Latest Comments by rkfg
AWS are now funding Blender development for three years
18 Dec 2020 at 11:21 am UTC Likes: 1
18 Dec 2020 at 11:21 am UTC Likes: 1
Best thing here is that the sponsors are legally unable to do any evil stunts like buying the company, luring away their staff, making the code proprietary or stuffing spyware into it and all those usual big corp tricks. It's just money well spent that will benefit absolutely everyone who has a computer, Internet access and will to learn and use Blender. So many people were worried when Facebook donated to Godot that even the lead programmer had to explain several times that it's absolutely fine to accept money from these guys and the project isn't endangered in any way. Worst they can do is shifting the developers focus to something they need but from what I saw the devs rather hire new people for that money or simply start paying those who already worked on that feature before.
Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 Nov 2020 at 2:47 pm UTC Likes: 1
23 Nov 2020 at 2:47 pm UTC Likes: 1
Quoting: CatKillerUgh. So they just told everyone not to use it for 8 months for literally no reason. Great.They did because it could have changed during these 8 months. If anyone decided to use it in production then there would be more problems and frustration to solve for literally no reason because it wasn't standardized yet. And it was available before as vendor-specific extensions which are kind of "early access" as I understand it. Because in game engine you'd prefer a single code path instead of several vendor-specific ones, each with unique quirks as usual. That's what Khronos did, they unified all those and now it's guaranteed to be stable and ready to use (as soon as drivers are ready).
With deep sandbox building options and lots of content, From the Depths is out now
11 Nov 2020 at 11:55 am UTC Likes: 2
11 Nov 2020 at 11:55 am UTC Likes: 2
I first saw this game a few days ago in a Steam startup promo window (I don't know the exact name of this feature). Looks like it's quite a niche game, only 400 players on average but hey, I myself play a similarly niche game Natural Selection 2 for 7 years already and clocked more than 4000 hours :happy:
The reviews of "From the Depths" confirm this too, most players have hundreds and even thousands of hours! There are some recent complaints about developers "dumbing the game down" but another review mentions it's just a minor detail, they replaced ammo and fuel with a single "materials" resource and that's mostly it... I know very well how hardcore fans get disappointed if even a smallest complexity gets removed or streamlined, they needlessly take it to the heart, say it's a stupid gimmick to attract new players at the expense of veterans and so on. A relatively fresh example that comes to mind is Stellaris overhaul (2.0?) and many complaints about removing different engine types, resources etc. But after the dust settles the game usually becomes better. Because those removed features made game harder but were also adding unnecessary grind, imbalance or micromanagement, in other words nothing of real entertainment or strategic value. It requires insight, knowledge, and courage to admit and fix it (from the developers).
It's hard to tell from the promo videos what the game is about but it looks quite impressive! The art style reminds me of Planetary Annihilation (cartoonish and solid but not simplistic). In the game you can build at least 4 types of vehicles: ships, ground vehicles (cars, tanks, walking machines), flying vehicles (planes/helicopters) and even spaceships! So yeah, it's good and unique, at least from what I saw and read.
I'm certainly interested in From the Depths even though it's sometimes hard for me to dive into a new complex game and learn all the new mechanics and also I have another game to play currently. But I will definitely consider buying it in the near future!
The reviews of "From the Depths" confirm this too, most players have hundreds and even thousands of hours! There are some recent complaints about developers "dumbing the game down" but another review mentions it's just a minor detail, they replaced ammo and fuel with a single "materials" resource and that's mostly it... I know very well how hardcore fans get disappointed if even a smallest complexity gets removed or streamlined, they needlessly take it to the heart, say it's a stupid gimmick to attract new players at the expense of veterans and so on. A relatively fresh example that comes to mind is Stellaris overhaul (2.0?) and many complaints about removing different engine types, resources etc. But after the dust settles the game usually becomes better. Because those removed features made game harder but were also adding unnecessary grind, imbalance or micromanagement, in other words nothing of real entertainment or strategic value. It requires insight, knowledge, and courage to admit and fix it (from the developers).
It's hard to tell from the promo videos what the game is about but it looks quite impressive! The art style reminds me of Planetary Annihilation (cartoonish and solid but not simplistic). In the game you can build at least 4 types of vehicles: ships, ground vehicles (cars, tanks, walking machines), flying vehicles (planes/helicopters) and even spaceships! So yeah, it's good and unique, at least from what I saw and read.
I'm certainly interested in From the Depths even though it's sometimes hard for me to dive into a new complex game and learn all the new mechanics and also I have another game to play currently. But I will definitely consider buying it in the near future!
Perception puzzler Superliminal comes to Steam in November, along with Linux support
10 Oct 2020 at 2:40 pm UTC Likes: 1
10 Oct 2020 at 2:40 pm UTC Likes: 1
Quoting: Liam DaweIt's added now, Vulkan is required!Quoting: Comandante ÑoñardoVulkan?It hasn't been noted anywhere I could see.
Perception puzzler Superliminal comes to Steam in November, along with Linux support
10 Oct 2020 at 1:44 pm UTC
10 Oct 2020 at 1:44 pm UTC
Quoting: PhiladelphusWish the demo up on Steam wasn't just for Windows. :sad: And that Valve would get around to letting you download Windows demos and running them on Proton! :angry:The demo works flawlessly on Proton, just click and play really.
Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up
11 Aug 2020 at 6:04 am UTC Likes: 1
11 Aug 2020 at 6:04 am UTC Likes: 1
You can play it for free until Aug 13 by joining their playtest at https://gameround.co/detail/7/info/EN [External Link], register and press "Get a game key" and it provides a Steam key to activate. Since it already has a Linux config [External Link] (to address @Linuxer's concerns) it needs a "Force the use of a specific compatibility tool" override or else it downloads 0 bytes.
The game is Windows-only but works fine on Proton 5.9 GE, on the stock Proton the video cutscenes don't play (they can be skipped by holding a mouse button). It's an interesting take on RTS with focus on macro and even different "races" with their unique traits, abilities and playstyle, just like in my first RTS Starcraft. I like the cyberpunk style and music, plan to buy it on launch/EA if they push the Linux build.
The game is Windows-only but works fine on Proton 5.9 GE, on the stock Proton the video cutscenes don't play (they can be skipped by holding a mouse button). It's an interesting take on RTS with focus on macro and even different "races" with their unique traits, abilities and playstyle, just like in my first RTS Starcraft. I like the cyberpunk style and music, plan to buy it on launch/EA if they push the Linux build.
Destroy, consume, spread and stop at nothing - CARRION is out now
25 Jul 2020 at 1:26 pm UTC
25 Jul 2020 at 1:26 pm UTC
lol yeah, bad idea but I really needed this utility to work. I actually used his next version of the same program written in Rust but it also didn't work without this library present somewhere.
About the game itself: I played for several hours and it's really good! Not challenging at all but rewarding. I only got lost a couple of times, even though it feels like metroidvania (you need to go back sometimes after you get the abilities you need to progress), it's still linear. If you don't know how to get somewhere or solve a puzzle (there are no puzzles, only lacking abilities) just put that part aside and you're guaranteed to return to it later. The most common complaint is that the game is short. For me 5-6 hours is quite good because I can finish the game on the weekend and don't get bored. And considering the polished and satisfying experience the price is justified, too.
About the game itself: I played for several hours and it's really good! Not challenging at all but rewarding. I only got lost a couple of times, even though it feels like metroidvania (you need to go back sometimes after you get the abilities you need to progress), it's still linear. If you don't know how to get somewhere or solve a puzzle (there are no puzzles, only lacking abilities) just put that part aside and you're guaranteed to return to it later. The most common complaint is that the game is short. For me 5-6 hours is quite good because I can finish the game on the weekend and don't get bored. And considering the polished and satisfying experience the price is justified, too.
Destroy, consume, spread and stop at nothing - CARRION is out now
25 Jul 2020 at 10:11 am UTC Likes: 1
25 Jul 2020 at 10:11 am UTC Likes: 1
I did it to use this utility [External Link], it even says in the README that libsteam_api.so must be available somewhere. Now after fixing my issue I just patched laspad itself with patchelf --set-rpath '$ORIGIN' and put libsteam_api.so to its directory. In general, when something weird happens the low level tools help most, that is tcpdump and strace. I often don't even waste time with guesses and googling as soon as I see something mildly unusual, just run those bad boys and they instantly tell me what's wrong.
Destroy, consume, spread and stop at nothing - CARRION is out now
24 Jul 2020 at 10:31 pm UTC
Ok, found the issue, my bad. Described it in the aforementioned report.
24 Jul 2020 at 10:31 pm UTC
Quoting: dpanterHere's the report [External Link], I read a bit about RPATH/RUNPATH but currently have no idea why only the former works. I had something in my LD_LIBRARY_PATH related to CUDA but after unsetting it the problem still persists. Pretty weird but I remember having such issues with my own programs I compiled with Meson, I had to patch the binaries later to set RPATH for them to work (but I might be mistaken, it was long ago).Quoting: rkfgDebianDebian sid here, runs out of the box. :unsure:
Ok, found the issue, my bad. Described it in the aforementioned report.
Destroy, consume, spread and stop at nothing - CARRION is out now
24 Jul 2020 at 8:00 pm UTC
24 Jul 2020 at 8:00 pm UTC
The Steam version doesn't launch for me, looks like it can't find the libraries in the same directory. I found a workaround which is to patch the binary. Install patchelf from the repository, then do:
I don't know the details but it seems that RUNPATH is the modern header field used to search the libraries and RPATH is the legacy one. For some reason on Debian (at least) this RUNPATH, which is correctly set to $ORIGIN in the game binary, is either ignored or not used properly but RPATH works as intended. $ORIGIN means the directory where the binary is located. Usually, developers make a shell script that sets up LD_LIBRARY_PATH to find the libs but RPATH can also be used. It has its issues with transitive library loading (if some other library needs to load its dependency it might fail if you don't patch it the same way) but overall it's a good alternative. I reported this bug, hope the devs fix it soon.
patchelf --force-rpath --set-rpath '$ORIGIN' CarrionI don't know the details but it seems that RUNPATH is the modern header field used to search the libraries and RPATH is the legacy one. For some reason on Debian (at least) this RUNPATH, which is correctly set to $ORIGIN in the game binary, is either ignored or not used properly but RPATH works as intended. $ORIGIN means the directory where the binary is located. Usually, developers make a shell script that sets up LD_LIBRARY_PATH to find the libs but RPATH can also be used. It has its issues with transitive library loading (if some other library needs to load its dependency it might fail if you don't patch it the same way) but overall it's a good alternative. I reported this bug, hope the devs fix it soon.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- Mustache Gamer - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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