Latest Comments by rkfg
Techland claim to have finally fixed Linux co-op in Dying Light
20 Apr 2017 at 4:42 pm UTC
20 Apr 2017 at 4:42 pm UTC
I'm redownloading it as I write. Will try to join random players and check if it works. Four of us were able to play and successfully finish both the main campaign and The Following though it required a special connection order, Linux player first, the Windows ones (two others) after him. Otherwise the Linux player was disconnected right after connecting. Another Linux player couldn't connect at all, no matter what we tried, so that's one hell of an elusive bug. Too bad we're likely not going to replay it again any time soon.
The game itself is great in almost all aspects, it's a unique zombie-parkour game with some great and alive characters including those from side quests. Like Tolga and Fatim, though they're kinda love/hate guys, we adored them. Also, bad guys here are so damn charismatic. Zombie shooters are often considered blood&gore games with poor, almost non-existent story and bland characters. I can say for sure DL has better story and characters than many other games. And for a zombie-game it's top notch, go get it.
The game itself is great in almost all aspects, it's a unique zombie-parkour game with some great and alive characters including those from side quests. Like Tolga and Fatim, though they're kinda love/hate guys, we adored them. Also, bad guys here are so damn charismatic. Zombie shooters are often considered blood&gore games with poor, almost non-existent story and bland characters. I can say for sure DL has better story and characters than many other games. And for a zombie-game it's top notch, go get it.
So, I played… Undertale
16 Apr 2017 at 7:49 am UTC Likes: 1
16 Apr 2017 at 7:49 am UTC Likes: 1
Quoting: HamishHah, that's true, my apologies. Didn't even check the author.Quoting: rkfgI can mostly relate to the Liam's experience.Except this not Liam's review, but Samsai's.
Credit where credit is due, and all that.
So, I played… Undertale
15 Apr 2017 at 10:34 pm UTC Likes: 1
15 Apr 2017 at 10:34 pm UTC Likes: 1
I can mostly relate to the Liam's experience. The story is kinda good though I haven't shed a single tear, it felt too cheesy and even a bit childish to me. It's hard for me to draw a line between this story and some school romantic comedy dramas from anime (which I'm addicted to), both can be naive and emotional at the same time but in different ways. Undertale's one just didn't click for me. Maybe because it's lacking detailed graphics (pixel art may be pretty detailed, this one isn't) or weird NES-like "speech" sounds instead of some voice acting. That's OK for a retro-looking game be retro in all aspects, however it's also fine to mix pixel art with modern voice acting and music. Also, very this:
As for the actual "game" part, it's really lacking any fun, that's true. It's only there to create an artificial difficulty (i.e. so you have at least something to do aside from reading the story) so you'll have your 11 hours instead of 2 at most. Combat is also used to tell stories but it looks irritating for me when a monster tells you how it loves you (according to the story) and then tries to kill you with multiple vicious attacks. Even yanderes aren't that crazy! It doesn't make sense and feels stupid, not funny.
So "definite maybe" is sure the only right recommendation I can give it as well. Still, I completed it. That means that it wasn't totally boring and somehow can hook one up for a couple of evenings. Thanks for the review.
You see, I’m a bit of a hipster and when something slightly odd ends up being hyped all the way to heaven and back, I get really skeptical, generally for no good reason whatsoever.When I see a hype around a mediocre-looking game I become suspicious and if that hype doesn't stop I may even start hating the subject. Because it's everywhere and I'm tired of it. So yeah, hype deals some damage for quite a lot of people, please don't hype things you deeply care about, dear reader, and thank you.
As for the actual "game" part, it's really lacking any fun, that's true. It's only there to create an artificial difficulty (i.e. so you have at least something to do aside from reading the story) so you'll have your 11 hours instead of 2 at most. Combat is also used to tell stories but it looks irritating for me when a monster tells you how it loves you (according to the story) and then tries to kill you with multiple vicious attacks. Even yanderes aren't that crazy! It doesn't make sense and feels stupid, not funny.
So "definite maybe" is sure the only right recommendation I can give it as well. Still, I completed it. That means that it wasn't totally boring and somehow can hook one up for a couple of evenings. Thanks for the review.
Steam now has a bunch of Anime shows you can buy, also a sale on Anime games
31 Mar 2017 at 8:51 am UTC
31 Mar 2017 at 8:51 am UTC
I saw a negative review of some anime title among these, it said that quality is really subpar and it's not worth it. Is that true? I mean, 720p of TV quality is good enough but if it's blurry/blocky 480p that's bad even for free.
EDIT: Seems that it's true as @Rugaliz said. Meh. Why do they show it on TV for free in superior quality compared to the paid version, that's ridiculous.
EDIT: Seems that it's true as @Rugaliz said. Meh. Why do they show it on TV for free in superior quality compared to the paid version, that's ridiculous.
Looks like Telltale's 'The Walking Dead' may be coming to Linux
28 Feb 2017 at 4:39 pm UTC
28 Feb 2017 at 4:39 pm UTC
I completed the 1st season of TWD on Wine when it was ongoing (worked flawlessly). That's a solid... well, 3D visual novel, I suppose. It has great characters and moral choices with consequences, several puzzles and lots of cutscenes, sometimes with Quick Time Events. Kinda like Life is Strange but without time travel quirks and such.
I wouldn't mind give it another go if it's ported and I also didn't know there's more seasons! Yes, they use their own in-house engine named Telltale Tool [External Link] (wew, creative). I think once ported they could quite easily port the rest. I only played TWD though but heard a lot of good about their other titles.
I wouldn't mind give it another go if it's ported and I also didn't know there's more seasons! Yes, they use their own in-house engine named Telltale Tool [External Link] (wew, creative). I think once ported they could quite easily port the rest. I only played TWD though but heard a lot of good about their other titles.
Civilization VI released for Linux, video and port report (updated)
10 Feb 2017 at 11:25 am UTC
So, I think it's too hard to calculate how much the developer should pay to the porters as those numbers aren't reliable. I guess the deal is much more simple, the devs pay a one-time fee to the porters and that's it. The per-platform sales numbers are still important to show the demand, of course, and to justify the future ports. Feral themselves don't get more money out of it but such Win-only purchases would hurt the numbers and it's indeed the best to avoid such sites.
10 Feb 2017 at 11:25 am UTC
Quoting: wleoncioso Feral doesn't get a cut and your purchase contributes to Windows gaming even if you only run it on Linux. You can read it from /u/edddeduck_feral himself [External Link].A thing recently crossed my mind and I think it's appropriate to tell it here. Note, that your statement is not completely valid; you say that "Feral doesn't get a cut" while the comment you're referring to says more cautiously "no revenue or platform sale is attributed to Linux or Mac". It may sound the same but thing is, Edwin doesn't state that your money goes directly to Feral.
So, I think it's too hard to calculate how much the developer should pay to the porters as those numbers aren't reliable. I guess the deal is much more simple, the devs pay a one-time fee to the porters and that's it. The per-platform sales numbers are still important to show the demand, of course, and to justify the future ports. Feral themselves don't get more money out of it but such Win-only purchases would hurt the numbers and it's indeed the best to avoid such sites.
Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:23 pm UTC Likes: 2
9 Feb 2017 at 6:23 pm UTC Likes: 2
The AI for civilizations are a bit odd too, not quite as polished as I would have hoped. They will denounce you without a real reason, start a war they really can't win and so on. I've had Russia start a war with me multiple times and every time they lose really badly and end up repeatedly try to settle by offering me gifts—sorry mate, you're going down for being a nuisance.Uhh, that's not "a bit odd" or "not quite as polished". It's called "realistic".
Early Exclusive: Civilization VI to release February 9th for Linux with a discount, NVIDIA only for now
6 Feb 2017 at 4:02 pm UTC Likes: 1
6 Feb 2017 at 4:02 pm UTC Likes: 1
Quoting: compholioIt is the same problem, it just (usually) has to do with the randomizer instead of the trigonometry.Wow, I've never heard of that. I presumed, in TBS the host has authority so it does all the random stuff and then just sends the numbers back to the clients. Deterministic engines are made to fight excessive bandwidth and accompanying lags if you have hundreds of units that are constantly moving. Not the case for TBS I guess... Still, an interesting reason for incompatibility.
Early Exclusive: Civilization VI to release February 9th for Linux with a discount, NVIDIA only for now
6 Feb 2017 at 2:52 pm UTC
6 Feb 2017 at 2:52 pm UTC
Quoting: apocalyptechI can't imagine anything like that happening nowadays, though.Huh, Java does that in some enterprise frameworks. I remember there was a vulnerability recently that allowed a client to send an arbitrary serialized object (with the actual code, IIRC) to a server and pwn it. I hope games don't do it.
Quoting: apocalyptechWell, generally with that kind of thing, the systems will just refuse to talk to each other if the versions don't match.True, but if Mac⇔Windows work and Mac⇔Linux work as well, they should all have the same version number. I hope it'll get resolved soon anyway, I believe in Aspyr.
Early Exclusive: Civilization VI to release February 9th for Linux with a discount, NVIDIA only for now
6 Feb 2017 at 2:32 pm UTC Likes: 7
6 Feb 2017 at 2:32 pm UTC Likes: 7
Quoting: GuestAlthough I do find the reviews still very mixed.It's the recent ones which are mixed, overall reviews are fine. After DXMD I started to actually read the negative reviews, because it turns out often people rage over quite silly subjects like DLCs or preorders. The game itself could be fine.
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- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Venting about open source security.
- rcrit - Away later this week...
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