Latest Comments by walther von stolzing
GNOME 40 is out now with the redesigned Activities Overview
25 Mar 2021 at 2:38 pm UTC
https://blogs.gnome.org/shell-dev/ [External Link]
& porting extensions needs quite a bit of work:
https://gjs.guide/extensions/upgrading/gnome-shell-40.html [External Link]
25 Mar 2021 at 2:38 pm UTC
Quoting: ArehandoroI had it installed, along with few more, and on 40 they all don't work :(There have been important changes to the API; so I expect a lot of breakage:
https://blogs.gnome.org/shell-dev/ [External Link]
& porting extensions needs quite a bit of work:
https://gjs.guide/extensions/upgrading/gnome-shell-40.html [External Link]
GNOME 40 is out now with the redesigned Activities Overview
24 Mar 2021 at 11:20 pm UTC
By the way Mac OS has really jumped the shark in the UI department with the last round of updates. This guy gives good examples: http://morrick.me/archives/9150 [External Link] (Be warned though; this is an Apple fan; so there's plenty of BS as well.) At least Gnome doesn't *hide* buttons & tabs into a grey-on-white fog when you're not hovering over them.
24 Mar 2021 at 11:20 pm UTC
Quoting: GuestThey all copy from each other what they think their users like. Besides, which DE is actually original? The only ones that I think are truly different in my experience are the tiling window managers but even those aren't original either.I would've liked to use Jeff Raskin's original plan for the Mac (before Steve Jobs fired him, & canned his design); or the smalltalk system — though I'd be perfectly content if the current paradigm we have just *survives* the flat, poor contrast, mobile-first design fads.
By the way Mac OS has really jumped the shark in the UI department with the last round of updates. This guy gives good examples: http://morrick.me/archives/9150 [External Link] (Be warned though; this is an Apple fan; so there's plenty of BS as well.) At least Gnome doesn't *hide* buttons & tabs into a grey-on-white fog when you're not hovering over them.
Steam Link app now available for the Linux desktop
18 Mar 2021 at 7:15 pm UTC Likes: 1
I've been using the zsync method to update the neovim nightly appimage from github; it works just fine — that is the developer (without going through any intermediary) incrementally updates the nightly image on github every day, and the delta is all I have to download.
18 Mar 2021 at 7:15 pm UTC Likes: 1
Quoting: 3zekielA secondary issue is that it is the supreme bloat since you really pack a whole lot of things in your app, and its corrolary: you can't update any part yourself - is it monolithic -, whereas for flatpak, you could force a newer runtime for the basics at least, or overload an installed flatpak with new features/libs if you want.I might be misunderstanding your point here, but AppImage currently does allow incremental updates: https://docs.appimage.org/packaging-guide/optional/updates.html [External Link]
As you say, it is not a complete blocker either, and it does have some cases where it can be useful for distribution by stores like gog as an example. RPCS3 which does have a flatpak is not the best example though :)
I've been using the zsync method to update the neovim nightly appimage from github; it works just fine — that is the developer (without going through any intermediary) incrementally updates the nightly image on github every day, and the delta is all I have to download.
The GoD Unit is a brain-tickling first-person physics puzzle game out now
6 Mar 2021 at 12:23 am UTC
6 Mar 2021 at 12:23 am UTC
Looks really interesting; great that it has a demo too.
Also, they're not Linux native, but you might want to check out the 'Qube' games.
Quoting: no_information_hereSeeing them bending gravity and light in the trailer was cool. Wishlisted!Have you played 'DeadCore'? https://store.steampowered.com/app/284460/DeadCore/ [External Link] it's like a cross between puzzler & speed runner -- and *very* difficult. But it does scratch the portal-like itch a *little* bit.
(I do miss Portal and Talos.)
Also, they're not Linux native, but you might want to check out the 'Qube' games.
Steam Link app now available for the Linux desktop
2 Mar 2021 at 11:35 pm UTC
2 Mar 2021 at 11:35 pm UTC
Quoting: JuliusFinally!Does the Raspberry Pi 4 run arm64 binaries? Maybe they'll release an update for the Rpi version (I mean this: https://support.steampowered.com/kb_article.php?ref=6153-IFGH-6589 [External Link] ) eventually.
