Latest Comments by ShabbyX
Post Human W.A.R, a pretty decent looking strategy game might come to Linux with enough requests
19 May 2017 at 7:19 pm UTC
19 May 2017 at 7:19 pm UTC
Something developers miss is that supporting other platforms (Linux included) doesn't always generate revenue proportional to the sales they make on that particular platform. There are numerous games that I bought on Linux, liked it and recommended to others who bought it (on windows), or bought it (again, on windows) so we can play together. Those people in turn encourage others to buy the game, which likely would again be on windows.
So even though the sale on Linux looks small, it helps increase the sale on windows as well.
So even though the sale on Linux looks small, it helps increase the sale on windows as well.
The developers of Mantis Burn Racing are open to bringing the game to Linux, if there’s enough interest
11 May 2017 at 8:31 pm UTC
11 May 2017 at 8:31 pm UTC
And where do they look to see who supports it? In case they look here, it's definitely something I would enjoy for local co-op!
The Jupiter Hell developers are showing how a Kickstarter is done properly
12 Apr 2017 at 9:38 pm UTC
12 Apr 2017 at 9:38 pm UTC
Quoting: micha...Micha, How did you get that "Game Dev" tag?
Some thoughts on Ziggurat
10 Apr 2017 at 10:40 pm UTC Likes: 1
10 Apr 2017 at 10:40 pm UTC Likes: 1
I played Ziggurat a lot, despite myself. With the new characters that get unlocked every time or other you finish the game, a new level of challenge is added to the game which keeps the game interesting for a lot longer than I would have expected. Also, the random level-up "cards" can change each playthrough a lot, sometimes making it much harder by denying you some upgrade you usually depend on.
An interview with Beamdog about Linux gaming, they say it’s worth it
8 Apr 2017 at 8:08 pm UTC Likes: 10
8 Apr 2017 at 8:08 pm UTC Likes: 10
Scott Brooks: Vim, gcc, and make?I like this guy.
Unreal Tournament updated, weapon animations overhauled and AI improvements
28 Mar 2017 at 9:48 pm UTC
28 Mar 2017 at 9:48 pm UTC
Geeky comment:
Safer:
cd "$HOME/Downloads/LinuxNoEditor/Engine/Binaries/Linux/"
Safer:
cd "$HOME/Downloads/LinuxNoEditor/Engine/Binaries/Linux/"
Pine, an open-world adventure game where the world adapts with your decisions
10 Mar 2017 at 5:59 pm UTC Likes: 1
But I'm not as pessimistic as others here. They seem to like Linux (which likely means there is someone who uses Linux, but cannot use the Unity editor yet because it's unstable (hence the comment about the state of the editor on Linux)). Also, they talk about testing the game on various distros, so by all means, it looks like they know how to deal with Linux.
10 Mar 2017 at 5:59 pm UTC Likes: 1
Quoting: qptain Nemo2. What can the developers even do to resolve those issues? They don't have the access to the source of the engine.Except that they do. The source is open (not free, but just open), so they can actually fix stuff and send patches.
But I'm not as pessimistic as others here. They seem to like Linux (which likely means there is someone who uses Linux, but cannot use the Unity editor yet because it's unstable (hence the comment about the state of the editor on Linux)). Also, they talk about testing the game on various distros, so by all means, it looks like they know how to deal with Linux.
Khronos working on an '3D Portability Initiative' to enable portable development across Vulkan, DX12 and Metal
3 Mar 2017 at 4:49 am UTC
3 Mar 2017 at 4:49 am UTC
I highly doubt they would create yet another API. After all, they just decided Vulkan is the best they could come up with.
The best thing they can do is to implement these:
- Tools to convert from any shading language to SPIR-V
- Translation layer from Vulkan to other APIs, such as dx, metal, sce (playstation).
In other words, you would end up coding in Vulkan as the universal API, and use the translation layer when not possible, for example on OSX, PS and XBox.
The best thing they can do is to implement these:
- Tools to convert from any shading language to SPIR-V
- Translation layer from Vulkan to other APIs, such as dx, metal, sce (playstation).
In other words, you would end up coding in Vulkan as the universal API, and use the translation layer when not possible, for example on OSX, PS and XBox.
The Talos Principle has a new stable build with more Vulkan optimizations
15 Feb 2017 at 2:11 pm UTC Likes: 1
15 Feb 2017 at 2:11 pm UTC Likes: 1
Quoting: M@yeulCIsn't it Ctrl+Alt+SysRq?Nope, ctrl is not needed: https://en.m.wikipedia.org/wiki/Magic_SysRq_key [External Link]
The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 11:17 pm UTC Likes: 1
14 Feb 2017 at 11:17 pm UTC Likes: 1
[quote=riusma]
To remember REISUB, you can either:
- Remember that it's BUSIER backwards
- Reboot Even If System Utterly Broken
This has been quite useful for me, especially when coding real-time kernel modules (and inevitably a bug freezing the whole system). It has also been useful when I was affected by a bug related to swap which made turning off super slow (minutes), so I could just turn off the computer safely and quickly.
Pay extra attention to the S (sync) and U (remount read-only) commands, as they are what really make the reboot safe.
Quoting: SolitaryHard lock of the system with black screen, ctrl + alt + f1 was not responding... so hard reboot (which isn't a good idea, I've read that there is a more secure way to reboot the system... should note that somewhere for my next adventure in Vulkan's lands ^^)Remember Alt + SysRq + REISUB (http://askubuntu.com/a/36717/31099)
To remember REISUB, you can either:
- Remember that it's BUSIER backwards
- Reboot Even If System Utterly Broken
This has been quite useful for me, especially when coding real-time kernel modules (and inevitably a bug freezing the whole system). It has also been useful when I was affected by a bug related to swap which made turning off super slow (minutes), so I could just turn off the computer safely and quickly.
Pay extra attention to the S (sync) and U (remount read-only) commands, as they are what really make the reboot safe.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Venting about open source security.
- rcrit - Weekend Players' Club 2026-01-16
- grigi - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck