Latest Comments by TacoDeBoss
Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
29 May 2016 at 7:23 pm UTC
29 May 2016 at 7:23 pm UTC
Haha, whoops. I think my Reddit thread inspired this article.
I was just feeling disappointed in Valve and some other developers. It's a great place (that we're in), but we're still missing out on a lot of great games and experiences that I wish we weren't.
I was just feeling disappointed in Valve and some other developers. It's a great place (that we're in), but we're still missing out on a lot of great games and experiences that I wish we weren't.
Linux & Steam running on the PS4 playing Bastion is impressive
23 May 2016 at 8:20 am UTC
23 May 2016 at 8:20 am UTC
Quoting: manus76Don't worry guys - you can trust Sony will remove the possibility of running linux on PS4 through one of the upcoming system updates. Why give users the freedom to use purchased equipment the way they see fit?Upcoming? Sony patched this vulnerability a long time ago. This is using old, old software.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 7:39 pm UTC Likes: 2
20 May 2016 at 7:39 pm UTC Likes: 2
Quoting: jf33One of the flaws of the early GTA games were the loading breaks when entering another district of the city. I wonder if they could manage to get rid of them. It should be no problem to hold all the data in memory with today's hardware.Already done. There's no loading in this version.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 6:52 pm UTC Likes: 1
20 May 2016 at 6:52 pm UTC Likes: 1
The map issue on Nvidia hardware can be fixed by switching to Nouveau/Mesa.
Also, there's an in-game debug menu accessed with the M key.
Also, there's an in-game debug menu accessed with the M key.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 6:49 pm UTC Likes: 1
Runs flawless (but slow, obviously) on my AMD A8-7410 APU running fglrx 15.3 on my laptop.
20 May 2016 at 6:49 pm UTC Likes: 1
Quoting: wvstolzingNot so successful here... (openSUSE TW, nvidia 364.19)The game hangs on the end of the beginning cutscene on Intel/Nvidia hardware only.
As soon as the intro ends, though, a screen-sized 'minimap' flashes for a second, and then the game hangs on this screen:
I can still escape into the pause menu, but can't do anything there.
I'll see whether I'll get different results on my laptop, later on.
I can get inside & drive the cars, but can't descend to the lower levels of the car park. To see even this much is pretty nice, though.
Runs flawless (but slow, obviously) on my AMD A8-7410 APU running fglrx 15.3 on my laptop.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 1:11 pm UTC Likes: 2
20 May 2016 at 1:11 pm UTC Likes: 2
Quoting: rcritI build from source and it seems promising. There is a test option from the menu so I chose that. It drops you onto a parking garage with all the weapons and a variety of vehicles. The weapons can be picked up but have no ammo. The cars can be driven but they are all basically the same AFAICT. You can't damage vehicles.I got it compiled and working fine on my laptop. The map works fine on fglrx 15.3.
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 11:56 am UTC
20 May 2016 at 11:56 am UTC
Quoting: rcritI build from source and it seems promising. There is a test option from the menu so I chose that. It drops you onto a parking garage with all the weapons and a variety of vehicles. The weapons can be picked up but have no ammo. The cars can be driven but they are all basically the same AFAICT. You can't damage vehicles.How is the framerate? I assume it's pretty bad? Also, would you maybe provide some insight on how to compile it? The Github page isn't very helpful in that regard. (No exact names for the dependencies)
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
Show us your gaming desk setup, here's ours
16 Apr 2016 at 4:48 am UTC Likes: 2
16 Apr 2016 at 4:48 am UTC Likes: 2
Here's mine! I use an old CRT I got for $10 as my second monitor.. It comes in handy :D
Developer of Banished writes up his thoughts on Linux
11 Apr 2016 at 5:37 am UTC
11 Apr 2016 at 5:37 am UTC
Oh no. That means in 2 years when Wayland is popular, we won't be playing this game..
SteamOS 2.67 beta now available, now prefers HDMI & DisplayPort and pulseaudio updates
26 Mar 2016 at 3:34 pm UTC
26 Mar 2016 at 3:34 pm UTC
I'm really excited about the GRUB updates. Ubuntu 16.04 Beta 2 also has an updated GRUB version, so now when I'm booting, there's no annoying kernel messages.. It's so nice ;_;
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: cloud.githubusercontent.com
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