12 pm UTC Likes: 7

However, we are disappointed by the promotion of piracy by some, which does disproportionate damage to the economics of bringing games to an already small platform.
Disappointing indeed. Considering regular Steam and vendor sales, and offering games to Linux in general, also amount of cheap and even free games available I am really disappointed to see people praising copyright infringement for some thought up reasons (whaaa, I don't like wrappers, DRM, etc).

SteamOS beta updated with Flatpak support
26 Jul 2017 at 11:49 am UTC

Quoting: tuubiGames distributed in flatpak format?
Problem is that games running on Steam needs to comfort Steam Runtime, which SteamOS already does. For flatpak games to make sense - which they do because that's what Steam already does, just on micro level - they should be more flexible.

But imho flatpak in long term makes awfully lot of sense for SteamOS and Steam for Linux.

The latest Steam Client Beta now supports shader cache management on Linux & more
26 Jul 2017 at 11:35 am UTC

Quoting: M@GOidI hope they keep this behavior for SteamOS, because I believe it can cause problems on a conventional distro were users are costumed in changing video drivers all the time.
Cashing is done on per card basis, also when new driver comes, it is discarded.

Also people don't really change drivers that much.

Wine 2.13 has been released with a few noteworthy changes, including fixes for The Witcher 3
24 Jul 2017 at 7:46 am UTC

Quoting: berillionsSomeone still uses this piece of shit ?!?
DirectX11 in 3-4 years, DirectX12 when Half-Life will release.
The best is for 64bits wineprefix ... dotnet and vcrun20xx dont work correctly so goodbye for 64bits games which used these components...
DirectX12 is easier, ironically, because Vulkan and DX12 is very similar in lot of things, including using same shader format.

Also DirectX12 is a subset, not replacement. DX11 is still relevant and to be frank, will stay as OpenGL 4.5 will stay go to API on Linux. Low level access will be important for engines, who will support Vulkan/Linux anyway.

OpenGL multithreading in Mesa is ready for wider testing
11 Jul 2017 at 6:44 pm UTC

Quoting: ShmerlThat reclocking isn't dynamic. But once they'll iron out dynamic aspect, it might actually become usable.
That hasn't stop me for playing games with it. It is bare bones and sketchy but it works most of the time :)

OpenGL multithreading in Mesa is ready for wider testing
11 Jul 2017 at 12:36 pm UTC

Quoting: Shmerl
Quoting: SirBubblesI can't install most of these packages without removing a whole lot of vital stuff. Anyone else having luck on ubuntu 16.10?
I'm using NVIDIA, I realise this screws up my chances of successfully using this mesa ppa. Only just caught onto that. Sorry.
There is no point for you to use Mesa then, since Nouveau lacks reclocking and can't be used with high performance. If you want to test Mesa, the best thing is to get AMD GPU.
Not exactly true. Quote from https://nouveau.freedesktop.org/wiki/ [External Link]

Experimental support for manual performance level selection (also known as "reclocking") on GM10x Maxwell, Kepler and Tesla G94-GT218 GPUs. Starting Linux 4.5, available in /sys/kernel/debug/dri/0/pstate, previously boot with nouveau.pstate=1 and use /sys/class/drm/card0/device/pstate.