Latest Comments by Gerarderloper
Check out this new Shadow Warrior 2 gameplay video, coming to Linux & SteamOS
30 Apr 2016 at 3:31 am UTC
30 Apr 2016 at 3:31 am UTC
If you have AMD and want good performance and 4k capabilities then Vulkan will pretty much be the only way to obtain it for future games under Linux.
To put in perspective the real world performance of a AMD R9 390x and a older but nice looking game called Warthunder, with AMDGPU drivers (this is their main ones) I get 20-30fps on low-medium settings at 3840x2160 resolution, It also fails to render some effects like grass. NOW when I had my GTX980 I got 55-80fps on HIGH-MAX graphics settings with grass no problems at 4k! (that's like 9months ago now).
Benchmarks have shown that AMD cards can keep up with NVIDIA cards when it comes to Vulkan performance (requires yet to be fully release AMDGPU-PRO driver), so unless AMD does some MAJOR changes to their OpenGL driver framework then I doubt even their 22-24TeraFlop Polaris cards will do well with OpenGL for many games I play (which all seem to not work well with AMD drivers) -TO LIST A FEW-> Ark/ARMA3/Warthunder/ShadowOfM
If your interested in running finely optimized benchmarks like OpenArena/Tesseract/Xonotic/GPUTest then the AMDGPU drivers will do reasonably well.
PS. Shadow Warrior 1 runs OK at 4k with AMD hardware, hopefully SW2 is also just as good but I won't hold my breath!
To put in perspective the real world performance of a AMD R9 390x and a older but nice looking game called Warthunder, with AMDGPU drivers (this is their main ones) I get 20-30fps on low-medium settings at 3840x2160 resolution, It also fails to render some effects like grass. NOW when I had my GTX980 I got 55-80fps on HIGH-MAX graphics settings with grass no problems at 4k! (that's like 9months ago now).
Benchmarks have shown that AMD cards can keep up with NVIDIA cards when it comes to Vulkan performance (requires yet to be fully release AMDGPU-PRO driver), so unless AMD does some MAJOR changes to their OpenGL driver framework then I doubt even their 22-24TeraFlop Polaris cards will do well with OpenGL for many games I play (which all seem to not work well with AMD drivers) -TO LIST A FEW-> Ark/ARMA3/Warthunder/ShadowOfM
If your interested in running finely optimized benchmarks like OpenArena/Tesseract/Xonotic/GPUTest then the AMDGPU drivers will do reasonably well.
PS. Shadow Warrior 1 runs OK at 4k with AMD hardware, hopefully SW2 is also just as good but I won't hold my breath!
Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay
20 Apr 2016 at 9:49 am UTC
20 Apr 2016 at 9:49 am UTC
Why is this site so anti AMD? I find that almost no1 mentions performance numbers with AMD cards here? They do have a Vulkan driver out, it works only on Kernel4.2 thought.
Dambuster reconfirm Linux is planned for Homefront: The Revolution, after Windows
15 Apr 2016 at 4:51 am UTC
15 Apr 2016 at 4:51 am UTC
Really I don't mind these games coming to Linux, be nice if COD and other such games came to Linux also (officially) because the more people we get using Linux the more effort will go into porting games over and making it a more enjoyable platform.
Linux still gets hugely trashed today for not having enough users to be viable, being way too hard to use etc etc....
Linux still gets hugely trashed today for not having enough users to be viable, being way too hard to use etc etc....
ARK: Survival Of The Fittest the free online survival arena is now on Linux & SteamOS
11 Apr 2016 at 6:35 pm UTC
11 Apr 2016 at 6:35 pm UTC
Last time I checked this didn't run very well at all for AMD hardware. I only tried main non-free game however, I REALLY hope they ad in Vulkan support in the future as it really needs it.
Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
10 Apr 2016 at 7:07 pm UTC
10 Apr 2016 at 7:07 pm UTC
Well there is Limit Theory, that might make it to Linux and is basically this. Thought I think the developer has had some mental issues lately (probably common for people with VERY high IQ's like him).
Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
10 Apr 2016 at 4:50 am UTC
10 Apr 2016 at 4:50 am UTC
Does Shadow of Mordor have Vulkan support? that would be awesome if it did!
Two Worlds: Epic Edition now available for Linux in beta form, uses Wine
9 Apr 2016 at 12:16 am UTC
9 Apr 2016 at 12:16 am UTC
If its optimized and runs seamlessly then I don't mind them using Wine, provided it shows up as a buy-able item under Linux Steam in the end. Then credit goes to Linux platform which needs less stat culling when it comes to active gaming data.
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 6:27 pm UTC
6 Apr 2016 at 6:27 pm UTC
There was a VR headset toting 150-180degree immersion, and also some with 4k. The issue that they had at the time of showing their early versions was weight/size so if those guys manage to sort those problems out then I don't think it needs to be a decision between the 2 big VR headsets atm for PC
I will see where VR goes during 2017, atm I'm not overly impressed with the resolution and I feel I won't be liking 1200p setup given I have been using 2160p for a long time now (going back in resolution so far REALLY hurts!).
This does mean I'll also need a videocard 2-3x faster then my current 390x, AMD/NVIDIA claiming 21TFLOPs is going to happen end of this year or in 2017, then that should be ok.
I will see where VR goes during 2017, atm I'm not overly impressed with the resolution and I feel I won't be liking 1200p setup given I have been using 2160p for a long time now (going back in resolution so far REALLY hurts!).
This does mean I'll also need a videocard 2-3x faster then my current 390x, AMD/NVIDIA claiming 21TFLOPs is going to happen end of this year or in 2017, then that should be ok.
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 Apr 2016 at 8:54 am UTC
6 Apr 2016 at 8:54 am UTC
Someone will make a VR control wrapper soon enough to resolve/remap settings between the current VR Headsets, maybe even something for the PS4 headset. Really they are both similar and a simple middleman software hack can fix allot of issues.
It would be easier if game developers simply added a option to choose some OpenVR system that users can then load up their headset preset as needed instead of exclusively supporting a specific headset.
It would be easier if game developers simply added a option to choose some OpenVR system that users can then load up their headset preset as needed instead of exclusively supporting a specific headset.
Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 12:41 pm UTC Likes: 2
4 Apr 2016 at 12:41 pm UTC Likes: 2
You can take them to court over this sort of thing btw. Here in Australia this would be illegal if they tried it, however that doesn't mean they can't just take your content and do whatever they want with it overseas. It will be interesting to see the fallout of this in the coming years, it will be VERY bad PR for them!
Allot of companies do this sort of thing now just to cover the basis's legally so no issues can arise. However if they stole something someone made and said person wanted to challenge them on it, they probably wouldn't have a leg to stand on. You can't 'truly' make a contract for a product that essentially says 'all your base belong to us', and if you do pray no one in your company is ever stupid to push it too far.
Allot of companies do this sort of thing now just to cover the basis's legally so no issues can arise. However if they stole something someone made and said person wanted to challenge them on it, they probably wouldn't have a leg to stand on. You can't 'truly' make a contract for a product that essentially says 'all your base belong to us', and if you do pray no one in your company is ever stupid to push it too far.
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