Latest Comments by Kimyrielle
Ubuntu 20.04.2 LTS, EndeavourOS 2021.02.03 and Solus 4.2 out now
5 Feb 2021 at 4:45 pm UTC Likes: 4
5 Feb 2021 at 4:45 pm UTC Likes: 4
Quoting: kon14Gaming on an LTS release or a stable branch is like shooting yourself in the foot.That makes no sense at all. Steam will update Proton automatically and your graphics driver will update when the system does (in case of NVidia you have to add the correct launchpad PPA to your repositories, but that's all). Both of that happens whether you're using LTS or not.
Unless you're on really old hardware that doesn't support Proton (or other modern tools) and barely gets any gpu related updates anyway.
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 11:32 pm UTC Likes: 1
As for your comment, maybe your point would have hold some merit if Google had hired a few dozen freshly graduated devs from college and told them to start coding random stuff, but they didn't. They hired VERY experienced people to build up, and software development is a business I would say Google has a little bit of experience in, don't you think? At least it's not like your neighborhood bakery trying to get into game development without having seen a computer before.
Anyway, if dissenting opinions are met with that level of hostility, I better go do something else.
EDIT: Fun fact: I don't hate Google. Except if buying Pixel phones and Pixelbooks from them is now considered "hate". Judging from what I can see they tried to open a new field of business (cloud gaming), realized that it is going nowhere, and cut their losses. That's just a sane business decision.
2 Feb 2021 at 11:32 pm UTC Likes: 1
Quoting: Liam DaweNot sure if that "plain stupidity" thing was aimed at me. I suppose so, because you quoted my posting. Ok...Thank you, I guess...Quoting: GuestThat is the point people keep missing, because they just have to get their bit in on Google. Creating and maintaining a game studio, one big enough to do costly AAA titles is a huge and extremely messy thing that just isn't Google. Clearly so. Yes others can do it, because they have a long history and started off making smaller games and scaling up.Quoting: KimyrielleThey have established studios.....Quoting: GuestActually, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."Translation: Making AAA games costs money.
Google must have been really shocked to find out. It was such a well-kept secret that making AAA games costs money!
And...I dunno. EA and Ubisoft seem to be quite successful making AAA games and Google is 100 times (or 1000?) richer than these two companies combined. *shrug*
I'm no huge fan of Google overall (I'm even moving away from gmail after being with it since the start!), despite liking Stadia, but the overwhelming urge people seem to have to just not think things through about commenting on it is either ignorance or just plain stupidity to make a dig at GOog.
As for your comment, maybe your point would have hold some merit if Google had hired a few dozen freshly graduated devs from college and told them to start coding random stuff, but they didn't. They hired VERY experienced people to build up, and software development is a business I would say Google has a little bit of experience in, don't you think? At least it's not like your neighborhood bakery trying to get into game development without having seen a computer before.
Anyway, if dissenting opinions are met with that level of hostility, I better go do something else.
EDIT: Fun fact: I don't hate Google. Except if buying Pixel phones and Pixelbooks from them is now considered "hate". Judging from what I can see they tried to open a new field of business (cloud gaming), realized that it is going nowhere, and cut their losses. That's just a sane business decision.
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 6:15 pm UTC Likes: 3
But unless you're trying to say that the pandemic (which is ultimately the root cause for this) will become permanent, this is not relevant for the future of cloud gaming vs local gaming. The hardware market will eventually return to normal conditions.
2 Feb 2021 at 6:15 pm UTC Likes: 3
Quoting: MohandevirHave you tried buying PC hardware lately?Actually yes. Last Christmas. And spontaneously decided that my old PC will serve me well for another year. I know that -right now-, gaming PCs are almost impossible to buy.
But unless you're trying to say that the pandemic (which is ultimately the root cause for this) will become permanent, this is not relevant for the future of cloud gaming vs local gaming. The hardware market will eventually return to normal conditions.
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 6:12 pm UTC Likes: 2
Google must have been really shocked to find out. It was such a well-kept secret that making AAA games costs money!
And...I dunno. EA and Ubisoft seem to be quite successful making AAA games and Google is 100 times (or 1000?) richer than these two companies combined. *shrug*
2 Feb 2021 at 6:12 pm UTC Likes: 2
Quoting: GuestActually, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."Translation: Making AAA games costs money.
Google must have been really shocked to find out. It was such a well-kept secret that making AAA games costs money!
And...I dunno. EA and Ubisoft seem to be quite successful making AAA games and Google is 100 times (or 1000?) richer than these two companies combined. *shrug*
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 5:38 pm UTC Likes: 1
I have a really super local access point for my games. It's called a SSD. The latency is absolutely fantastic, I tell you!
*cough*
Ahem. Anyway... I really also fail to see how Google basically burying what Stadia was meant to be would somehow be good news for fans of cloud gaming, but they seem to argue as if it somehow would be. Denial mode much? The simple truth is more likely that Stadia is dead in the water and Google is cutting their losses. Games tailored for cloud computing would have been the ONE selling point for cloud gaming. Like Super Massive MMOs with photo-realistic graphics. Stuff that just won't run on your own PC, ever. Otherwise there is like -zero- point in cloud gaming. Who wants to play World of Warcraft on a smartphone anyway, or why would I hog my bandwidth if I can install the same game locally and for the same price? People are going to continue having gaming rigs at home, so really, what's the point? Cloud gaming is more likely to become the next VR: A big hype touted as the future of all things, that ends up sitting in a very small niche.
2 Feb 2021 at 5:38 pm UTC Likes: 1
Quoting: TheRiddickand also have more local server access points*cough*
I have a really super local access point for my games. It's called a SSD. The latency is absolutely fantastic, I tell you!
*cough*
Ahem. Anyway... I really also fail to see how Google basically burying what Stadia was meant to be would somehow be good news for fans of cloud gaming, but they seem to argue as if it somehow would be. Denial mode much? The simple truth is more likely that Stadia is dead in the water and Google is cutting their losses. Games tailored for cloud computing would have been the ONE selling point for cloud gaming. Like Super Massive MMOs with photo-realistic graphics. Stuff that just won't run on your own PC, ever. Otherwise there is like -zero- point in cloud gaming. Who wants to play World of Warcraft on a smartphone anyway, or why would I hog my bandwidth if I can install the same game locally and for the same price? People are going to continue having gaming rigs at home, so really, what's the point? Cloud gaming is more likely to become the next VR: A big hype touted as the future of all things, that ends up sitting in a very small niche.
Free cross-platform game engine Defold is now on Steam
29 Jan 2021 at 5:51 pm UTC Likes: 8
If you're a one-(wo)man studio you're obviously right. I looked at Unity and couldn't wrap my head around how art-centric its processes are. Godot is much more up my alley (and I don't have to read a novel-length Terms of Usage document either), so that's what I am using.
29 Jan 2021 at 5:51 pm UTC Likes: 8
Quoting: PublicNuisanceI would interpret the original quote more in the direction of "If I am looking to work at a studio, they're more likely to want Unity experience than Godot or Defold". Which is probably true.Quoting: hardpenguinIf it wasn't for Unity being the current industry standard, I would love to spend some time with Defold and Godot as well 😢If we go by marketshare Windows is the standard of consumer operating systems yet here we all are using Linux. You should use what you want to use regardless of what the lemmings are telling you to use.
If you're a one-(wo)man studio you're obviously right. I looked at Unity and couldn't wrap my head around how art-centric its processes are. Godot is much more up my alley (and I don't have to read a novel-length Terms of Usage document either), so that's what I am using.
Plague Inc: The Cure is out now, free until 'COVID-19 is under control'
29 Jan 2021 at 4:09 pm UTC
29 Jan 2021 at 4:09 pm UTC
Just to clarify, it's free to play until the devs deem Covid to be "under control", but then you have to purchase it to continue playing? Or is it free as in you-get-to-keep-it?
Tencent now own majority stake in Don't Starve and Oxygen Not Included creator Klei
22 Jan 2021 at 9:58 pm UTC Likes: 20
22 Jan 2021 at 9:58 pm UTC Likes: 20
Quoting: Dribbleondo....aaaaand here come the conspiracy theorists...Don't need to be a conspiracy theorist to be against market concentration. Having a clue about economics is enough.
Valve have multiple games in development they will announce says Gabe Newell
21 Jan 2021 at 7:21 pm UTC Likes: 2
21 Jan 2021 at 7:21 pm UTC Likes: 2
It's kinda sad when thinking that Valve and Paradox are the last two major publishers still supporting Linux natively...
For me personally it's even more sad, because while I do a lot of business with Valve, I never cared about their own games much. I am just not into shooters (or really anything First Person) and I wouldn't touch that toxic hellhole that's the MOBA community with a ten foot pole, either. And VR is out of the question for me and my motion sickness, too. So unless they're coming up with something dramatically different from what they've done in the past, I am likely not going to care much.
For me personally it's even more sad, because while I do a lot of business with Valve, I never cared about their own games much. I am just not into shooters (or really anything First Person) and I wouldn't touch that toxic hellhole that's the MOBA community with a ten foot pole, either. And VR is out of the question for me and my motion sickness, too. So unless they're coming up with something dramatically different from what they've done in the past, I am likely not going to care much.
Godot Engine gets a sixth 3.2.4 beta with a new CPU lightmapper
19 Jan 2021 at 7:01 pm UTC
Anyway, glad that it's a thing of the past now! :D
19 Jan 2021 at 7:01 pm UTC
Quoting: Alm888There are far better codecs around than MP3, but MP3 remains the most widely used, by a ridiculous margin. And if your project is using free/licensed 3rd party music assets (like mine does), chances that these will be MP3s are very, very high. It doesn't help me that OGG is better, and more efficient, and perceived as "more free" by open source proponents, when not supporting MP3 will regularly force me to convert one lossy format (MP3) into another lossy format (OGG), which is what Godot was doing until now by not supporting MP3. When there was no sound (haha, pun!) reason to since at least 2017, and arguably longer.Quoting: KimyrielleFINALLY they're going to add MP3 support. About time, really. MP3 has been a free format since about 2014 and like it or not, is still used about 99% of the time for compressing audio files. There was never really a point in NOT supporting it.I don't get it.
MP3 is dead! Or, I was told so [External Link]. Do you imply I was lied to? :shock:
Anyway, glad that it's a thing of the past now! :D
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