Latest Comments by Kimyrielle
Valve's card game Artifact is still being worked on for a big revamp
21 Mar 2020 at 3:58 am UTC Likes: 1
Why anybody still thinks FT2 is the solution is beyond me. In today's gaming business, it's the root of the problem.
21 Mar 2020 at 3:58 am UTC Likes: 1
Quoting: rkfgMake it F2P,100% of all so-called "free"-to-play games suck. As in all of them, no exceptions. Because all of them are designed to suck unless you dump more money into it than you ever would in an actual for-purchase game.
Why anybody still thinks FT2 is the solution is beyond me. In today's gaming business, it's the root of the problem.
Wine 5.4 is out improving Direct2D, Unicode 13 and a real old D3DX9 issue is solved
13 Mar 2020 at 9:14 pm UTC Likes: 3
13 Mar 2020 at 9:14 pm UTC Likes: 3
Let's open a bottle and celebrate! :D
Ubisoft games head to Stadia starting with The Division 2, The Crew 2 and Monopoly
13 Mar 2020 at 4:21 am UTC Likes: 4
13 Mar 2020 at 4:21 am UTC Likes: 4
Monopoly is a game I really, REALLY need to stream, because my local PC won't be able to render it! Hey, who cares what a total waste of energy and network resources that is, anyway! I am just glad that it's FINALLY there!!! How did people ever play computer Monopoly without having access to multi-Teraflops computing power?
Oh...wait...
Oh...wait...
Solarus is a free and open source cross-platform game engine for 2D action-RPGs
8 Mar 2020 at 5:56 am UTC Likes: 1
8 Mar 2020 at 5:56 am UTC Likes: 1
Quoting: Liam DaweKenney's stuff is super cartoony, and if you're anything like me and just HATE cartoon art, his stuff won't help much either. I am otherwise in the same boat. I got a few decades of coding experience, but I suck at art. The closest thing I have found to a universally usable starter set for RPGs is https://opengameart.org/content/dungeon-crawl-32x32-tiles [External Link]Quoting: MaathLooks like its other name is "Zelda Maker."You've also got Kenney Assets [External Link].
Since I was a kid I've always wanted to make video games. Too bad I'm not an artist. No matter how easy these engines make creating a game, the art assets will probably always be the major hurdle. Sure there's sites like opengameart.org, but that can get you only so far.
Build your own Paradox Interactive bundle over on Humble and save monies - plus more sales
5 Mar 2020 at 10:32 pm UTC Likes: 3
5 Mar 2020 at 10:32 pm UTC Likes: 3
Haha, I got all of these already, too. I guess I just love their games too much. :D
Google opens a second studio to develop Stadia games - The Division 2 this month and more
4 Mar 2020 at 7:52 pm UTC Likes: 3
4 Mar 2020 at 7:52 pm UTC Likes: 3
Quoting: ShmerlI don't see how it makes it any better. Users who don't want to use that store (or can't for whatever reason), won't be able to play those games. Exclusivity is all about excluding users. So I never see it as good.Agreed. I also can't imagine any situation where exclusivity would be good for anyone, except the ones using it as a weapon.
China bans Plague Inc: Evolved as Coronavirus fear spreads
3 Mar 2020 at 4:45 pm UTC Likes: 7
3 Mar 2020 at 4:45 pm UTC Likes: 7
Quoting: HoriTrue but it just prolongs the inevitable.Again, wishful thinking. There is no historic evidence that democracy is the inevitable outcome of a nation's development and neither is there any evidence that democracies are intrinsically stable. Right now we're witnessing the -opposite-, rather. It's not authoritarian systems that are falling. It's the democratic ones that are converted back into more authoritarian systems.
China bans Plague Inc: Evolved as Coronavirus fear spreads
3 Mar 2020 at 3:33 pm UTC Likes: 1
3 Mar 2020 at 3:33 pm UTC Likes: 1
Quoting: TheRiddickChina is like a successful version of North Korea. However I don't think the Chinese people will stay obedient forever, cracks are forming as PRC's grip gets firmer.That's wishful thinking. People traditionally don't care about being oppressed as long as they have food on the table. And even if they don't have food, they stay calm as long as their government manages to lay the blame on someone else.
Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
3 Mar 2020 at 6:22 am UTC Likes: 1
3 Mar 2020 at 6:22 am UTC Likes: 1
Quoting: NatedawgWere you using "res://path/to/file" when trying to load a resource during runtime or something else? I can't remember, but I think "/home/username/path/to/file" might work in editor but not in a released game.File system calls using "res://path/to/file" don't work in the released version either, as the engine moves files to .import upon export and renames them, so the design-time path is no longer valid. That's the gist of the problem. The only halfway clean way to resolve it I am aware of is to write an installer putting resources that are to be loaded dynamically into the "user://" path and load them from there. Which comes with the trade-off of these resources being easily accessible from outside the game, which might or might not be desireable.
Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
2 Mar 2020 at 4:54 pm UTC Likes: 1
2 Mar 2020 at 4:54 pm UTC Likes: 1
One thing they really should address while at it is dynamically loading resources at runtime. Which largely is a PITA in Godot. Since the engine dumps every resource into the .import folder (for whatever reason I don't understand), loading resources via file system calls is not working in the exported game. It works just fine in the editor though, leading developers into the mistaken belief that the approach works, when it doesn't.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.
Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.
Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.
- Minecraft Java is switching from OpenGL to Vulkan for the Vibrant Visuals update
- The 'No ICE in Minnesota' charity bundle is live on itch.io
- Dino Crisis 1 and 2 arrive on Steam but they need tweaks to run on Linux / SteamOS
- OldUnreal add new installers for Unreal Tournament 2004, Unreal Tournament: GOTY and Unreal Gold
- Blades of Fire is jumping from Epic to Steam with big upgrades and Steam Deck support
- > See more over 30 days here
- I think I found my Discord alternative
- Pyrate - Help! Steam ignoring gamepad
- szorza - KDE Plasma in Linux Mint
- on_en_a_gros - Total Noob general questions about gaming and squeezing every oun…
- Caldathras - Small update for article comments and forum posts
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck