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Latest Comments by dubigrasu
Steam Hardware Survey For February 2015
8 Mar 2015 at 7:21 pm UTC Likes: 1

In my experience I always received that survey only at Steam install (or re-install time) time.
Is this true for everyone else?

Contagion, Cooperative Survival Horror FPS Is Still Planned For Linux
8 Mar 2015 at 5:30 pm UTC Likes: 2

I don't believe them, not anymore.
They keep smiling and promising while they do nothing.

Gabe Newell Talks Steam, Vulkan With Support From Blizzard, Source 2 And More
7 Mar 2015 at 6:34 pm UTC Likes: 13

Quoting: InterzeroidWho is this man on video? :D
Santa

Dying Light Massive Patch Due 10th of March, And New DLC
7 Mar 2015 at 6:24 am UTC

Quoting: SkullyI don't own the game yet. But I have no doubt they will get it running sweet on Linux.
Looking at Dead Island, It now is probably the most impressive game on Linux. While not my favourite game (gets boring), they have made it run sooo good. Sits at 60fps with vsync all options maxed out, amazingly smooth and NEVER EVER drops below. All while showing some sweet looking graphics. Runs smoother and better than in windows.

Only problem I have with it is from the multithreading with too many cores on my I7. It causes stuttering. Easy fixed by forcing the game to only see 2 cores like this

save a text file called cpucnt.c

int SDL_GetCPUCount(void) {
return 2; /* replace with how many CPUs you want the game to see */
}

compile like this: gcc -m32 -Wall -fPIC -shared -o cpucnt.so cpucnt.c

now set games launch option in steam to this
LD_PRELOAD=/path/to/cpucnt.so %command%

Enjoy a smooth stutter free game.
I got this originally from somewhere on the steam forums. (I am not going to find it again)

PS. Maybe this or something similar would help Dying light aswell. Once I can afford it I will muck around with it.

EDIT: Here is a the file already compiled for you http://filebin.ca/1txAoJBv1I3h/cpucnt.so [External Link]
The stuttering is not caused by the number of cores used, but by the number of dedicated worker threads.
Initially the game is looking for the number of cores available in your system and creates a dedicated thread for each one.
The thing is to still use all the cores, but with fewer threads.

The downside is that it slightly lowers the performance. (though you can try to increase the number of reported cores and hope the stutter doesn't come back.)
CPU_COUNT=n LD_PRELOAD=/path/to/cpucnt.so %command%
Dying Light's problem right now isn't stuttering but downright low performance, so no point in trying this method, yet.

Torchlight II Now On Linux, Old News By A Day, But Here’s My Report
5 Mar 2015 at 2:00 pm UTC Likes: 1

I have two SteamOS boxes, one using Nvidia (GTX 780) and the other one using an AMD HD 7970.
The game is working perfectly on both.

BTW: Nvidia's GL_THREADED_OPTIMIZATION=1 actually lowers the perf in this case.