Latest Comments by JudasIscariot
Retro City Rampage DX Parody Game Released For Linux, Some Thoughts On This Nostalgia Trip
29 Jul 2015 at 10:02 pm UTC Likes: 1
There's a short article with a video about ROM City Rampage where Brian talks about this:
Gamasutra article on ROM City Rampage [External Link]
29 Jul 2015 at 10:02 pm UTC Likes: 1
Quoting: LinasYou're probably right since the NES has quite a few constraints related to the color palette and how objects interact with other objects :)Quoting: JudasIscariotBrian Provinciano, the developer, has also ported the game to DOS, yes actual DOS!, and Windows 3.1 :)Now I am seriously impressed. This game runs on everything. I bet the Linux version was one of the easy ones. :)
There's a short article with a video about ROM City Rampage where Brian talks about this:
Gamasutra article on ROM City Rampage [External Link]
Retro City Rampage DX Parody Game Released For Linux, Some Thoughts On This Nostalgia Trip
29 Jul 2015 at 9:39 pm UTC Likes: 1
29 Jul 2015 at 9:39 pm UTC Likes: 1
Quoting: hidekinI heard that he's even releasing a NES version :-) It's really nice to have a linux version of this game. It's really fun.ROM City Rampage, the NES compatible version, is actually built into the game :)
Retro City Rampage DX Parody Game Released For Linux, Some Thoughts On This Nostalgia Trip
29 Jul 2015 at 7:51 pm UTC Likes: 3
29 Jul 2015 at 7:51 pm UTC Likes: 3
Brian Provinciano, the developer, has also ported the game to DOS, yes actual DOS!, and Windows 3.1 :) We included those versions in the bonus goodies section of the game. Enjoy! :)
Q.U.B.E: Director's Cut, A Brain-twisting First Person Puzzler Is Being Ported To Linux
29 Jul 2015 at 7:49 pm UTC Likes: 4
29 Jul 2015 at 7:49 pm UTC Likes: 4
Sweet, this means I can bother our Linux tech about it :P
(Hi GOG Linux tech :P )
(Hi GOG Linux tech :P )
Terraria Comes To Linux Tomorrow The 23rd Of July In Beta
23 Jul 2015 at 10:37 pm UTC
23 Jul 2015 at 10:37 pm UTC
Quoting: Crazy PenguinNah, more like the end of the beta :) We've already contacted the devs and we are good to go on getting the Linux version when it comes out :)Quoting: Avehicle7887At the current Linux policy of GOG you might have to wait another year :PQuoting: throghBest news today, Liam. Thanks! Waiting for it to be released on GOG when ready. <3Agreed ;)
Going to play the crap out of this game when it comes on GOG. Thanks for the news.
Opinion: Can Linux Be A Viable Gaming Platform? Thoughts From A Sympathetic Game Developer
8 Jul 2015 at 7:21 pm UTC
The binary compatibility you refer to might be the case with programs that do not require the use of specific rendering libraries or APIs and such but games?No. For example, the latest culprit these days that breaks Windows compatibility is directdraw. This function is wholly deprecated in Windows 8/8.1 (Windows 8/8.1 emulates directdraw now) and a plethora of early Windows games used this very function for graphics rendering and the like.
In short, I have yet to see a huge number of games that have binaries that are compatible to the point that they run just like they did back when they were new. Could you give me your definition of "backward binary compatibility" when it comes to Windows games? Because for us, just having the game run is not enough :)
8 Jul 2015 at 7:21 pm UTC
Quoting: mawwwUnfortunately the whole library situation is more complicated than what people seems to believe.Pulseaudio notwithstanding because I'll agree with 100% that that is one flaky lib, most libraries, in my experience with Linux as a whole, have not been so problematic for me as an end user. As long as I can find the library either via my distro's package manager or via a source code package I can use it. Case in point, I was just recently compiling a game that uses SDL-1.2 and it would not acknowledge the fact that I have SDL-2.0 on my system so I had to find it and get it working but once I did the game compiled and ran smoothly but I think it may a different experience for an end-user like myself and a developer.
