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Latest Comments by cRaZy-bisCuiT
Reminder: Update your PC info for the next round of statistics updates
25 Jan 2017 at 7:46 pm UTC

Quoting: Alm888It would be nice to have "Do you use Steam?" question in the statistics. This should shed some light on the 1% Linux users on Steam issue.
How should that happen? Actually the 1 % is the percentage of people using Linux out of all people using Steam. Obviously a lot of Linux Gamers will use steam. Except the ones that reject DRM.

A note about the sources of our information and how we really don't rip others off
18 Jan 2017 at 10:59 am UTC Likes: 2

Thanks for the article! I never thought you do rip off anything. Ofc there're some analogies between sites which cover almost the same topic.

Divinity: Original Sin may soon work with Mesa drivers
12 Jan 2017 at 12:02 am UTC Likes: 1

Quoting: M@yeulC
Quoting: cRaZy-bisCuiTallow_glsl_extension_directive_midshader=true LD_PRELOAD="divos-hack.so" ./runner.sh %command%
I didn't try, but I think that ./runner.sh is redundant here (or could prevent the game from being launched, actually).

I also generally avoid changing the game's files, in case they get updated by Steam, so I would advise against modifying runner.sh :)
Sorry, that was a typo. I did correct that one. :)

Discord announce their Linux client is now officially supported and out of beta
11 Jan 2017 at 11:06 pm UTC Likes: 2

I've seen people worried about their terms and conditions, with it stating that by using it you grant rights to your content to the parent Company. To make it clear, this is no different to Reddit, Facebook and almost every site/application that you put content into.
It's as bad as other services, therefore we can use it? Seriously?

For some reason I don't use any of them except for Google - which I really have to get rid off.

Divinity: Original Sin may soon work with Mesa drivers
10 Jan 2017 at 11:12 pm UTC Likes: 1

[quote=Colombo][quote=cRaZy-bisCuiT]
Quoting: soulsourceJust to clarify:
Why won't Multiplayer work like this?

You can run it from steam without problem, steam runs the runner.sh (or whatever), so if you just put all the code into runner.sh, you are good.
Thanks, that would work as well! I just added another possible solution above.

Divinity: Original Sin may soon work with Mesa drivers
10 Jan 2017 at 11:10 pm UTC Likes: 1

Thanks for the guide below. Please do allow me to adjust it a bit so online gaming will be possible - obviously it won't work without being started by Steam - Steam runtime need to be up and running.

All you need is to set the environment variable allow_glsl_extension_directive_midshader=true, and you'll need to LD_PRELOAD the preload-shim linked in the upstream bug report (link [External Link].

Step by step guide:
1) Download the source for the LD_PRELOAD shim [External Link]
2) Compile it using the command given inside the just downloaded patch file. This will give you a divos-hack.so file.
gcc -s -O2 -shared -fPIC -o divos-hack.{so,c} -ldl
3) Copy the just created divos-hack.so file to your Divinity: Original Sin game folder (the subfolder called game, within the install path)
4) Right click on the game in the Steam Library, choose "Properties" -> "SET LAUNCH OPTIONS..." and enter the Following:

allow_glsl_extension_directive_midshader=true LD_PRELOAD="divos-hack.so" %command%

Quoting: soulsourceJust to clarify:
You can play Divinity: Original Sin right now with stable Mesa, and you don't need any patches to mesa to get it running.
All you need is to set the environment variable allow_glsl_extension_directive_midshader=true, and you'll need to LD_PRELOAD the preload-shim linked in the upstream bug report (link [External Link].

Step by step guide:
1) Download the source for the LD_PRELOAD shim [External Link]
2) Compile it using the command given inside the just downloaded patch file. This will give you a divos-hack.so file.
gcc -s -O2 -shared -fPIC -o divos-hack.{so,c} -ldl
3) Copy the just created divos-hack.so file to your Divinity: Original Sin game folder (the subfolder called game, within the install path)
4) now, from said game folder, run Divinity using the following command:
allow_glsl_extension_directive_midshader=true LD_PRELOAD="divos-hack.so" ./runner.sh

Valve are looking to gather a list of games that don't work with radeonsi
9 Jan 2017 at 9:47 pm UTC Likes: 2

Quoting: ziabiceI have a long list of non working games, but please don't ask me to register to the wiki too!
So please post them here with Mesa and LLVM version.

Divinity: Original Sin may soon work with Mesa drivers
9 Jan 2017 at 7:31 pm UTC

Quoting: soulsourceJust to clarify:
You can play Divinity: Original Sin right now with stable Mesa, and you don't need any patches to mesa to get it running.
[...]
Thank you very much! The game runs very fine now! Is there a way to make the game starting directly from Steam with the Hack applied? Obviously the Multiplayer won't work like this.

The latest Steam Beta Client fixes a nearly 4 year old Linux issue, fixes other Linux issues
9 Jan 2017 at 11:54 am UTC

Quoting: X6205I am not sure how many people are actually working on linux client itself or if i have reported this bug to the right place, but they are still ignoring it..

https://github.com/ValveSoftware/steam-for-linux/issues/4013 [External Link]

How can they be taken seriously if they dont fix basic UI glitches?
Maybe just because it seems to affect only you? I don't have that glitch.

Feral Interactive are hosting a Company of Heroes 2 livestream and multiplayer event
9 Jan 2017 at 11:39 am UTC

Thank you for not supporting cross-platform-gameplay. Over and out.