Latest Comments by Mountain Man
Valve Has No Plans To Bring Dota 2 Workshop Tools To Linux
10 Sep 2015 at 3:16 pm UTC
10 Sep 2015 at 3:16 pm UTC
What does "no plans" mean? It's an ambiguous phrase. They may have considered it but don't have an actual plan in place to bring workshop tools to Linux and OSX. Maybe it's a "back burner" project while they continue to solidify the official SteamOS launch.
The Source 2 Powered Dota 2 Reborn Exits Beta, Now Just Standard Dota 2
10 Sep 2015 at 3:05 pm UTC Likes: 2
10 Sep 2015 at 3:05 pm UTC Likes: 2
I love this game from a technical standpoint because the graphics engine and presentation is outstanding, but the gameplay itself leaves me a bit cold. It just seems like the same thing over and over again with almost no variation from one match to the next. And why just a single map? First time I played the game, I thought, "That's cool. Now let's see what other maps there are." I was stunned when I realized that the entire game has one map. That's ridiculous.
I really can't understand why the game is so popular.
I really can't understand why the game is so popular.
Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 10:28 pm UTC
8 Sep 2015 at 10:28 pm UTC
Quoting: maodzedunIt's not 60%. More like 20% worse, but you make an interesting point. The other thing to consider is that Feral's native ports have been rock solid stable even if the performance isn't anyways up to par while wrappers have traditionally been pretty crash-happy.Quoting: Mountain ManI am mocking because there are a lot of hypocrites who give VP crap but close their eyes for native ports. VP were basically torn for the initial Witcher 2 release but when Dying Light came out everybody were like: "Give the devs more time". There is a widely spread bias in the community against VP and eON. Everybody is talking how much worse their ports compare in performance to Windows but nobody is talking about the fact that Shadow of Mordor runs with about 60% the efficiency of the Windows version. But hey - it's native.Quoting: maodzedunWaaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.
Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 4:51 pm UTC
8 Sep 2015 at 4:51 pm UTC
Quoting: maodzedunWaaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.
Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 2:51 am UTC Likes: 1
8 Sep 2015 at 2:51 am UTC Likes: 1
Impressive performance. Up to now, virtual programming always seemed like a bit of a hack and a poor alternative to a native port, but if we can consistently see results like this then I'm all for it.
Armello, A Grim Fairy-tale Game That Plays Like A Board Game, It’s Very Fun
8 Sep 2015 at 12:02 am UTC
8 Sep 2015 at 12:02 am UTC
It looks like a cool game, but I'm hearing that it's very unbalanced. While there are multiple victory conditions, only one is actually viable (so there's not a lot of variety from one game to the next), certain characters are easier to win with than others, and games are frequently decided by luck. Maybe they'll smooth out the balance in future patches, but this game had a very long public beta, and these issues have persisted for many, many months, so I'm not particularly hopeful at this point.
Grand Ages: Medieval From Kalypso Media Digital Looks Like It Will Be On Linux
3 Sep 2015 at 11:05 am UTC
3 Sep 2015 at 11:05 am UTC
Quoting: maodzedunPS4??? How???I imagine this isn't going to be a "commands per second" button masher RTS. It looks like it focuses more on the big picture of empire management and will be a slower paced game as a result.
Grand Ages: Medieval From Kalypso Media Digital Looks Like It Will Be On Linux
2 Sep 2015 at 9:23 pm UTC Likes: 1
2 Sep 2015 at 9:23 pm UTC Likes: 1
I'm pleased that the official announcement uses the term "PC" correctly.
Obsidian: Developing For Linux Was Not Worth It
1 Sep 2015 at 6:22 pm UTC
1 Sep 2015 at 6:22 pm UTC
Quoting: drmothOne of the Obsidian founders wrote in this thread on Reddit:
https://www.reddit.com/r/linux_gaming/comments/3izxkn/obsidian_on_the_linux_version_for_poe_around_one/ [External Link]
I'm one of the founders at Obsidian, and I definitely don't regret us supporting Linux on PoE. I'm admittedly biased as a Linux fanboy myself though.
We signed up to do it during our Kickstarter campaign as a stretch goal. I think [PoE's lead producer] Brandon's feeling was more from the trials and tribulations of setting it all up and problems we ran into during development. For example, it was harder to develop in Linux because Unity didn't support the tools at the time. Debugging was painful, but ultimately, we got it done, learned a bunch from the process, and now Linux is now fully supported in Unity.
FWIIW, we don't have any plans to not continue developing on Linux!
Quoting: dubigrasuAlso:That's great! I'm glad they were able to clear the air.
Hey, guys. I probably could have chosen my words better than I did. I wasn't trying to upset any of our Linux supporters and I didn't mean to belittle their support. I love all of our backers and I appreciate all of their help.https://forums.obsidian.net/topic/81598-devs-thanks-for-the-linux-support/ [External Link]
We basically had to build our Linux infrastructure from scratch on our side. It wasn't something we were used to. It was also painful for us to develop in Linux because the Unity tools didn't support Linux at the time. This meant that we were unable to debug on the platform.
Now that we have gone through the process of creating these builds it is something that will be much easier for us in the future. Pair that with SteamOS, Steam Controller, and Steam Machine and I think Linux's future is good with PoE games.
Obsidian: Developing For Linux Was Not Worth It
1 Sep 2015 at 6:17 pm UTC
1 Sep 2015 at 6:17 pm UTC
Quoting: zerothisI don't think any lead developers actually look at that 1-2% and think 'we can do without those customers'. Rather, i'm convinced that they think 'those customers will just use Windows in (some way)'. it could be 40%, and still 'not be worth it' as long as they think that way. Until they believe there is an 'unreachable' 1% or more, they will never believe it's worth it.That's a great point and one I've considered myself when you take into account the number of people who dual boot. I suspect that people like me who only buy games for Linux are the exception to the rule.
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