Latest Comments by Stebs
Unturned, the free to play blocky survival game has released in full, it's massively popular
10 Jul 2017 at 4:37 pm UTC Likes: 1
In fact, it was one of the rare cases where a Game ran faster with WINE than on Windows 7 on same PC...
10 Jul 2017 at 4:37 pm UTC Likes: 1
Quoting: HoriAh, how I would have loved it a few years ago... (back then I didn't have a Windows partition and it didn't work in WINE either)Strange, few years ago (2-3?) I played this with WINE perfectly well.
In fact, it was one of the rare cases where a Game ran faster with WINE than on Windows 7 on same PC...
Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
28 Oct 2016 at 4:38 pm UTC
28 Oct 2016 at 4:38 pm UTC
Quoting: GuestIf you set output mode to Advanced and try to select nvenc there, does OBS crash for anyone else?Yes, same here too. So I just use simple mode until this is fixed...
It works fine for me in simple mode, but crashes when selecting nvenc in advanced mode.
Mad Max released for Linux, port report and review available
22 Oct 2016 at 3:02 pm UTC
22 Oct 2016 at 3:02 pm UTC
Quoting: sterkySome pics of whats going on:Was looking a while for a program like Psensor, thanks for that. It seems that for GPU Usage graphs, you have another program/GUI for Nvidia sensors. Could you tell me the exact name of it (and if it is an AUR package etc.). Thanks!
GPU Usage graphs [External Link]
Psensors graphs for system [External Link]
7 Days to Die massive update released, Linux version seems to work okay now
6 Oct 2016 at 4:51 pm UTC Likes: 1
6 Oct 2016 at 4:51 pm UTC Likes: 1
After first quick test, I can also recommend GLcore with NVIDIA 370.28 (650ti Boost).
FPS went up from around 18-20 to around 35-36 fps with my custom settings.
Colors look also a bit different (better imho).
And with steam overlay, I also get weird glitches (polygons) on the sreen, so I let it disabled, don't need it anyway, fps seems to be the same in both cases.
With "LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 %command%" in the Launch options (not in the game-launcher - there it seems to have no effect), fps goes a bit up to 39-40 fps and more cores are used (from 2-3 to 4-5?) for a total around 220% (before it was only 115%). Maybe this could make a difference in CPU-bottlenecked scenes (terrain-generation etc.)...
FPS went up from around 18-20 to around 35-36 fps with my custom settings.
Colors look also a bit different (better imho).
And with steam overlay, I also get weird glitches (polygons) on the sreen, so I let it disabled, don't need it anyway, fps seems to be the same in both cases.
With "LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 %command%" in the Launch options (not in the game-launcher - there it seems to have no effect), fps goes a bit up to 39-40 fps and more cores are used (from 2-3 to 4-5?) for a total around 220% (before it was only 115%). Maybe this could make a difference in CPU-bottlenecked scenes (terrain-generation etc.)...
7 Days to Die massive update released, Linux version seems to work okay now
6 Oct 2016 at 3:33 pm UTC Likes: 2
In the game launcher, using GLCore is a simple setting, so the "old" way below is not needed anymore...
I think it's set by command-line (Properties of the game -> Set Launch Options):
-force-opengl: To use the legacy OpenGL back-end
-force-glcore: To use the new OpenGL back-end. With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions
-force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number representing a specific version of OpenGL. If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version
-force-clamped: Request that Unity doesn’t use OpenGL extensions which guarantees that multiple platforms will execute the same code path. This is an approach to test if an issue is platform specific (a driver bug for example).
Those settings are valid for all Games with a recent enough Unity Engine
Update: Does someone know if the command-line option for Nvidia proprietary driver threaded optimizations is still useful for new Unity-Engine Versions (4.4+)?: LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1
Would be nice to know which games still run better with the above "trick".
6 Oct 2016 at 3:33 pm UTC Likes: 2
Quoting: BeamboomBut I'll give it another go now with that new GLCore renderer! How do I choose it? A setting in the game?Update2: Just finished the download, they added the option to show a game launcher in this version.
In the game launcher, using GLCore is a simple setting, so the "old" way below is not needed anymore...
