Latest Comments by Stebs
Major Engine & Content Update To The MMO War Thunder
14 Nov 2015 at 10:23 pm UTC
14 Nov 2015 at 10:23 pm UTC
I guess one can play with linux client against windows clients, or is it linux -> linux only?
Maybe I should give this a try someday, after I stopped WoT a while ago (Windows Game loader needed and Gold munition needed in Top Tiers to be really competitive, got annoying after all).
Maybe I should give this a try someday, after I stopped WoT a while ago (Windows Game loader needed and Gold munition needed in Top Tiers to be really competitive, got annoying after all).
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 4:27 pm UTC Likes: 1
Users will mostly simply use the best API that their Application/Game is defaulting to.
Maybe this will be DX12 for Windos 10, but I suppose/hope that there will be developers considering Vulkan at least for Windows Vista/7/8 customers (and Linux/mobile naturally).
Anyway, all new APIs beeing that similar, gone should be the days of wrapper layers like eON and crappy ports using merely OpenGL 2+ (and ignoring AZDO).
7 Aug 2015 at 4:27 pm UTC Likes: 1
Quoting: HonorEDnlKI've been looking forward to Vulkan since it was first announced, but I find it sad that so few people are informed about it considering the positive change it can bring to the industry.IMHO the interesting point of the new APIs (Mantle, DX12, Vulkan) is, that they were mainly made by the industry, folks from Dice, EA, Valve etc. and not really solely by AMD, Microsoft or Khronos. So the industry IS informed and interested and those are really the people that count, no need for extensive PR trying to convince these people this time :woot:
Users will mostly simply use the best API that their Application/Game is defaulting to.
Maybe this will be DX12 for Windos 10, but I suppose/hope that there will be developers considering Vulkan at least for Windows Vista/7/8 customers (and Linux/mobile naturally).
Anyway, all new APIs beeing that similar, gone should be the days of wrapper layers like eON and crappy ports using merely OpenGL 2+ (and ignoring AZDO).
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 3:54 pm UTC
7 Aug 2015 at 3:54 pm UTC
Quoting: subHowever, I don't think they lag behind because of the money involved to support OpenCL 2.0.Sure, my point was, OpenCL 2.1 and Vulkan using the same SPIR-V intermediate language could lead to interesting synergies, like mayor 3D programs (or even games?) using both, support of better debugging and compiling tools (like LLVM) or some other crazy stuff no-one considered until now, raising the importance of OpenCL for the big business market (still dominated by CUDA). CUDA wont go away, but maybe OpenCL could get a big enough market share for Nvidia to take it seriously.
It's a political thing. I guess they could rather quickly wire up a OpenCL 2.x interface from their CUDA backend (or whatever intermediate layer there is for the compute stuff).
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 3:27 pm UTC
Will be interesting if Nvidia will still lag so far behind with OpenCL 2.1, now that they have to mess around with SPIR-V anyway...
7 Aug 2015 at 3:27 pm UTC
Quoting: subCorrection: Nvidia supports OpenCL 1.2, while AMD supports OpenCL 2.0Quoting: Guestpretty sure nvidia still don't have OpenCL 2.0 support either.They don't even support OpenCL 1.2, released end of 2011.
Will be interesting if Nvidia will still lag so far behind with OpenCL 2.1, now that they have to mess around with SPIR-V anyway...
We have Ten Copies Of The Fantastic Victor Vran To Give Away!
27 Jul 2015 at 3:42 pm UTC
27 Jul 2015 at 3:42 pm UTC
I am a good hunter, because I don't am so foolish to overestimate myself, I hunt in an Wolfpack.
Teamplay is everything...
Teamplay is everything...
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