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Latest Comments by Liothe
Blasphemous confirmed to release for Linux on September 21
18 Sep 2020 at 8:54 am UTC

Quoting: Whitewolfe80I may of missed something is that common knowledge that it was THQ call or was that GOG making the decision not to support a linux version. What is the licensing model do gog have to pay a few for each platform they sell a game for ?
I think this is mostly a publisher (or developer) decision. But it's been told the process of pushing linux builds to GOG is a lot more crude & more of a hassle compared to windows

SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 12:53 pm UTC Likes: 1

Quoting: MohandevirCan't remember... Does the SC Controller turns itself off when we launch Steam? I think it was on the todo list, but I lost track.
That's the kernel driver you're thinking of (to give Steam Controller K&M support without any software running), and it turns itself off if it detects something else trying to access the Steam Controller.

With SC Controller enabled before launching Steam, SC Controller should keep control of device

Update: I stand corrected ↓

Remember the SMACH Z handheld? It's apparently going to be at E3 this year
5 Jun 2019 at 8:33 am UTC Likes: 1

Quoting: EikeYeah, I understand, not in the bus, but still... IMHO, it's way too much money to play what you can play elsewhere as well. While many people say Zelda alone is worth the price of the Switch.
I don't think Smach Z will be the hit some people are hoping for. It's too expensive and as many of you hint at, the selling point is hard to get.

Personally, when smartphones became a thing, I was hoping for mini-computers. Instead what we got was severely limited, by comparison. Smach Z (and others) are a step in the right direction, IMHO

Remember the SMACH Z handheld? It's apparently going to be at E3 this year
5 Jun 2019 at 8:18 am UTC Likes: 2

Quoting: EikeTheir answer is "Zelda".
But what's Smach Z's answer...?
Every PC game

Remember the SMACH Z handheld? It's apparently going to be at E3 this year
4 Jun 2019 at 8:44 pm UTC Likes: 1

I have backed this project. I also own a GPD Win 2 (which is a competitor). It's a complete joy to have a full-blown computer in handheld format

My main gripe is with the small keyboard (or lack thereof even with the Smach Z) for when you actually want to use it as a computer, although it's understandable why

The free and open source RTS 0 A.D. has re-released Alpha 23 fixing issues
3 Jan 2019 at 11:01 am UTC Likes: 1

Quoting: TheRiddickLooks like Civilization and Age of Empires had a baby?
Out of the two, it's a lot closer to Age of Empires. But it does have some Civ features

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 11:21 am UTC Likes: 8

Vaguely mentioning "other open platforms" was them unwilling to commit to anything.
But as mentioned in the article, if Linux isn't even on the roadmap, what other platforms are there?

VK9, the project that aims to support Direct3D 9 over Vulkan has hit another milestone
16 Dec 2018 at 1:33 pm UTC Likes: 3

Vulkanize all things

I'm looking forward to this being ready for use

Valve have adjusted their revenue share for bigger titles on Steam
1 Dec 2018 at 4:16 pm UTC Likes: 12

Quoting: MayeulCWhat would be interesting for them is to take a (slightly) lesser cut if the game is cross-platform. Everyone would be happy about this, I think, especially bean counters :)
This could also be used as an argument to offset some of the extra costs associated with supporting another platform

Pillars of Eternity II: Deadfire - The Forgotten Sanctum is due out December 13th, the last planned DLC
21 Nov 2018 at 4:46 pm UTC Likes: 1

Quoting: KimyrielleThe gaming industry in general seems to be not after longevity anyway. It all seems to be about building up a popular IP to make yourself interesting for a takeover by Big Business. Get rich quick. Leave. Bioware, Maxis, Westwood, Mojang, now Obsidian and inXile...the list is endless and never stops growing. None of these studios had a urgent reason to sell out, and they still did. Seriously, are medium sized studios even interested at all in staying in the business?
At least with respects to Obsidian, my understanding was that they were, and have been having, financial difficulties.
Their main argument for selling out was exactly not to have to worry about this anymore.

Choosing Microsoft was a bummer though