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Latest Comments by rkfg
Natural Selection 2 adds a new map and smarter bots
7 Jun 2016 at 8:50 pm UTC

Sure, give it a try. I don't know about stability but if you have a stuck keys issue there's a solution. AFAICT, crashes happen because the game runs out of the address space and that happens because of textures and no, lot of VRAM won't help you with that and also no, lot of RAM doesn't help either. Lower everything, if it runs ok despite looking like crap, you're fine. Start turning things back on. If you want to play competitively I'd suggest to turn off all the fancy effects anyway. They obscure the view and tank FPS.

Natural Selection 2 adds a new map and smarter bots
7 Jun 2016 at 8:33 pm UTC

Yeah, the first step might be turning everything to minimal settings. I haven't got crashes for a long time and I'm playing 1-2 hours daily. The OpenGL renderer is unlikely to leave beta, however. Think the Dying Light port, divide by ten, you'll get the approximate amount of efforts made to improve it. They're focused on the gameplay changes now, it's awesome that the Linux version still isn't broken completely (for me at least). Recently they've broken the HLSL shader for Alien Vision on Linux and I had to fix it by myself, my fix was released the next week with the next update.

The game requires a lot of learning and it's not like you'd be able to enjoy it playing just on weekends for a couple of hours. You need to learn all the time, listen to the team and warn about the incoming enemies. Without strong teamwork it's a waste of time and you lose in the end. Organised rushes can sometimes turn the tides and allow for comebacks even when the game is seemingly lost.

There are rookie-only servers where one can train peacefully and not get rekt by vets constantly. I suggest to play at least 40-50 hours there, real gameplay hours (by Hive), not just the Steam ones. Only then you'll start to grasp the game a bit but never go comm on non-rookie servers until you have at least 100 Hive hours, you'll inevitably screw up the game for everyone in your team and will be blamed a lot.

If you're not prepared to invest this much time I'm afraid there's no point to even start, especially if you're not interested in the genre. Either you get hooked up or you drop it, that's the nature of competitive games. It pays off greatly though when you master it, I have 1788 hours by Steam and nearly 1000 hours by Hive (total rounds time).

Hard Reset Redux is showing signs that it is coming to Linux & SteamOS
7 Jun 2016 at 4:47 pm UTC

Quoting: cxphergmailcomHeck, i have a Windows license for free (Windows 10 Pro) and i don't even use it.
Heck, considering the Microsoft's tricks to upgrade everyone to Win10, I believe not only it should be free but they should pay users instead.

Quoting: cxphergmailcomUpdate : Is it under rootoverrides for the FS? Just as an update, when i try to install this, it says the platform isn't supported.
Check the update history [External Link], no news still except the added metascore. I think the save path overrides is still too little for the evidence that the game is going to Linux, configuration options, on the other hand, is a strong one (and there are none). But the engine was ported once for Shadow Warrior and it was a damn good port overall bringing it to HR wouldn't be problematic.

Hard Reset Redux is showing signs that it is coming to Linux & SteamOS
4 Jun 2016 at 11:01 pm UTC

I played quite a bit of Hard Reset on Wine a while ago, it was almost flawless except that after each level the game froze and needed to be restarted (it's very possible that now it won't freeze if using the newest Wine). Everything else was good, I liked the stylish cyberpunk-neon atmosphere and some puzzles, the upgrade system and enemies, etc. But that freeze got me after all and I dropped the game. Looks like it may be the time to give it another go!

CRYENGINE source code now available on github
2 Jun 2016 at 7:06 pm UTC

Quoting: KristianBut if they were to go with the GPL instead of the LGPL they could sell GPL exceptions, a business area they don't have now.
I wasn't clear enough, by GPL in that comment I meant the whole bunch of *GPL licenses. They are viral by the nature, they force to open the code (to different degrees), but I think "freedom" and "business" don't always get along well. RedHat is one story, but it's probably the only one if we're talking about the multimillion dollars scale. Android, for instance, isn't under GPL, it's under Apache.

One question remains open anyway, what's in it for them? What do they gain by going *GPL? Except the freedom-lovers loyalty, of course.

CRYENGINE source code now available on github
2 Jun 2016 at 5:33 pm UTC

Quoting: KristianI just don't see anything about that business model that is incompatible with say LGPL licensing.
Can you legally restrict LGPL in the said ways? Like, you can't make simulators or architecture software using this source code and such. Doesn't it contradict with the GPL nature?

Life Is Strange is coming to Linux & SteamOS by Feral Interactive
1 Jun 2016 at 11:50 am UTC Likes: 1

That's a bit strange as both versions seem to be developed in parallel but I'm absolutely fine with this strategy. Probably the Mac app store doesn't have regional prices (and since it's Mac, the game should cost more there or what's the point then) and would let Feral earn a bit more, good for them. I haven't yet completed Tomb Raider anyway.

Alien Hunters DLC for XCOM 2 now available along with a big patch on SteamOS & Linux
31 May 2016 at 1:34 pm UTC

Looks like that info is outdated. I've just compared 364.19 and 358.16 and performance seems to be better on the former, 30 FPS on medium settings on the base screen vs. 20-22 on the latter. Still, don't understand that warning popup about unsupported card or driver, maybe the requirements can be relaxed now?..

Alien Hunters DLC for XCOM 2 now available along with a big patch on SteamOS & Linux
31 May 2016 at 1:14 pm UTC

Quoting: edddeduckferalIf you are you seeing a major performance drop on specific Nvidia drivers then make sure you contact both Feral support and Nvidia. This sounds like a major regression that Nvidia will need to fix of you are seeing performance problems on your setup.
Thanks, I haven't checked it myself but in this video [External Link] (time mark is on the driver version comparison) the difference is really big, 1.5x almost. Unfortunately, I can't downgrade the driver because the other game, Natural Selection 2, which I play every day randomly crashes on anything older than 36x.xx.

Alien Hunters DLC for XCOM 2 now available along with a big patch on SteamOS & Linux
31 May 2016 at 12:35 pm UTC

And it still doesn't officially support 36x.xx driver branch. Which is a shame since it's a stable one. I don't believe that GLVND hits the performance because even other Feral ports show the same performance on 35x.xx and 36x.xx, except XCOM 2.