For simple libraries that just provide some piece of internal technology, bundle it and be done with it, but some other libraries are there to talk to system components, and backward compatibility there can be a little flaky.
An example is pulseaudio, I have to remove the steam runtime bundled version because it cause some freeze on start because of version mismatch between the libpulse (provided by steam) and the actual pulseaudio server (provided by my system).
Quoting: mawwwDo not forget as well that windows, with all its faults, has maintained backward *binary* compatibility accross the whole system, you can still run binaries from more that 10 years ago and it will work. We unfortunatly cannot say that on Linux, even on a single distribution.Full disclosure: I work for GOG and this is kind of our specialty: bring back old DOS and Windows games from the dead in a legal and technical sense. That said, I have to respectfully disagree with you on this very point as we constantly have to battle with compatibility issues between Windows versions.
The binary compatibility you refer to might be the case with programs that do not require the use of specific rendering libraries or APIs and such but games?No. For example, the latest culprit these days that breaks Windows compatibility is directdraw. This function is wholly deprecated in Windows 8/8.1 (Windows 8/8.1 emulates directdraw now) and a plethora of early Windows games used this very function for graphics rendering and the like.
In short, I have yet to see a huge number of games that have binaries that are compatible to the point that they run just like they did back when they were new. Could you give me your definition of "backward binary compatibility" when it comes to Windows games? Because for us, just having the game run is not enough :)
Legend Of Grimrock Now Playable Again On Linux For Nvidia 900 Series
8 Jul 2015 at 6:46 pm UTC Likes: 4
8 Jul 2015 at 6:46 pm UTC Likes: 4
In case anyone here has the GOG version, we've already made contact with Almost Human and they reassured us that once they are happy with the beta Linux update they will update the GOG builds as well :)
Opinion: Can Linux Be A Viable Gaming Platform? Thoughts From A Sympathetic Game Developer
8 Jul 2015 at 12:43 am UTC Likes: 1
8 Jul 2015 at 12:43 am UTC Likes: 1
Quoting: GuestIf I would write a program/game and put it in public I would never hold the source code back.Great, but I'd still want to pay for access to such things to ensure that the person making the source + assets can pay the bills. What I was referring to in my earlier statement that I'd like to be able to purchase a game as normal and then just have the option of building it on my system.
Opinion: Can Linux Be A Viable Gaming Platform? Thoughts From A Sympathetic Game Developer
8 Jul 2015 at 12:38 am UTC
8 Jul 2015 at 12:38 am UTC
Quoting: ShmerlGood to see you building stuff from source :DWell, I only build non-critical non-system stuff from source :) For everything else I just use my distro's package manager or whatnot so that I don't somehow screw my system up more than it already is :P
Opinion: Can Linux Be A Viable Gaming Platform? Thoughts From A Sympathetic Game Developer
7 Jul 2015 at 5:29 pm UTC
7 Jul 2015 at 5:29 pm UTC
For me, as someone who likes to play games on Linux, I'd love to be able to just git pull the source + assets and compile everything so that a given game is more or less better installed on my system. The reason I say this is because I git pull the latest builds of Cataclysm: Dark Days Ahead, compile, and I have no issues with the game using a 32-bit library on a 64-bit system or anything like that. Plus updating is simple: git pull, make clean, make TILES=1 NATIVE=linux64 RELEASE=1 and my game is updated cleanly and simply.
I do know that most game devs would be less than willing to give out the source + assets, along with the usual legal issues for any third-party software they might be using, to purchasing customers due to the fact that no one wants their code to get taken and abused (yes, this would happen) but it would be nice for those of us who are competent enough to run a couple of make commands to have this option.
I do know that most game devs would be less than willing to give out the source + assets, along with the usual legal issues for any third-party software they might be using, to purchasing customers due to the fact that no one wants their code to get taken and abused (yes, this would happen) but it would be nice for those of us who are competent enough to run a couple of make commands to have this option.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck