Latest Comments by walther von stolzing
System76 announce COSMIC, their own GNOME-based desktop environment for Pop!_OS
13 Apr 2021 at 9:40 pm UTC Likes: 2
GNOME/GTK already has the technologies -- the GObject model, with bindings for every major language, which would allow end users to extend apps in whatever way they like, provided that the base version exposes a good range of functions, events, signals, whatever. It then becomes a moot issue as to whether Nautilus has an info bar or split panes in the base version -- someone with modest Python skills could provide that as an extension to the community easily, IF Nautilus were to expose more than bare bones 'MenuProvider' & 'ColumnProvider' objects for the extension to 'talk to'.
I strongly believe that what hinders GNOME developers from exposing more of the base apps like this, & document them, is the lack of manpower. *That* is where the resources of a company like System76 can be helpful.
13 Apr 2021 at 9:40 pm UTC Likes: 2
Quoting: CioranixGnome needs stable extensions, maintained by people that know what they are doing. This was the way to go. Instead we will now have a future with more unstable extensions, broken icon-sets/gtk-themes, and more work for package maintainers as well.'Hyperextensibility' (as the neovim folks call it) with easy to use, well documented, stable apis, is really what people building on GNOME/GTK should strive for, not 'customizability'.
GNOME/GTK already has the technologies -- the GObject model, with bindings for every major language, which would allow end users to extend apps in whatever way they like, provided that the base version exposes a good range of functions, events, signals, whatever. It then becomes a moot issue as to whether Nautilus has an info bar or split panes in the base version -- someone with modest Python skills could provide that as an extension to the community easily, IF Nautilus were to expose more than bare bones 'MenuProvider' & 'ColumnProvider' objects for the extension to 'talk to'.
I strongly believe that what hinders GNOME developers from exposing more of the base apps like this, & document them, is the lack of manpower. *That* is where the resources of a company like System76 can be helpful.
System76 announce COSMIC, their own GNOME-based desktop environment for Pop!_OS
13 Apr 2021 at 8:09 pm UTC Likes: 2
13 Apr 2021 at 8:09 pm UTC Likes: 2
The blog post and the repo aren't terribly informative as to the scope of this project, though. I thought for a moment that this would be like Elementary OS, building on GTK (even contributing to Vala development), but so far it looks like a collection of GNOME extensions in js.
I'd really love for them to work on enhancing the dbus interfaces of existing applications, making them easier to use, & improving -- or filling in the missing -- documentation. That would open up a new world of easy to write/easy to use custom utilities, scripting possibilities. OS X did (does it still? I don't know) this with the shared object api that the user could easily 'talk to'/script with Applescript or even Automator -- an GUI tool that allowed building simple utilities by dragging blocks of functions into an input-output queue.
We seem to have a fixation on customizing keystrokes & window selection mechanisms in the Linux world; but there are further possibilities to be explored in UI design. We already have technologies like dbus messaging that need proper documentation, & fleshed out interfaces.
I'd really love for them to work on enhancing the dbus interfaces of existing applications, making them easier to use, & improving -- or filling in the missing -- documentation. That would open up a new world of easy to write/easy to use custom utilities, scripting possibilities. OS X did (does it still? I don't know) this with the shared object api that the user could easily 'talk to'/script with Applescript or even Automator -- an GUI tool that allowed building simple utilities by dragging blocks of functions into an input-output queue.
We seem to have a fixation on customizing keystrokes & window selection mechanisms in the Linux world; but there are further possibilities to be explored in UI design. We already have technologies like dbus messaging that need proper documentation, & fleshed out interfaces.
NVIDIA releases the 465.19.01 Beta driver for Linux, looks like more Wayland work coming
30 Mar 2021 at 2:04 pm UTC Likes: 2
30 Mar 2021 at 2:04 pm UTC Likes: 2
The passthrough bit is interesting. I wonder what led to the change in policy. It might actually be worth trying out, now that it's less of a flaky hack. Last time I set it up I wasn't impressed at all with the results.
GNOME 40 is out now with the redesigned Activities Overview
25 Mar 2021 at 2:38 pm UTC
https://blogs.gnome.org/shell-dev/ [External Link]
& porting extensions needs quite a bit of work:
https://gjs.guide/extensions/upgrading/gnome-shell-40.html [External Link]
25 Mar 2021 at 2:38 pm UTC
Quoting: ArehandoroI had it installed, along with few more, and on 40 they all don't work :(There have been important changes to the API; so I expect a lot of breakage:
https://blogs.gnome.org/shell-dev/ [External Link]
& porting extensions needs quite a bit of work:
https://gjs.guide/extensions/upgrading/gnome-shell-40.html [External Link]
GNOME 40 is out now with the redesigned Activities Overview
24 Mar 2021 at 11:20 pm UTC
By the way Mac OS has really jumped the shark in the UI department with the last round of updates. This guy gives good examples: http://morrick.me/archives/9150 [External Link] (Be warned though; this is an Apple fan; so there's plenty of BS as well.) At least Gnome doesn't *hide* buttons & tabs into a grey-on-white fog when you're not hovering over them.
24 Mar 2021 at 11:20 pm UTC
Quoting: GuestThey all copy from each other what they think their users like. Besides, which DE is actually original? The only ones that I think are truly different in my experience are the tiling window managers but even those aren't original either.I would've liked to use Jeff Raskin's original plan for the Mac (before Steve Jobs fired him, & canned his design); or the smalltalk system — though I'd be perfectly content if the current paradigm we have just *survives* the flat, poor contrast, mobile-first design fads.
By the way Mac OS has really jumped the shark in the UI department with the last round of updates. This guy gives good examples: http://morrick.me/archives/9150 [External Link] (Be warned though; this is an Apple fan; so there's plenty of BS as well.) At least Gnome doesn't *hide* buttons & tabs into a grey-on-white fog when you're not hovering over them.
Steam Link app now available for the Linux desktop
18 Mar 2021 at 7:15 pm UTC Likes: 1
I've been using the zsync method to update the neovim nightly appimage from github; it works just fine — that is the developer (without going through any intermediary) incrementally updates the nightly image on github every day, and the delta is all I have to download.
18 Mar 2021 at 7:15 pm UTC Likes: 1
Quoting: 3zekielA secondary issue is that it is the supreme bloat since you really pack a whole lot of things in your app, and its corrolary: you can't update any part yourself - is it monolithic -, whereas for flatpak, you could force a newer runtime for the basics at least, or overload an installed flatpak with new features/libs if you want.I might be misunderstanding your point here, but AppImage currently does allow incremental updates: https://docs.appimage.org/packaging-guide/optional/updates.html [External Link]
As you say, it is not a complete blocker either, and it does have some cases where it can be useful for distribution by stores like gog as an example. RPCS3 which does have a flatpak is not the best example though :)
I've been using the zsync method to update the neovim nightly appimage from github; it works just fine — that is the developer (without going through any intermediary) incrementally updates the nightly image on github every day, and the delta is all I have to download.
The GoD Unit is a brain-tickling first-person physics puzzle game out now
6 Mar 2021 at 12:23 am UTC
6 Mar 2021 at 12:23 am UTC
Looks really interesting; great that it has a demo too.
Also, they're not Linux native, but you might want to check out the 'Qube' games.
Quoting: no_information_hereSeeing them bending gravity and light in the trailer was cool. Wishlisted!Have you played 'DeadCore'? https://store.steampowered.com/app/284460/DeadCore/ [External Link] it's like a cross between puzzler & speed runner -- and *very* difficult. But it does scratch the portal-like itch a *little* bit.
(I do miss Portal and Talos.)
Also, they're not Linux native, but you might want to check out the 'Qube' games.
Steam Link app now available for the Linux desktop
2 Mar 2021 at 11:35 pm UTC
2 Mar 2021 at 11:35 pm UTC
Quoting: JuliusFinally!Does the Raspberry Pi 4 run arm64 binaries? Maybe they'll release an update for the Rpi version (I mean this: https://support.steampowered.com/kb_article.php?ref=6153-IFGH-6589 [External Link] ) eventually.
Edit: arg, seems like x86_64 only. Why Valve? Why? We were able to run a normal Steam Linux client on x86 before :( What is really missing is an Arm64 build of the steam-link :(
GTA III and Vice City get reverse engineered with a new game engine
20 Feb 2021 at 12:59 pm UTC
... I also confess, that I'm not confident enough to mix stable & non-stable repos on Debian. I use backports & flatpak & appimages & source builds when I need something new.
20 Feb 2021 at 12:59 pm UTC
Quoting: dpanterI eventually built libglfw3 from source; but the build for 'RE' still fails.Quoting: wvstolzingIt requires libglfw3 3.3 min.; while Debian (which I'm currently using, after random nvidia-related f*ckups with Arch that I got fed up with) still has 3.2.1 as of now.Or... grab libglfw3 3.3.2-1 from testing. 3.3 has been available in Debian repos since July 2019. :)
... I also confess, that I'm not confident enough to mix stable & non-stable repos on Debian. I use backports & flatpak & appimages & source builds when I need something new.
GTA III and Vice City get reverse engineered with a new game engine
18 Feb 2021 at 12:24 am UTC
https://www.youtube.com/watch?v=fPnw78wJYgc [External Link]
Adds a pretty nice mood to GTA3, I think. The VC examples aren't as good.
This is the 'engine' in question. It's (partly?) built on Vulkan, so a Linux version could be a possibility:
https://github.com/petrgeorgievsky/gtaRenderHook [External Link]
18 Feb 2021 at 12:24 am UTC
Quoting: LinuxwarperNow add raytracing and it will be even better.Are they planning to do that? I've seen some pretty nice experiments on youtube, using a different reverse-engineered engine or mod or hack (can't really tell what it is):
https://www.youtube.com/watch?v=fPnw78wJYgc [External Link]
Adds a pretty nice mood to GTA3, I think. The VC examples aren't as good.
This is the 'engine' in question. It's (partly?) built on Vulkan, so a Linux version could be a possibility:
https://github.com/petrgeorgievsky/gtaRenderHook [External Link]
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