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Latest Comments by kernel.havok
Editorial: On paying for Linux games when you already have a Windows version
17 Mar 2017 at 11:22 pm UTC

Quoting: ObsidianBlkIf you want to make this an issue of Entitlement, then the same right back at the developers too that feel they should be entitled to full cost twice
Full cost -- we're talking about 5 dollars (here in Australia). As minimum wage here is ~17 dollars an hour, I can honestly tell you it would take you more than 20 minutes (the cost of working to earn 5 dollars) to code a game client that could execute natively on linux using those game assets.

Quoting: ObsidianBlkNot exactly sure what your point is here.
It's exactly as I suggested: some third parties (whether private individuals or commercial entities) are paid, some third parties do it for free. Quite obviously by mentioning those two projects I was referring to game assets being made to load and execute close to original game but natively on linux.

Quoting: ObsidianBlkWE, as the consumers, should NOT be responsible for their payment
Of course we are responsible for their, porters, payment -- we either choose to buy the game under the current licensing agreement or we dont. You're the one making arbitrary definitions of what ought and ought not to be and what licensing and royalty agreements should and should not be.

Quoting: ObsidianBlkhaving to pay the full price ... two separate OSes ...beyond small technical differences

Not being able to run the game and its assets on a given platform is a pretty significant technical difference. To be perfectly frank, suggesting that a game from 2001 being made to execute natively on linux in 2017 is 'a cinch' suggests you've never been involved in large programming projects or or porting and reverse engineering other organisations code before. There is no indication, nor totally relevant, if the original and complete source code was available etc.

Quoting: ObsidianBlkThe majority of the data that constitutes a game (the shear data size) is almost completely in the games assets (art, audio, scripts, etc). These assets do NOT change from OS to OS.What changes is the binary data (executable and libraries), and, even then, if the initial developer is even remotely competent, the code that constitutes core game mechanics would translate over between OSes with virtually no code change.
Again. if you think that there was little work to do on porting 'competent' game code from 2001 then I'd be extraordinarily surprised if you've ever been involved in a large refactoring programming project let alone if reverse engineering was involved for incomplete source code after all these years.

And by what metric 'ought' to be released for free? what about remasters of Duke Nukem and Shadow Warrior from a few years ago? Their clients were mostly the only thing updated, no new assets, should you get those releases for free as you, for the sake of this example, had another copy from of those game assets for windows only?'

This is quite absurd to make this arbitrary distinction of when a company ought and ought not charge as a percentage of 'original game assets'. At the end of the day there is new code and, for whatever commercial reason, to get access to that content the developers and third party felt they would not give it away for free to those with the windows copy -- and you're free to either buy or not buy it.

And this is all about entitlement on behalf of the linux gaming community and exactly why there's this recurring theme that linux gamers have an almost delusional entitlement mentality to a supply that honestly doesn't care if we're in the ecosystem.

Editorial: On paying for Linux games when you already have a Windows version
16 Mar 2017 at 9:23 pm UTC Likes: 1

Quoting: LeopardI'm on Linux for two years but i already bought bunch of games on Linux
Haha, You bought a bunch of games on linux therefore you should get other third parties conversion efforts for free? Sometimes this is the case (OpenXcom, OpenMW) but why should people always have to do it for free?
Besides, you talk as if you're buying games as and giving money to the same monolithic organisation. Not sure if you're just virtue signalling or what at this point.

Quoting: LeopardWe didn't say 'we don't want to pay for the game anyway'... We already bought it
If you already paid for it then you could have run the installer native in linux from 2001. What you're paying for is the convenience of running it native in linux.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 9:43 pm UTC Likes: 2

The mentality in the comments of those complaining about having to pay for linux versions are the very reason developers don't bother with the burden of making sure it's linux supported in the first place.

It would be different if the game had, by the same team, been linux compatible from launch and then crossplay removed so you had to buy a linux key -- but that is clearly not the case.

Arma: Cold War Assault released for Linux & Mac, but it's separated from the Windows version
15 Mar 2017 at 9:36 pm UTC Likes: 2

If it bring more functioning games to linux then I'd gladly rebuy games TBH. Developers are hardly rushing out to support games on the platform.

Cyberpunk Adventure 'Read Only Memories' Released DRM Free And On Steam, Has Demo
8 Oct 2015 at 5:26 am UTC Likes: 1

Okay -- getting Snatcher flashbacks; Will buy this without further ado.

The Latest Steam Hardware Survey Shows Very Little Difference
5 Oct 2015 at 9:10 am UTC

I'm in the 'depressed about the figures' camp too. Personally, I really don't want to go back to Windows but these numbers feel like the contemporary devout saying that God exists between the atoms -- Linux between percentage points.

Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
25 Sep 2015 at 7:39 am UTC Likes: 2

Maybe we can return to this nvidia/ATI war once linux has a larger share of the gaming market. As it stands, in it's current state, I cannot blame developers for ignoring linux and just focusing on WIndows with third-parties, like Feral, going back to Mac.

XCOM: Enemy Unknown Free Weekend & XCOM 2 Available For Pre-Order For Day-1 Release
11 Sep 2015 at 12:53 am UTC

I like to support Feral -- but am gonna have to wait for this to get released before I'll put some money down.

Saints Row: The Third Also Looks Like It's Coming To Linux
8 Sep 2015 at 11:57 pm UTC Likes: 1

I will rebuy all of these if they release for Linux. I can easily live with Steam based DRM -- better that than being totally ignored as a AAA publishing platform.