Latest Comments by dubigrasu
Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
4 Jul 2019 at 7:14 pm UTC Likes: 1
4 Jul 2019 at 7:14 pm UTC Likes: 1
@Mohandevir
I bought few months ago a Sapphire Radeon RX 590 Nitro+, and is remarkably cool and quiet with good performance too, at least for the money.
I'm not sure if it works on SteamOS though, if you're still using it. When I bought mine I had to add a custom kernel since the existing one was too old for the card.
Some details about this particular card:
https://www.pcworld.com/article/3323380/sapphire-radeon-rx-590-nitro-review.html [External Link]
At the time when I bought it, it was the best card for the money from the red camp. I think the Nvidia equivalent for it is GTX 1660ti.
I bought few months ago a Sapphire Radeon RX 590 Nitro+, and is remarkably cool and quiet with good performance too, at least for the money.
I'm not sure if it works on SteamOS though, if you're still using it. When I bought mine I had to add a custom kernel since the existing one was too old for the card.
Some details about this particular card:
https://www.pcworld.com/article/3323380/sapphire-radeon-rx-590-nitro-review.html [External Link]
At the time when I bought it, it was the best card for the money from the red camp. I think the Nvidia equivalent for it is GTX 1660ti.
NVIDIA have announced their new "GeForce RTX SUPER Series" lineup
3 Jul 2019 at 4:52 am UTC Likes: 1
3 Jul 2019 at 4:52 am UTC Likes: 1
A bit of a silly/funny name, I love it. I bet it has a gazillion of transistors inside.
Paradox Interactive on Linux support, it's being done on a "case by case basis"
2 Jul 2019 at 1:37 pm UTC
I have their launcher installed, but apparently is only working for games bought directly from their store, not from Steam.
2 Jul 2019 at 1:37 pm UTC
Quoting: MalYeah, I can see now the games bought on Steam displayed on my Paradox forum account. Not much use for that though...Quoting: dubigrasuJust somewhat on topic: What is the purpose of linking your Steam account to the Paradox account?Them gathering info on you. You gain the medals and some avatars depending on what you bought when posting on their forums.
I have several Paradox games on Steam (also I bought just right now Surviving Mars) and not one is listed on my Paradox account (or available in the launcher).
... and I guess you have access to their launcher if want to try it. Before they announce that they ditched Steam and make it mandatory (because we all know this day will come).
I have their launcher installed, but apparently is only working for games bought directly from their store, not from Steam.
Paradox Interactive on Linux support, it's being done on a "case by case basis"
2 Jul 2019 at 10:50 am UTC
2 Jul 2019 at 10:50 am UTC
Just somewhat on topic: What is the purpose of linking your Steam account to the Paradox account?
I have several Paradox games on Steam (also I bought just right now Surviving Mars) and not one is listed on my Paradox account (or available in the launcher).
I have several Paradox games on Steam (also I bought just right now Surviving Mars) and not one is listed on my Paradox account (or available in the launcher).
ZED from Eagre Games and Cyan Ventures is out for Linux now, it’s quite an experience (plus an interview)
26 Jun 2019 at 1:11 pm UTC Likes: 9
26 Jun 2019 at 1:11 pm UTC Likes: 9
OK, that does it. Gonna buy the thing right now.
Steam to get a public beta for the Library overhaul in "weeks"
12 Jun 2019 at 9:28 am UTC Likes: 5
12 Jun 2019 at 9:28 am UTC Likes: 5
I was hoping to see some upgrades for BPM too. Any words on this?
Steam Play Proton 4.2-6 is out, DXVK rebuilt for increased performance
7 Jun 2019 at 10:59 am UTC Likes: 1
https://github.com/GloriousEggroll/proton-ge-custom [External Link]
The present Proton update breaks at least another game though: https://github.com/ValveSoftware/Proton/issues/2778 [External Link]
(and that's why I make backups for older Proton versions, and put them if necessary in the "compatibilitytools.d" folder.)
7 Jun 2019 at 10:59 am UTC Likes: 1
Quoting: TwistedFateUgh.. The last Proton update made Warframe unplayable for me, it's a slideshow now.. Can I somehow revert to the previous Proton version? I don't see it in Proton selection..I don't play Warframe, but there's this Proton fork by GloriousEggroll, with Warframe (and other games) fixes:
https://github.com/GloriousEggroll/proton-ge-custom [External Link]
The present Proton update breaks at least another game though: https://github.com/ValveSoftware/Proton/issues/2778 [External Link]
(and that's why I make backups for older Proton versions, and put them if necessary in the "compatibilitytools.d" folder.)
Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
5 May 2019 at 2:46 pm UTC Likes: 1
5 May 2019 at 2:46 pm UTC Likes: 1
This is interesting and a bit alarming if true, Garry said on redit that the biggest issues is EAC pausing their Linux support:
But I thought that things were going good on that front, wasn't Valve in talks with EAC?
There’s are unity issues, sure, Linux guys are usually understanding about those and find a way around. They’re a pain in the ass but it’s business as usual for Linux/unity development.So these are the problematic third parties after all?
The biggest issue as far as I can see is that EAC are pausing their Linux support, which is resulting in an increase in cheaters using the Linux version. This is a huge problem because it affects every other platform.
But I thought that things were going good on that front, wasn't Valve in talks with EAC?
Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
3 May 2019 at 11:16 pm UTC Likes: 4
3 May 2019 at 11:16 pm UTC Likes: 4
There's another thing that doesn't make sense in this specific context of the current "Linux issues".
Basically we couldn't play for two months because of two main issues: model/skin explosion and colored flickering textures around monuments.
OK. The skin explosion was fixed on Linux by disabling GPU skinning, while the flickering is still present.
But they are not really Linux issues, but rather Vulkan issues, issues that you can still find in the current Windows build when you switch to Vulkan. So yes, right now on Windows-Vulkan you have the very same skin explosion and texture flickering that prevented us for playing.
Is not that they weren't able to fix the Linux issues, they weren't able to fix the Vulkan issues, yes, even on Windows, so why would you blame Linux specifically?
Basically we couldn't play for two months because of two main issues: model/skin explosion and colored flickering textures around monuments.
OK. The skin explosion was fixed on Linux by disabling GPU skinning, while the flickering is still present.
But they are not really Linux issues, but rather Vulkan issues, issues that you can still find in the current Windows build when you switch to Vulkan. So yes, right now on Windows-Vulkan you have the very same skin explosion and texture flickering that prevented us for playing.
Is not that they weren't able to fix the Linux issues, they weren't able to fix the Vulkan issues, yes, even on Windows, so why would you blame Linux specifically?
Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
2 May 2019 at 8:43 pm UTC Likes: 3
2 May 2019 at 8:43 pm UTC Likes: 3
I'm curious about those external issues (third parties) they've talking about, cos is a bit vague.
The biggest issue so far were the weird artifacts filling the screen, issues that was "solved" by un-ticking a box in the Unity editor.
Yeah, and that was because a clever Linux guy with an hex editor discovered that for them, while they pretended for two months that "they're working on it".
There's still the flickering issue, but I hardly believe that this one is caused by third parties.
The biggest issue so far were the weird artifacts filling the screen, issues that was "solved" by un-ticking a box in the Unity editor.
Yeah, and that was because a clever Linux guy with an hex editor discovered that for them, while they pretended for two months that "they're working on it".
There's still the flickering issue, but I hardly believe that this one is caused by third parties.
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