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Latest Comments by const
Steam Deck production better than expected, Q4 emails already going out
23 Aug 2022 at 9:58 am UTC Likes: 2

Quoting: jordicomaMy deck it's already on the way (after waiting a year).
I imagine the production its increasing because it's no longer necessary to produce useless crypto miners.
Nvidia/amd are not producing the new graphics card and want to wait as there are to much on the market and aren't selling as much.
Or simply the production has increased.

I'm waiting to try mine this or next week.
Is this really the case? I'm thinking about upgrading my desktop since a while and haven't yet stumbled upon new parts for super cheap, yet.

Spellbook Demonslayers is the most insane Vampire Survivors-like yet
18 Aug 2022 at 6:36 am UTC

Quoting: JuliusNeeds more garlic 😉
My goto-strategy for a long time :)

It's really crazy how a $3 game hit the world by storm and founded a whole genre in no time.
I guess it's because the whole concept allows to throw presents at the player all the time - both for the run and as unlockables. It's just so damn rewarding.

Steam Deck gets a Stable Client update with Offline Mode fixes
17 Aug 2022 at 8:28 am UTC Likes: 1

I'm a little worried with the fast updates to stable, to be honest. Why is there even a beta channel if updates are rushed out to stable in days?

Easy Anti-Cheat not working on Linux? Seems a glibc update broke it
16 Aug 2022 at 6:53 am UTC Likes: 4

Quoting: Valck
Quoting: GuestHow is it possible that I know more than a easycheat dev when it comes to this particular issue, given that I'm not a dev?
Right?
Instead of people shouting "glibc broke my games" they should instead shout "Anticheat broke my game", that's what's actually wrong here.

But more to the point, I can definitely see Epic intentionally playing dumb. It hurts Linux, which they hate, and it hurts their competitor, which they certainly don't have much love for, either. And in the end, it's a simple fix where they can shine and bask in their glory as the saviours of both.
That may be a bit over the top, but still... keep that in mind.
No, it's simply both. If Epic had used the non-deprecated API, this would have still hit a lot of binaries. I bet Shovel Knight is just the most popular example and there are at least dozens of apps to follow.
And why should applications/games that were build 16 years ago, when this was still supported api, just stop working on modern distributions? And with glibc, afaik, this can't even be solved by bundling it in a flatpak.

As a student, I by chance made quite some money by servicing dozens of dairy farmers who were essentially stuck with win95 because their breeding register application (yes, those exist, are damn expensive, somewhat legally required and you can't really move from one to another) was never updated and simply refused to run on anything other then win95/98. I ironically solved that with wine and these farmers are still very happy about that.
Now imagine that was a Linux application...

Easy Anti-Cheat not working on Linux? Seems a glibc update broke it
16 Aug 2022 at 6:34 am UTC

Quoting: EagleDelta
Quoting: Gueststatically linking wouldn't help here, at least not forever.
glibc stands between the kernel and userspace.
So if you don't plan to stay with an outdated kernel forever, a statically linked executable will face the issue sooner or later.
We are talking about a deprecated feature since 16 years, while the new feature replacing it has been available since 2 decades.
Somebody, please, explain me WHY on earth one should still rely on it with a software written today.
This is not a glibc fault.
Good blog post about the problem: https://blog.hiler.eu/win32-the-only-stable-abi/ [External Link]

TL;DR -

* DT_GNU_HASH has been around for 16 years, but has very little documentation associated with it. Especially compared to DT_HASH.
* For those 16 years, it was Glibc who provided the compatibility and overrode the defaults for everyone and there never were any easy-to-spot deprecation warnings.
* The constant changing of libraries in Linux with all disregard for applications targeting them is why for most GameDevs, Win32 is a far more stable ABI to target than anything provided in Linux.

And my personal opinion (from experience) - you are not going to get GameDevs to conform to the "Linux" way or the "Right" way of doing these things. If you want gaming on Linux, we have to go to the GameDevs.
I think at this point, production software has become a lot more important then *native* gaming. This once again shows linux ain't a platform to just target with one build and mostly because of core libraries changing their ABI.

Easy Anti-Cheat not working on Linux? Seems a glibc update broke it
15 Aug 2022 at 11:02 am UTC Likes: 4

Quoting: RustyTo be fair to glibc, this is a problem on the part of Epic using the deprecated DT_HASH instead of DT_GNU_HASH. EAC's Linux implementation is frustratingly half-baked. It really feels like Epic is the biggest barrier to gaming on Linux now.
Question is: why does glibc constantly break the API(/ABI)? It's a damn c library and should be backwards compatible. If at all, functions should be altered on major releases, so distributions have a chance to handle such stuff. Couldn't they just have redirected that damn call? It's really infuriating they don't care for backwards compatibility at all and this hurts linux in many ways.

Easy Anti-Cheat not working on Linux? Seems a glibc update broke it
15 Aug 2022 at 8:48 am UTC Likes: 3

glibc is just a constant source of pleasure

yuzu the Nintendo Switch Emulator gets an easy Linux installer
13 Aug 2022 at 5:55 pm UTC Likes: 1

Ideally, software is packaged for your distributions packagemanager AND flatpak/appimage. That simple. As a SteamDeck owner, I take both over old times .deb/.sh distributions any time, thank you.

W4 Games formed to help developers using Godot Engine
12 Aug 2022 at 10:01 pm UTC Likes: 1

Quoting: elmapul
Quoting: constIf a Switch2 had backwards compatibility, that would already be a big win for consumers. I doubt it.

I love my Deck to pieces, but there are quite a lot of reasons it can't really hurt the Switch.

