Latest Comments by rkfg
RUINER for Linux had another update, fixing cutscene quality and further improving performance
1 May 2018 at 3:16 pm UTC
1 May 2018 at 3:16 pm UTC
So, for you the game viewport occupies the whole screen without black bars on top/bottom? 1920x1200 is not a very popular resolutions and when these issues happen it's hard to find confirmations.
Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
1 May 2018 at 1:44 pm UTC Likes: 2
1 May 2018 at 1:44 pm UTC Likes: 2
Great! I hope the release is a couple of weeks away considering all the previous activity. I don't even care about a free episode, it's an instabuy anyway!
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
1 May 2018 at 1:40 pm UTC Likes: 1
1 May 2018 at 1:40 pm UTC Likes: 1
Quoting: ptrjOn Linux: https://steamcommunity.com/sharedfiles/filedetails/?id=1372509349 [External Link]On Windows the FPS dips much deeper! Could you also test on DX12?
On Windows 10: https://steamcommunity.com/sharedfiles/filedetails/?id=1372520331 [External Link]
RUINER for Linux had another update, fixing cutscene quality and further improving performance
1 May 2018 at 1:20 pm UTC
1 May 2018 at 1:20 pm UTC
Quoting: ShmerlI've been playing this update, and besides some garbled colors in the opening screen at 16:10 resolution, I didn't encounter any problems.I reported that 16:10 is not supported well. Do you also have a non-redrawing bar at the bottom of the screen? After some fullscreen effects I have red lines there that just sit below the screen forever (until I restart the game, that is). The height of the area seems to be the 120 px difference between 1080 and 1200.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
21 Apr 2018 at 10:22 am UTC Likes: 1
21 Apr 2018 at 10:22 am UTC Likes: 1
Quoting: GuestDefinitely. I need to check the CPU load on this one. The main upsides of Vulkan are graphical multithreading and the ability to optimize the GPU usage closely to the hardware. Basically, you can write your own videodriver for each game/engine that pushes the hardware to the limit. Before it was a guess game from both the GPU driver vendor and the game dev sides, both were trying to hit the fast path as often as possible (hence the driver updates for each new AAA title that have guesses and fixes for a particular game). Now the game devs are almost the GPU driver devs as well. And finally they can do rendering on all available cores instead of kicking the dying single threaded state machine that is OpenGL.Quoting: rkfgAs of today, this game shows the best graphics available on Linux, in all imaginable aspects, period.This uses Vulkan btw, which is perhaps why you haven't noticed any micro stuttering on cutscenes like in some other games.. I'm certaintely glad it uses Vulkan, my CPU is the bottleneck now since recently upgrading my graphics card
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
21 Apr 2018 at 10:14 am UTC Likes: 1
Don't get me wrong, DL is a wonderful game and I completed it and the DLC twice, the second time with friends. It has a perfect hot summer atmosphere, it's vast, has the most dramatic story for a zombie game (which is a compliment I guess?). I think it captures the feeling of "being" the character the best because of parkour and great camera dynamics. I remember the nausea in one of the first missions where you should climb the towers to fix the transmitters, I was genuinely scared of falling down!
And I certainly would love to have the next Techland game available on Linux. But the performance is nowhere near the RotTR's, I have 40-45 FPS when everything is at max and it was about 10 FPS at launch with glitches and such. They even had to cut some graphical features to make it barely playable. The FPS is also not stable. So, in my opinion, RotTR still wins. Just take the most beautiful screenshots in DL and in RotTR and compare them yourself!
21 Apr 2018 at 10:14 am UTC Likes: 1
Quoting: gojulNot quite. The water is atrocious in the distance (static and pixelated), but it's not a Linux issue. It's the same on Windows and PS4. I'd say, everything is kinda pixelated in the distance but considering the huge open world nature of the game this is forgivable. Faces are less detailed than in RotTR and I barely remember any good face expressions in the cutscenes, maybe a couple in "The Following".Quoting: rkfgAs of today, this game shows the best graphics available on Linux, in all imaginable aspects, period.Don't agree with this. Dying Light graphics are better, hoping the next game Techland releases has Linux support.
Don't get me wrong, DL is a wonderful game and I completed it and the DLC twice, the second time with friends. It has a perfect hot summer atmosphere, it's vast, has the most dramatic story for a zombie game (which is a compliment I guess?). I think it captures the feeling of "being" the character the best because of parkour and great camera dynamics. I remember the nausea in one of the first missions where you should climb the towers to fix the transmitters, I was genuinely scared of falling down!
And I certainly would love to have the next Techland game available on Linux. But the performance is nowhere near the RotTR's, I have 40-45 FPS when everything is at max and it was about 10 FPS at launch with glitches and such. They even had to cut some graphical features to make it barely playable. The FPS is also not stable. So, in my opinion, RotTR still wins. Just take the most beautiful screenshots in DL and in RotTR and compare them yourself!
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
21 Apr 2018 at 9:52 am UTC Likes: 2
As of today, this game shows the best graphics available on Linux, in all imaginable aspects, period.
21 Apr 2018 at 9:52 am UTC Likes: 2
Quoting: GuestNot only does it look even better then TR2013 did (and TR2013 has stunning graphics)... But it also runs a ton better too! I'm really impressed by how the game manages to hold a solid 60fps :DYeah, that's absolutely fantastic and unusual. At least, I'm not used to it yet. What I'm used to is microfreezes/stuttering on panoramic cutscenes that are common for OpenGL ports (and I remember the same on Windows when I was still using it about 10 years ago). Whether this happens because of texture streaming or assets loading I have no idea, but in RotTR I saw maybe a couple of occasional stutters and 99.(9)% of time it's silky smooth 60 FPS on everything maxed out (except SSAA). Even in the prettiest huge scale cutscenes the FPS is stable, I don't have the actual counter enabled in BPM so there might be slowdowns, but they're not perceivable. I.e., the frame time deviation is close to zero. I guess that's what the famous "console experience" is like except that we have 60 FPS instead of 30, mhehehe. The cutscenes are gorgeous with all that performance capture and detailed face expressions.
As of today, this game shows the best graphics available on Linux, in all imaginable aspects, period.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 6:08 pm UTC
19 Apr 2018 at 6:08 pm UTC
Ok, "solved" this one. Kinda. It doesn't like my HDMI-connected TV configured as a separate X screen. When I disconnect it everything starts fine. Weird but might be something in-between Vulkan and XOrg.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 5:46 pm UTC
19 Apr 2018 at 5:46 pm UTC
Well, I managed to start it in MATE DE but it's absolutely broken. The launcher window repaints like once in 5 seconds, the game window repaints partially and not always. I can repaint it Alt-Tabbing to Steam and back. I hear menu sounds when moving the cursor over the menu items but no visual feedback whatsoever. It's the first Feral game I've got in so badly broken state and I don't even know why. Needless to say, every other game works just fine here except this one.
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