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Latest Comments by ShabbyX
An interview with Beamdog about Linux gaming, they say it’s worth it
8 April 2017 at 8:08 pm UTC Likes: 10

QuoteScott Brooks: Vim, gcc, and make?

I like this guy.

Unreal Tournament updated, weapon animations overhauled and AI improvements
28 March 2017 at 9:48 pm UTC

Geeky comment:

Safer:
cd "$HOME/Downloads/LinuxNoEditor/Engine/Binaries/Linux/"

Pine, an open-world adventure game where the world adapts with your decisions
10 March 2017 at 5:59 pm UTC Likes: 1

Quoting: qptain Nemo2. What can the developers even do to resolve those issues? They don't have the access to the source of the engine.

Except that they do. The source is open (not free, but just open), so they can actually fix stuff and send patches.

But I'm not as pessimistic as others here. They seem to like Linux (which likely means there is someone who uses Linux, but cannot use the Unity editor yet because it's unstable (hence the comment about the state of the editor on Linux)). Also, they talk about testing the game on various distros, so by all means, it looks like they know how to deal with Linux.

Khronos working on an '3D Portability Initiative' to enable portable development across Vulkan, DX12 and Metal
3 March 2017 at 4:49 am UTC

I highly doubt they would create yet another API. After all, they just decided Vulkan is the best they could come up with.

The best thing they can do is to implement these:

- Tools to convert from any shading language to SPIR-V
- Translation layer from Vulkan to other APIs, such as dx, metal, sce (playstation).

In other words, you would end up coding in Vulkan as the universal API, and use the translation layer when not possible, for example on OSX, PS and XBox.

The Talos Principle has a new stable build with more Vulkan optimizations
15 February 2017 at 2:11 pm UTC Likes: 1

Quoting: M@yeulCIsn't it Ctrl+Alt+SysRq?

Nope, ctrl is not needed: https://en.m.wikipedia.org/wiki/Magic_SysRq_key

The Talos Principle has a new stable build with more Vulkan optimizations
14 February 2017 at 11:17 pm UTC Likes: 1

[quote=riusma]
Quoting: SolitaryHard lock of the system with black screen, ctrl + alt + f1 was not responding... so hard reboot (which isn't a good idea, I've read that there is a more secure way to reboot the system... should note that somewhere for my next adventure in Vulkan's lands ^^)

Remember Alt + SysRq + REISUB (http://askubuntu.com/a/36717/31099)

To remember REISUB, you can either:

- Remember that it's BUSIER backwards
- Reboot Even If System Utterly Broken

This has been quite useful for me, especially when coding real-time kernel modules (and inevitably a bug freezing the whole system). It has also been useful when I was affected by a bug related to swap which made turning off super slow (minutes), so I could just turn off the computer safely and quickly.

Pay extra attention to the S (sync) and U (remount read-only) commands, as they are what really make the reboot safe.

Valve set to replace Greenlight with Steam Direct
10 February 2017 at 11:25 pm UTC Likes: 2

Just an FYI, Valve takes about 10~15% of the price. It's the consoles that take crazy numbers like 30~40%.

A look at Tinertia, a twin-stick rocket-jumping shooter for Linux
10 February 2017 at 11:02 pm UTC

Quoting: M@GOid
Quoting: no_information_hereI still have no idea what the left touchpad on the Steam controller is actually any good for.

I use it very little too. But I heard some people saying they managed to ditch the analog stick and use the two touchpads exclusively.

Me!

I never used a controller before SC, and I find it utterly impossible to use the joysticks. My thumb slides over them, so if I'm going forward for a while, I have to stop and position my thumb on the stick again. With the left touch pad, I didn't even need to apply any force (to move the stick). And that's just for moving! Aiming is even worse with joystick. Also, it's faster to switch between left and right, because you don't need to draw a physical stick from left to right.

If you can't imagine how using the two touchpads work, imagine playing a "twin-stick" game on your smartphone. It's fundamentally the same thing.

An interview with Simon Roth, the developer of space colony simulator 'Maia'
2 February 2017 at 1:23 am UTC Likes: 2

QuoteI’d love to see a more robust IDE matching the power of Visual Studio hit Linux.

I've recently got into the game industry and forced to use Visual Studio. In just a few months, I have seen it crash and burn, get in infinite loops, lose my settings, etc. Also, Intellisense is slow, so they recommend some add-on. Searching is slow, so another add-on. I also use the vim add-on. Essentially, the whole thing is useless and needs to be replaced with add-ons.

On Linux, I personally treat the whole system like an IDE. Desktop workspaces can be used to reduce the clutter of opened files. Ctrl+` greatly simplifies navigation between windows. The extremely fast terminal is great to quickly search for something/open a file. Not to mention that bash will let you do things you can never imagine with an IDE, like transform a set of variables in all your files based on some regex, or search for patterns again with regexes. On top of that, working with git (or most other version control systems) is easiest in the terminal (really, type what you want instead of looking at 100 options in some GUI list).

I know that for someone who's used to IDEs switching to separate editor and build could be odd at first, but if you do learn it, I guarantee you'd cringe at how limited your life is with IDEs.

---

Nevertheless, if all fails, try Qt Creator (and use it to create non-Qt applications). Between IDEs, that's the sanest I have seen around.

The next round of our user-powered statistics has completed, take a look
7 January 2017 at 7:22 am UTC

Have you noticed the "GPU Driver (AMD)" trend graph has over 105% as the sum of free and proprietary drivers for Jan 2017? That graph generally looks weird: the free driver is on a smooth rise, but the proprietary goes up and down... shouldn't they be complementary?