1. Obviously availability just isn't there. How many Steam Decks are out there? Nintendo probably sells these numbers in weeks.
2. The Deck is a device for adult(ish) gamers for now and Switch is a family device. I bet >80% of the weekly Switch sales are birthday/christmas gifts to children, then maybe 10% for parents whose adult children hope they'll exercise with some sport game and then some replacements for old units. The whole childrens birthday/childrens christmas market is totally out of the decks reach and frankly, Valve doesn't seem to care about that market at all.

I have the impression the Deck opened up that niche on Steam, so developers targeting Steam will more often consider making family friendly games and developers making family friendly games for Switch will consider a PC port, yet that might just be a a shim...

....but frankly, there are other tasks to be tackled before that. And also, we don't need the Deck to gain any kind of dominancy. If SteamOS based devices sell 5 Million units (like 5% of Switch), we as Linux gamers would already be in a position we couldn't even imagine a few years back.
i couldnt disagree more.
0)switch 2 will have backward comp for sure.
0.5)deck can hurt switch for sure, nintendo isnt so strong when do have proper competition, if it was an completely different market then playstation/xbox sales wouldnt affect nintendo success during n64, gamecube and wiiU era.
1)avaliability is the only part i agree, but unless you plan to buy both devices, i think many consumers might wait insted of purchase something else when they have an clear preference for something that is yet to launch.
2)i agree that deck isnt good for children, its too big and heavy for then, but i disagree that switch only appeal to "family games", they even acept nsfw games, i dont think they can reach 111 milions of units focusing only on kids, sure their exclusives are family friendly, but as i stated before, exclusives arent enough to explain that many sales.

and finally i disagree we dont need deck to sell a lot, sure we wouldnt have the same problem to play as we had before, all games on steam and many from other stores will work on linux so there isnt a big reason to care what the rest of the world is using.
yet, without marketshare i dont see the other anti cheat solutions working on linux anytime soon, valve worked togheter with 2 companies then what about the rest?
not to mention other sofwares like substance painter etc, other niches that might not support linux.
I'm open for a bet on 0. From how Nintendo behaved in the recent past and still does, I don't see why you'd think that.
0.5)Switch has always had good competition, unless you think it's the handheld format that sold it. Nintendo always had handhelds and they were always very successful with it.
1) For someone who knows they want a deck, sure. I'm one of those people, but I don't want a switch and if I wanted one, I'd bought it years ago.
2) I never said Switch was only for kids. It's proven to be kid friendly is what I said. There are alsa a lot of 3rd party developers producing kid friendly games that are mostly targeting the Switch as they did before with 3DS etc. And do you seriously belief there are still 300k people a week realizing they want a switch now after not owning one yet? Not saying parents don't want to game a little when they give it to their children. "Family device" is a good excuse. You don't get that excuse when buying a Deck, yet.
And finally 5Million units are 5Million units. Linux usershare would have overtaken MacOS which is a serious dooropener. And the effects of what deck does will reach over to more people exploring Linux, other handheld manufacturers taking notice, people realizing they can use SteamOS on a couch PC and other things that give momentum and momentum is what really counts. If Deck sells more then 5 Million units I wouldn't be bothered, though :)

W4 Games formed to help developers using Godot Engine
12 Aug 2022 at 8:11 am UTC Likes: 1

Quoting: elmapul
Quoting: Shmerl
Quoting: elmapulexcept that it worked for then, so its unlikely they will change their strategy, not until some open platform like steam deck kick their asses, but i dont think this will happen anytime soon
Well, I don't see why it can't happen. What are the numbers for the Switch for example?
111 milions units, but the major issue is: no signal of slowing down, despite steam deck being announced/launched.
either people dont know what the device is capable of, or dont care, or simply valve isnt marketing it enough, in case its a bad sign.

you can take a look at the sales history here:
https://www.vgchartz.com/tools/hw_date.php [External Link]
compare to the performance of other platforms, especially old ones, take a look at how fast the sales decrease when they are about to die, and look at the switch...
if steam deck cant force nintendo to relase an switch2 then what will?

and even if nintendo cant sell switchs anymore due to the deck, with such an large install base they will sell games for a while, and they will sell a lot when they launch switch 2, especially if if have backward compatibility.
not to mention nintendo is able to convince people to purchase again the same game on "virtual console" each generation, sigh, even if that is an advantage for the deck, developers might not see as an advantage if that means less sales for then, so they will keep suporting nintendo/playstation/xbox
If a Switch2 had backwards compatibility, that would already be a big win for consumers. I doubt it.

I love my Deck to pieces, but there are quite a lot of reasons it can't really hurt the Switch.

1. Obviously availability just isn't there. How many Steam Decks are out there? Nintendo probably sells these numbers in weeks.
2. The Deck is a device for adult(ish) gamers for now and Switch is a family device. I bet >80% of the weekly Switch sales are birthday/christmas gifts to children, then maybe 10% for parents whose adult children hope they'll exercise with some sport game and then some replacements for old units. The whole childrens birthday/childrens christmas market is totally out of the decks reach and frankly, Valve doesn't seem to care about that market at all.
Try to find family friendly, steam deck validated games on Steam. They are there, they are getting more and more, but damn, they are hard to find. I have the impression the Deck opened up that niche on Steam, so developers targeting Steam will more often consider making family friendly games and developers making family friendly games for Switch will consider a PC port, yet that might just be a a shim...
The whole exercise market is also out of the Decks reach, though that might change with Deckard. I actually think Valve should take that market very very seriously, as that might be the row where they could beat out the consoles the easiest with openness and their specific hardware experience.

I really hope Valve will up their game. Increase availability and start doing something to make Steam as a platform more family friendly, but frankly, there are other tasks to be tackled before that. And also, we don't need the Deck to gain any kind of dominancy. If SteamOS based devices sell 5 Million units (like 5% of Switch), we as Linux gamers would already be in a position we couldn't even imagine a few years back.