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Latest Comments by Tuxee
Insurgency: Sandstorm for Linux not due until next year, with a beta likely first
24 June 2019 at 11:24 am UTC

Quoting: linuxcityhopefully we get this working with proton soon.

Which signals the developer to ditch a native version alltogether. Could actually be an interesting approach: Tell the Linux folks that a native version will come "in the more or less forseeable future" to avoid alienation, then do nothing and hope Proton works out.

Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
23 June 2019 at 3:55 pm UTC Likes: 1

Quoting: BeamboomI'll not be surprised if Canonical backs out of this decision again, seeing the reception.

Already happened:

https://www.omgubuntu.co.uk/2019/06/is-ubuntu-not-dropping-32-bit-app-support-after-all

QuoteI’m sorry that we’ve given anyone the impression that we are ‘dropping support for i386 applications‘. It is simply not the case. What we are dropping is updates to the i386 libraries, which will be frozen at the 18.04 LTS versions.

Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 June 2019 at 2:40 pm UTC Likes: 4

Quoting: Ehvis
Quoting: Tuxee... and my 4 Wine applications seem to work perfectly ok with wine64.

That doesn't mean they aren't 32 bit and use 32 bit libraries.

Navicat provides specific 32 bit and 64 bit downloads. Even if not - not everything is doom and gloom:

https://www.winehq.org/pipermail/wine-devel/2019-June/147898.html (Andrew Eikum of Codeweavers)

QuoteIf they don't, then I have a suggestion for our packages: use the
Steam runtime. I see a lot of upsides: They've already solved this
problem; we don't need to re-invent this wheel. Ubuntu is already
working with them to support the use-case. The project is open-source,
well-funded, and has a clear motivation to continue being updated and
functional for the long-term. And people are already building and
running Wine in the runtime today.

We would need to build a couple more packages than we do now, but not
many. Based on the Proton build system, I think we would need to
build bison, FAudio, gstreamer (and all of its dependencies, notably
glib2), and vkd3d. Build those against the runtime, package and ship
the runtime itself, and I think we should be in good shape without
having to build and maintain a bunch of 32-bit packages ourselves.

Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 June 2019 at 2:19 pm UTC Likes: 3

Quoting: finaldest...Canonical decide to drop 32bit breaking 80+% of software on Linux...
Thoughts?

Thoughts? That you are slightly exaggerating? Apart from my (Steam-)games all my applications are 64bit anyway and my 4 Wine applications seem to work perfectly ok with wine64. If you count every game in my Steam library the percentage goes up considerably, but I suppose Steam might be just fine - after all Valve has shipped their own runtime environment for ages.

Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 June 2019 at 1:20 pm UTC

Quoting: NanobangThank you for your condolences. You make a good point about a limitation of snaps. For me, another one is that almost every snap I ever tried was unable to access my data partition---where I keep all my music, videos, pix, and games.

Only your data partition? Or anything beyond the snap sandbox? Because that happens to non-"classic" installs.

https://blog.ubuntu.com/2017/01/09/how-to-snap-introducing-classic-confinement

Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 June 2019 at 12:57 pm UTC Likes: 7

Quoting: Shmerl
Quoting: sprocketNot really. Debian Stable and Ubuntu LTS have had roughly the same release cadence of 2 years. In fact Debian 10 is only a few weeks away.

LTS may be, but not regular Ubuntu which is more commonly used among desktop users. Ubuntu LTS is really more of a server distro, same as Debian stable.

No it is not. On all my desktops I run Ubuntu LTS. With HWE you are not missing out a lot and I wouldn't want to update my desktops every 6 months.

Insatia, a carnivorous worm simulator is coming to Linux and it's really weird - demo available
7 June 2019 at 11:21 am UTC Likes: 1

Quoting: rustybroomhandleWe've come a long way since "Fat Worm Blows a Sparky".

https://www.youtube.com/watch?v=7OfDMQobrcs

Ah. Another Speccy aficionado.

The Japanese navy arrives in the latest War Thunder update, out now and still free to play
29 May 2019 at 6:33 pm UTC

Interesting. What driver version? As far as performance goes: I have pretty much everything maxed out and reach around 60fps on 2560x1440 both with Vulkan and OpenGL. However, with Vulkan I get TAA, Tesselation, gunner cockpits and less non-critical bugs (OpenGL shows square shadows and smoke looks rather weird). One thing with Vulkan though is a rather sluggish mouse movement in UI. Still on my machine their Vulkan implementation looks quite "late-beta", dunno why they are not switching to this API for all their platforms.

For reference:
The "eastern front" benchmark gives avg 98fps, min 61fps, rating 9755, "tank battle" yields 75/60/4685.
(And my nick in the game is the same as here.)

The Japanese navy arrives in the latest War Thunder update, out now and still free to play
29 May 2019 at 4:24 pm UTC

War Thunder under Vulkan did have some serious issues (e.g. it constantly crashed the whole machine when switching to a flying boat in the hanger). However, with NVidia 430.14 and the most recent updates it ran stable for the last couple of days.

A look over the ProtonDB reports for April 2019, now over forty thousand reports logged
2 May 2019 at 2:21 pm UTC

Quoting: Comandante ÑoñardoAnd, at the same time, Linux has lost 1% of market share in the Steam Hardware Survey of April.

So we are at minus something. Right? Since we only had a market share of 0.8%...