Latest Comments by rkfg
Direct3D 12 to Vulkan translator VKD3D-Proton version 2.7 out now
28 Oct 2022 at 6:29 am UTC Likes: 3
And DLSS needs NVAPI that's also not enabled by default, it only works with Proton as some libraries need to be replaced and overridden in winecfg, Proton automates it:
After that it should work, tested on Metro Exodus, Cyberpunk 2077, Dying Light 2, all good. Not sure about Steam Deck specifically though.
28 Oct 2022 at 6:29 am UTC Likes: 3
Quoting: NerdNoiseRadioSorry if this makes me sound like a noob / dunce, and also sorry for this....shall we wax euphemistic...."not being my first time raising this question", but a sister article on the subject that I read on Phronix specifically mentioned ray tracing. Does this mean that ray tracing for the Linux faithful on the Steam Deck is nigh?! 🥰DXR has been working on Linux for quite a while, it's just not enabled by default. Usually you need to set env vars for it to work:
I'm certainly hoping so! 🥰
Cheers!
VKD3D_CONFIG=dxr11
VKD3D_FEATURE_LEVEL=12_1And DLSS needs NVAPI that's also not enabled by default, it only works with Proton as some libraries need to be replaced and overridden in winecfg, Proton automates it:
PROTON_ENABLE_NVAPI=1After that it should work, tested on Metro Exodus, Cyberpunk 2077, Dying Light 2, all good. Not sure about Steam Deck specifically though.
Dome Keeper is a nice twist on base / tower defense
4 Oct 2022 at 4:41 pm UTC Likes: 7
4 Oct 2022 at 4:41 pm UTC Likes: 7
Could be worth mentioning that it's built on the free and awesome Godot engine! The game directory contains just two files, the big game binary with all resources built in and libsteam_api.so.
Selaco looks mental in the latest 'ridiculous' particle effects teaser
20 Dec 2021 at 11:47 am UTC Likes: 1
20 Dec 2021 at 11:47 am UTC Likes: 1
This game shapes up nicely indeed! I hope the release date is still a few hundred years closer to the present than stated...
Astro Colony is an upcoming space sci-fi exploration and automation game
7 Jul 2021 at 8:57 pm UTC Likes: 1
7 Jul 2021 at 8:57 pm UTC Likes: 1
Quoting: DebianUserIt looks very nice !I suspect iOS should be OS X, no? Kinda weird to add a mobile platform into the mix.
The FAQ states: Windows, iOS, Linux (in that order)... so wait&see...
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
12 May 2021 at 11:44 am UTC Likes: 2
12 May 2021 at 11:44 am UTC Likes: 2
If you want to actually build it yourself see the backup copy of their wiki (which isn't copied to the fork and is still under DMCA takedown): https://web.archive.org/web/20210217192751/https://github.com/GTAmodding/re3/wiki/Building-on-Linux [External Link]
The build process isn't obvious and the errors you'll get if you try to just do cmake and make are confusing:
==== Building librw (debug_linux-x86-librw_gl3_glfw-oal) ====
Creating obj/linux-x86-librw_gl3_glfw-oal/Debug/librw
anim.cpp
In file included from /usr/include/c++/10/stdlib.h:36,
from ../vendor/librw/src/anim.cpp:2:
/usr/include/c++/10/cstdlib:41:10: fatal error: bits/c++config.h: No such file or directory
41 | #include <bits/c++config.h>
| ^~~~~~~~~~~~~~~~~~
compilation terminated.
make[1]: *** [librw.make:354: obj/linux-x86-librw_gl3_glfw-oal/Debug/librw/anim.o] Error 1
make: *** [Makefile:72: librw] Error 2
I built it following the guide and it actually worked just fine!
