Latest Comments by const
Setting a primary monitor for launching games in a dual monitor rig
20 Sep 2017 at 4:00 pm UTC
20 Sep 2017 at 4:00 pm UTC
I have a related question:
For streaming games to a steam-link, can I somehow configure it to just mirror one specific monitor? I currently use an arandr script to switch to single-monitor, but don't really like this approach.
For streaming games to a steam-link, can I somehow configure it to just mirror one specific monitor? I currently use an arandr script to switch to single-monitor, but don't really like this approach.
Setting a primary monitor for launching games in a dual monitor rig
19 Sep 2017 at 8:37 pm UTC Likes: 1
19 Sep 2017 at 8:37 pm UTC Likes: 1
This also works with triple and quadruple monitors :)
One of Valve's choices of games to highlight for Steam Machines is more than a little silly
13 Sep 2017 at 7:11 am UTC
13 Sep 2017 at 7:11 am UTC
Quoting: AresoI think it was picked by random with some limitations (for example, not being in Early Access, at least average good user's reviews and game magazines' reviews, a lot of purchases and so on).It was in really early early access when it was picked for the list. :)
One of Valve's choices of games to highlight for Steam Machines is more than a little silly
11 Sep 2017 at 9:25 pm UTC
1. There are regular discussions about this on reddit and while I really enjoy your site here and see a lot of added value compared to reddit - this is mostly the same community
2. Valve don't care for the SteamMachine-Hub since shortly after release. Nothing has changed in the last 2 months.
11 Sep 2017 at 9:25 pm UTC
Quoting: liamdaweWell, I consider this mostly a news portal and our community gave their comments to this choice already then. This is just a symptom of Valve having put SteamMachine campaign on hibernate.Quoting: constThis page is there since the SteamMachine pre-release campaign.I am aware of that, doesn't change a thing.
Quoting: liamdaweAn overstatement for sure, butQuoting: constDo we really need this kind of discussion every 2 weeks?That's a massive overstatement and you know it. The last article specifically about SteamOS was Early in July. And I think it's important to highlight issues, not bury our heads in the sand about what's happening.
1. There are regular discussions about this on reddit and while I really enjoy your site here and see a lot of added value compared to reddit - this is mostly the same community
2. Valve don't care for the SteamMachine-Hub since shortly after release. Nothing has changed in the last 2 months.
Quoting: liamdaweCan happenQuoting: constAlso: You could maybe have added a reference to the reddit-article that inspired you. https://www.reddit.com/r/linux_gaming/comments/6z9hwu/its_interesting_to_see_what_valve_promotes_as/ [External Link]That was supposed to be there, I've re-added it. Seems when moving it from gdocs to here I accidentally cut it out.
One of Valve's choices of games to highlight for Steam Machines is more than a little silly
11 Sep 2017 at 11:03 am UTC Likes: 8
11 Sep 2017 at 11:03 am UTC Likes: 8
This page is there since the SteamMachine pre-release campaign.
Do we really need this kind of discussion every 2 weeks? Valve stopped the SteamMachine campaign as much as possible without actively killing it. This is obvious. It's still investing in linux gaming, maybe fearing MS converting Windows in a walled garden. They are doing maintainance work and push projects like vulkan that may still need a while to give fruits.
When everything is in place, they might try another time. Having learned from their mistakes. Or this situation stays, proving to be holding back MS. Or they might go all in with Steam on Linux in general, start a big campaign, pay for ports, drop collectables for Linux users, add an exclusive free game section, publish linux exclusives. That would mean war.
That's probably what most of us here hope for, but do you think the homework for this is done?
Also: You could maybe have added a reference to the reddit-article that inspired you. https://www.reddit.com/r/linux_gaming/comments/6z9hwu/its_interesting_to_see_what_valve_promotes_as/ [External Link]
Do we really need this kind of discussion every 2 weeks? Valve stopped the SteamMachine campaign as much as possible without actively killing it. This is obvious. It's still investing in linux gaming, maybe fearing MS converting Windows in a walled garden. They are doing maintainance work and push projects like vulkan that may still need a while to give fruits.
When everything is in place, they might try another time. Having learned from their mistakes. Or this situation stays, proving to be holding back MS. Or they might go all in with Steam on Linux in general, start a big campaign, pay for ports, drop collectables for Linux users, add an exclusive free game section, publish linux exclusives. That would mean war.
That's probably what most of us here hope for, but do you think the homework for this is done?
Also: You could maybe have added a reference to the reddit-article that inspired you. https://www.reddit.com/r/linux_gaming/comments/6z9hwu/its_interesting_to_see_what_valve_promotes_as/ [External Link]
Valve put the Steam Controller and Steam Link on a big sale again
1 Sep 2017 at 10:28 am UTC
1 Sep 2017 at 10:28 am UTC
Already own one and would like to buy 3 additional ones for local multiplayer, but can only add one to my cart :(
The developer behind Nidhogg 2 has detailed some reasons why it may not come to Linux
1 Sep 2017 at 8:56 am UTC Likes: 3
1 Sep 2017 at 8:56 am UTC Likes: 3
Quoting: lucifertdarkWhy am I not surprised? It's not like they promised a Linux port of the original Nidhogg & failed to deliver on that either is it?Maybe it uses the same engine? The provided list at least shows that they actually tried and tested. GameMaker Studio is not really an engine you can patch up yourself.
The developer behind Nidhogg 2 has detailed some reasons why it may not come to Linux
1 Sep 2017 at 8:54 am UTC Likes: 2
Maybe icculus could help GameMaker ^^
1 Sep 2017 at 8:54 am UTC Likes: 2
Quoting: GuestMy kid and many others have tens of native Linux games and they work without problems. Arguments of this developer are false, win,mac and linux are different platforms and requires different programming knowledge. This developer is just just lazy and stupid, sure the Linux gaming market is bigger than the mac gaming market. The developer should play Rocket League with Debian testing Xfce and not write shit.He did not say it's impossible to create proper games for linux. He says they have trouble bringing their specific game because it uses a specific engine. That engine claims to support linux, but has those mentioned bugs.
Maybe icculus could help GameMaker ^^
Steam now has over 3,500 games for Linux, with GOG having over 700
15 Aug 2017 at 7:03 pm UTC Likes: 2
I actually had game programming courses as part of my informatics-studies at a german university and microsoft happily sponsored all the courses related to game design, gave away free licenses here, free hardware there and probably also money to directly use for researching. Nobody but me complained.
I had quite a lot of contact with people working in the gaming-related chairs and they found themselves way more attached to the gaming-community then computer-science. It's just so much a different field and just a tiny fraction of a game-producing team needs to know anything about the deeper core technology let alone maths behind it.
15 Aug 2017 at 7:03 pm UTC Likes: 2
Quoting: Purple Library Guy[ Game designers are part of that community and came through that educationI don't think most game-programmes or game-designers went through a classic computer-science- or informatics-education.
I actually had game programming courses as part of my informatics-studies at a german university and microsoft happily sponsored all the courses related to game design, gave away free licenses here, free hardware there and probably also money to directly use for researching. Nobody but me complained.
I had quite a lot of contact with people working in the gaming-related chairs and they found themselves way more attached to the gaming-community then computer-science. It's just so much a different field and just a tiny fraction of a game-producing team needs to know anything about the deeper core technology let alone maths behind it.
The recent Linux port teaser from Feral Interactive seems to be coming to Mac first now
13 Aug 2017 at 7:46 am UTC
13 Aug 2017 at 7:46 am UTC
'Norsca' DLC is delayed for us
step up a bit for us
I'm sure they have some surprises in store for us
in store for us
yeah
step up a bit for us
I'm sure they have some surprises in store for us
in store for us
yeah
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