Edit: arg, seems like x86_64 only. Why Valve? Why? We were able to run a normal Steam Linux client on x86 before :( What is really missing is an Arm64 build of the steam-link :(
GTA III and Vice City get reverse engineered with a new game engine
20 Feb 2021 at 12:59 pm UTC
... I also confess, that I'm not confident enough to mix stable & non-stable repos on Debian. I use backports & flatpak & appimages & source builds when I need something new.
20 Feb 2021 at 12:59 pm UTC
Quoting: dpanterI eventually built libglfw3 from source; but the build for 'RE' still fails.Quoting: wvstolzingIt requires libglfw3 3.3 min.; while Debian (which I'm currently using, after random nvidia-related f*ckups with Arch that I got fed up with) still has 3.2.1 as of now.Or... grab libglfw3 3.3.2-1 from testing. 3.3 has been available in Debian repos since July 2019. :)
... I also confess, that I'm not confident enough to mix stable & non-stable repos on Debian. I use backports & flatpak & appimages & source builds when I need something new.
GTA III and Vice City get reverse engineered with a new game engine
18 Feb 2021 at 12:24 am UTC
https://www.youtube.com/watch?v=fPnw78wJYgc [External Link]
Adds a pretty nice mood to GTA3, I think. The VC examples aren't as good.
This is the 'engine' in question. It's (partly?) built on Vulkan, so a Linux version could be a possibility:
https://github.com/petrgeorgievsky/gtaRenderHook [External Link]
18 Feb 2021 at 12:24 am UTC
Quoting: LinuxwarperNow add raytracing and it will be even better.Are they planning to do that? I've seen some pretty nice experiments on youtube, using a different reverse-engineered engine or mod or hack (can't really tell what it is):
https://www.youtube.com/watch?v=fPnw78wJYgc [External Link]
Adds a pretty nice mood to GTA3, I think. The VC examples aren't as good.
This is the 'engine' in question. It's (partly?) built on Vulkan, so a Linux version could be a possibility:
https://github.com/petrgeorgievsky/gtaRenderHook [External Link]
GTA III and Vice City get reverse engineered with a new game engine
17 Feb 2021 at 3:28 pm UTC Likes: 1
17 Feb 2021 at 3:28 pm UTC Likes: 1
Quoting: HoriIt'd be nice if we could use it straight from Steam as a compatibility layer (like Proton).Brings back memories of trying to play San Andreas at roughly 15fps on my sub-par PC back in 2006.
I think OpenMW can be used this way for Morrowind, IF i'm not mistaken (which I might be)
Not to say it'd be great to have one for San Andreas. The Steam version is pretty buggy unfortunately, so a new engine would be most welcome and probably even better than the retail version.
GTA III and Vice City get reverse engineered with a new game engine
17 Feb 2021 at 3:26 pm UTC Likes: 2
17 Feb 2021 at 3:26 pm UTC Likes: 2
It requires libglfw3 3.3 min.; while Debian (which I'm currently using, after random nvidia-related f*ckups with Arch that I got fed up with) still has 3.2.1 as of now. I'm too lazy to build glfw3 from source, but I'm really curious as to how this works -- especially the VC port.
Another challenge, of course, is to muster enough energy to get up & pick the GTA CDs from the shelf, copy the contents, etc.
Another challenge, of course, is to muster enough energy to get up & pick the GTA CDs from the shelf, copy the contents, etc.
System76 tease shots of their custom Keyboard and release the source code
11 Feb 2021 at 8:47 pm UTC Likes: 1
11 Feb 2021 at 8:47 pm UTC Likes: 1
Quoting: damarrinI'm way past the mechanical/RGB keyboard stage. Uncomfortable to write on, tacky to look at. I wish them luck and many customers. :-)RGB is tasteless & annoying as hell, sure; but I strongly disagree that mechanical keyboards are 'uncomfortable' in general. Quite the contrary, actually.
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