The build process isn't obvious and the errors you'll get if you try to just do cmake and make are confusing:
Spoiler, click me
==== Building librw (debug_linux-x86-librw_gl3_glfw-oal) ====
Creating obj/linux-x86-librw_gl3_glfw-oal/Debug/librw
anim.cpp
In file included from /usr/include/c++/10/stdlib.h:36,
from ../vendor/librw/src/anim.cpp:2:
/usr/include/c++/10/cstdlib:41:10: fatal error: bits/c++config.h: No such file or directory
41 | #include <bits/c++config.h>
| ^~~~~~~~~~~~~~~~~~
compilation terminated.
make[1]: *** [librw.make:354: obj/linux-x86-librw_gl3_glfw-oal/Debug/librw/anim.o] Error 1
make: *** [Makefile:72: librw] Error 2
I built it following the guide and it actually worked just fine!
Valve gives up on Artifact setting it free with Artifact Classic and Artifact Foundry
4 Mar 2021 at 9:53 pm UTC
4 Mar 2021 at 9:53 pm UTC
The long haul has finally ended. It's truly sad, the game was fun while it lasted.
Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 Jan 2021 at 4:23 pm UTC Likes: 1
20 Jan 2021 at 4:23 pm UTC Likes: 1
But still, take Rust for example: https://steamdb.info/app/252490/ [External Link] Poland is in the EU but the price there is 7% lower. So it's not a single line for all EU countries already.
Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 Jan 2021 at 4:17 pm UTC Likes: 1
20 Jan 2021 at 4:17 pm UTC Likes: 1
Quoting: LordDaveTheKindIf that's the case then it makes sense.Quoting: rkfgThis is very bad and stupid. They basically force Valve to set the same prices everywhere, no matter how strong economic is in certain countries.The fine is related to EU countries, for which each company (regardless of the origin) must apply the same price in each of them if they want to sell.
If you check https://steamdb.info [External Link], EU countries always appear in one line, and if you buy in any of the EU countries that single line (as well as all the related promotions) must apply.
Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 Jan 2021 at 4:05 pm UTC Likes: 6
20 Jan 2021 at 4:05 pm UTC Likes: 6
This is very bad and stupid. They basically force Valve to set the same prices everywhere, no matter how strong economic is in certain countries. I know that DRM is bad etc. but Valve really do a good job setting regional lower prices so that people actually buy games instead of pirating them. And without this geo-blocking it would be too easy to trick the system and buy in the cheapest regions instead even if you live in a 1st world country and $15 is pocket money for you. You can check the regional prices on https://steamdb.info [External Link], the range is pretty big and chosen accurately so the prices aren't high enough for people to be able and motivated to pay in every country and at the same time aren't too low for the developers to have profits. From what I read Valve actually propose these discounts to the developers but they're free to change them if they want.
If Valve ditch regional prices, everyone loses as a result. Developers lose sales in many poor countries (it might not be much but any sale is better than zero and serving content is dirt cheap anyway), Valve lose their cut, people go back to piracy (single player games will suffer most as they don't need constant updates/anticheats/etc.) Valve have the most ethical DRM out there and a really good price policy and now EU is ruining it all. I hope nothing will change for the customers as a result of it.
EDIT: it's not 100% clear but looks like they're talking about the countries that belong to the EU only and not the situation when a game is bought outside the EU and activated inside (or vice versa). So maybe it's not that bad.
If Valve ditch regional prices, everyone loses as a result. Developers lose sales in many poor countries (it might not be much but any sale is better than zero and serving content is dirt cheap anyway), Valve lose their cut, people go back to piracy (single player games will suffer most as they don't need constant updates/anticheats/etc.) Valve have the most ethical DRM out there and a really good price policy and now EU is ruining it all. I hope nothing will change for the customers as a result of it.
EDIT: it's not 100% clear but looks like they're talking about the countries that belong to the EU only and not the situation when a game is bought outside the EU and activated inside (or vice versa). So maybe it's not that bad.
Stellaris will get more mysterious with Intel gathering and Espionage systems
19 Jan 2021 at 1:17 pm UTC
19 Jan 2021 at 1:17 pm UTC
I like how "Provocations" are explained recursively
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