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Latest Comments by Kimyrielle
Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support
27 Mar 2018 at 9:27 pm UTC

Quoting: etonbearsThe biggest problem was that NWN1 mods were based on assembling playing areas from pre-existing rectangular tile sets, for both interior and exterior scenes, which could be quite limiting even 15 years ago. It produces OK interiors, as one is generally accustomed to rectilinear architecture, but creating good exterior areas is challenging.
The simplicity allowed single creators to rapidly make a large numbers of areas though, which I believe had no small part in drawing in so many creators. NWN2's area editor was more powerful, but also much more tedious to use. I don't believe it's a coincidence that NWN2 had dramatically fewer games made with it than NWN. And both editors don't remotely compare to full-blown game engines, where you can't even build a garden shed in any reasonable amount of time.

Personally, I think the trade-off was very acceptable and a smart move by NWN devs.

Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support
27 Mar 2018 at 9:03 pm UTC

Bought it. For full price, which I normally don't do. In return, I -really- hope to see the Toolset on Linux on day!

Game engine Construct 3 adds a remote preview, new runtime is coming to improve game performance
21 Mar 2018 at 4:27 pm UTC Likes: 2

I guess publishers love subscriptions because they make people pay a LOT more over time, without them noticing it. I am pretty sure the average WoW player would faint if they calculated how much money they sunk into the game since it launched.

But yeah, to me it's a dealbreaker. I don't subscribe to anything unless the service itself is of a reoccurring nature. Newspapers are. Cable TV is. Software isn't.

Epic Games releases the assets from Paragon, for Unreal Engine developers
21 Mar 2018 at 2:26 pm UTC Likes: 3

12 million? oO

No wonder that most Indie games look so bad. I don't think they can blow 12 million on art assets...

Can these be used in other game engines (*cough* Godot), or did Epic disallow that?

Wine 3.4 released with more Vulkan support
17 Mar 2018 at 7:45 pm UTC Likes: 20

WINE has come -such- a long way from three years ago, when I was considering it basically useless for the type of Windows games I want to use it for (mostly more recent games using DX11, not twenty year old retro games). Now? It runs almost all of my legacy Windows games more or less flawlessly. Sims 3/4, Star Trek Online, Champions Online, Guild Wars 2, Skyrim... all works. Not not only works, but works well! With a bit more work on the D3D bits, I guess it will soon run Fallout 4 and Elder Scrolls Online nicely, too. Both of these games already run for me, but with fairly major issues.

Overall I am really impressed. A few months ago, I became a 100% Linux user when my Windows partition got corrupted and I decided that this was a signal from the Penguin gods to finally do away with it for good. WINE helps me to still run the few non-Linux games I still crave, and is a nice insurance in case some of the publishers currently supporting Linux decide not to anymore.

Tropico 6 has a new trailer showing off some new gameplay features
17 Mar 2018 at 3:42 pm UTC Likes: 1

I think 5 is the only one they ever ported to Linux, but if that's not a concern, I'd say 4 captured the spirit for the franchise a bit better than 5.

Tropico 6 has a new trailer showing off some new gameplay features
16 Mar 2018 at 7:25 pm UTC Likes: 1

Really looks great! 100% buy when it's out. I have played every single release of this franchise. Love the humor! I hope for a bit more depth than Tropico 5 too, though.

Kerbal Space Program: Making History Expansion is out expanding the game quite a lot
16 Mar 2018 at 4:19 pm UTC Likes: 1

Quoting: bisbyxThey also now state that you can only have 1 downloaded copy of the game ever, so people that like to have copies of different game versions (for archival, or mod compatibility, since the "active" mod community doesn't always update their mods to the latest release, so people still playing on older versions just for mods is actually super common) are technically breaking the rules.
In all quite honesty, I am not sure I care about rules like that. Even if I would be aware of them, which I never am, because I am habitually not reading EULAs. I find it actually offensive to expect me to read 15 letter pages of legal gibberish to play a game. I am an otherwise very law-abiding and honest person, but stupid breaking rules like that wouldn't make me lose any sleep.

Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
14 Mar 2018 at 2:38 pm UTC Likes: 2

Playing this game will feel odd to me, as I played Life is Strange, and thus already know what's going to happen to the characters in the end. I will get it anyway. LiS was the only recent adventure I actually enjoyed, as it didn't make a point of designing brutally illogical puzzles, unlike pretty much 100% of the genre these days. I absolutely HATED the ending though.

But yes, I will buy it. Glad to see that Square Enix rediscovered Linux. :)

MMO 'Project: Gorgon' released in Early Access with day-1 Linux support
13 Mar 2018 at 5:45 pm UTC

Quoting: EMO GANGSTERcan they release one MMO on Linux that doesn't look like AIDS
Indie studios generally don't have the resources to make a game look good. Any game. Which is why you see so many pixel art and cartoon style games, which they sell to you as "retro", which arguably sounds better than "outdated".

Also, because WoW is the most successful MMO in history, and WoW had infantile cartoon art. Conclusion: All MMOs need infantile cartoon art to be successful!