I think it's set by command-line (Properties of the game -> Set Launch Options):
-force-opengl: To use the legacy OpenGL back-end
-force-glcore: To use the new OpenGL back-end. With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions
-force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number representing a specific version of OpenGL. If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version
-force-clamped: Request that Unity doesn’t use OpenGL extensions which guarantees that multiple platforms will execute the same code path. This is an approach to test if an issue is platform specific (a driver bug for example).
Those settings are valid for all Games with a recent enough Unity Engine
Update: Does someone know if the command-line option for Nvidia proprietary driver threaded optimizations is still useful for new Unity-Engine Versions (4.4+)?: LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1
Would be nice to know which games still run better with the above "trick".
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
13 Sep 2016 at 11:20 am UTC
Probably means if a lot more devs use the Linux editor, fixing bugs in the UE4 Linux runtime could gain a higher priority than it has currently.
So the Article headline is quite misleading.
At least everybody who is annoyed about Bugs in the Linux editor (or even can not use it because of bugs), should probably help fund this guy.
13 Sep 2016 at 11:20 am UTC
Quoting: liamdaweWe are the gamers who benefit from UE4 having better Linux support, it's win-win right now.The discussions here mostly miss the point that this is about fixing the shortcomings of the UE4 Editor under Linux (compared to the Windows version). Better UE4 (Runtime/Games) Linux support is just a not-explicitly excluded possibility ( "might even" ).
Probably means if a lot more devs use the Linux editor, fixing bugs in the UE4 Linux runtime could gain a higher priority than it has currently.
So the Article headline is quite misleading.
work more on the GNUX side to enhance the Editor to get closer to the same user experience as on Windows. This will make the Unreal Engine 4 better as developer platform and might even beneficial for the games.Update: What I said above could be seen as negative towards the funding, which I'm not, just precising what this is all about.
At least everybody who is annoyed about Bugs in the Linux editor (or even can not use it because of bugs), should probably help fund this guy.
Vulkan support for Dota 2 to come next week
19 May 2016 at 10:49 am UTC Likes: 5
On OS X, Apple controls the drivers, those are written only "with the help of" Nvidia, Intel etc., and not simply by Nvidia, Intel...
Specifics about this seem to be secret.
That is probably also why OS X is still at OpenGL 4.1 (4.0 actually).
And Metal doesn't even support features like Geometry shaders or Tesselation shaders, it's designed for mobile usage...
19 May 2016 at 10:49 am UTC Likes: 5
Quoting: bubexelSame as they don't support opengl. What i can't understand is why nvidia, intel and amd don't add vulkan on their drivers for mac?Apple doesn't allow it.
On OS X, Apple controls the drivers, those are written only "with the help of" Nvidia, Intel etc., and not simply by Nvidia, Intel...
Specifics about this seem to be secret.
That is probably also why OS X is still at OpenGL 4.1 (4.0 actually).
And Metal doesn't even support features like Geometry shaders or Tesselation shaders, it's designed for mobile usage...
GTX 760 Vs R7 370 4G In Company Of Heroes 2
24 Nov 2015 at 11:13 pm UTC
24 Nov 2015 at 11:13 pm UTC
Quoting: GuestOpenGL does not have a test suite or any kind of verification process to work through - not an official one like with D3D. This makes it harder to have one "proper" way of doing things (arguably a pro and a con), which is a knock-on effect for both driver development and application programming.That is not true, Khronos has a conformance testing program, starting with OpenGL 4.4
Major Engine & Content Update To The MMO War Thunder
14 Nov 2015 at 10:26 pm UTC
14 Nov 2015 at 10:26 pm UTC
Hmm, ok, so I placed it on my try-someday list...
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- DOOM Eternal is now available on GOG
- Chiaki-ng the open-source PlayStation Remote Play app gets better streaming quality and stability
- Valve recently confirmed Steam game pricing updates across different regions
- Steam Beta adds Remote Downloads Management
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tmtvl - Lutris alternatives
- Caldathras - Away all of next week
- scaine - What Multiplayer Shooters are yall playing?
- Strigi - New Desktop Screenshot Thread
- Hamish - See more posts
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