Latest Comments by Comandante Ñoñardo
Frozenbyte Confirm The Trine 3 Linux Release Is Due After The Final Windows Release
12 May 2015 at 2:23 pm UTC
12 May 2015 at 2:23 pm UTC
The linux version of Trine 1 is broken... At least the drmfree humblebundle version... (or I'm doing something bad)
Savage Lands Early Access Survival Game Adds Linux Support, I Take A Look
5 May 2015 at 12:49 am UTC
5 May 2015 at 12:49 am UTC
I am adding this to my steam wish list in 3...2...1 ..
I don't like to purchase games in alpha-stage... But, If someday this game is bundled on Groupees or humble bundle, I will buy that bundle.
I don't like to purchase games in alpha-stage... But, If someday this game is bundled on Groupees or humble bundle, I will buy that bundle.
Shadow Of Mordor Could Release For Linux Soon
5 May 2015 at 12:31 am UTC
5 May 2015 at 12:31 am UTC
Full native or another wrapped game by lazy devs?
SpecOps: The Line For Linux Is Official, Being Ported By Virtual Programming
28 Apr 2015 at 1:07 pm UTC
28 Apr 2015 at 1:07 pm UTC
The Demo version of this game should be ported too, so people can try the game, as I did in my windows XP era.
SpecOps: The Line For Linux Is Official, Being Ported By Virtual Programming
28 Apr 2015 at 3:38 am UTC
28 Apr 2015 at 3:38 am UTC
I already have this game on my Steam library...
Let's wait and see the difference between this and the Win Xp version.
Let's wait and see the difference between this and the Win Xp version.
Steam Officially Starts Allowing Paid Mods In The Workshop, People Are Upset
27 Apr 2015 at 1:41 am UTC
The problem with the english is the use of the same word for two different things... In spanish, free of charge is Gratis, and free from freedom is Libre.
And about the potential lawsuits, I was talking about the unauthorized commercial use of homemade assets (3d models, music, sounds, etc) from other (free of charge or paid) mods... As you must know, the copy-paste of assets is very common in the modding world.
If I make a free (of charge) mod with the 100% of the additional assets made by me (or my studio), and someone else makes money with my work without my permission, I'm gonna be veeeery upset..
27 Apr 2015 at 1:41 am UTC
Quoting: GuestYou need to separate price and freedom.When I said FREE, I was talking about price.
The problem with the english is the use of the same word for two different things... In spanish, free of charge is Gratis, and free from freedom is Libre.
And about the potential lawsuits, I was talking about the unauthorized commercial use of homemade assets (3d models, music, sounds, etc) from other (free of charge or paid) mods... As you must know, the copy-paste of assets is very common in the modding world.
If I make a free (of charge) mod with the 100% of the additional assets made by me (or my studio), and someone else makes money with my work without my permission, I'm gonna be veeeery upset..
Steam Officially Starts Allowing Paid Mods In The Workshop, People Are Upset
24 Apr 2015 at 6:50 pm UTC
No, mods should stay free...
Unless they were Stand alone mods, like Crysis: Wreckage (I was involved in the making of the spanish subtitles)
Crysis: Wreckage is FREE, but is a good example of mods that I am minded to pay: Stand alone mods that doesn't force you to have the full game.
If you pay for a mod that requires the full game, You are paying for what is in fact an unofficial DLC... (an unofficial DLC without any warranty)
I can pay for Half Life Black Mesa: Source (because it doesn't force you to have the original game )if they offer a COMPLETE experience, and that includes multilanguage voiceovers.
24 Apr 2015 at 6:50 pm UTC
Quoting: BTRE3) I'm not sure how intellectual property for purposes of publishing mods will work out. What of paid mods that use components of other mods, a practice usual in the scene? Furthermore, there's already been mods uploaded without permission from the original owner and while they might crack down on some egregious cases I'm not sure there's a practical way to impose a proof of ownership because of how the internet works.Exactly, that was my point when I mentioned Lawsuits: The commercial use of homemade assets from other (Free) mods..
No, mods should stay free...
Unless they were Stand alone mods, like Crysis: Wreckage (I was involved in the making of the spanish subtitles)
Crysis: Wreckage is FREE, but is a good example of mods that I am minded to pay: Stand alone mods that doesn't force you to have the full game.
If you pay for a mod that requires the full game, You are paying for what is in fact an unofficial DLC... (an unofficial DLC without any warranty)
I can pay for Half Life Black Mesa: Source (because it doesn't force you to have the original game )if they offer a COMPLETE experience, and that includes multilanguage voiceovers.
Steam Officially Starts Allowing Paid Mods In The Workshop, People Are Upset
24 Apr 2015 at 2:04 pm UTC Likes: 2
24 Apr 2015 at 2:04 pm UTC Likes: 2
This will be followed by A LOTof copyright lawsuits because of the comercial use of the assets..
Mods must stay FREE
Mods must stay FREE
Half-Life 2: Update, A Community Made Graphical Revamp Released For Linux
23 Apr 2015 at 11:35 am UTC
23 Apr 2015 at 11:35 am UTC
Well...If Gordon doesn't have legs and feets, or arms in "Water Hazard" level, then is not a full revamp..
Confirm that, please. :)
Confirm that, please. :)
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