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Latest Comments by Tuxee
Dead Island Definitive Edition and Dead Island Riptide: Definitive Edition released, seem to have hidden Linux versions
31 May 2016 at 2:16 pm UTC Likes: 1

Funny. A few moments ago "Dead Island Definitive Edition" showed a SteamOS icon. Now it's gone again.

Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
29 May 2016 at 7:16 pm UTC Likes: 6

I used to buy practically any game that appeared for Linux. Obscure platformers, odd puzzle games, any Humble Bundle. Yes, pretty much everything. Nowadays I give "F1 2015" a miss, because of average reviews and a library chock full of games I haven't played yet (particularly Grid Autosport)...

Feral Interactive officially announce F1 2015 is coming to Linux on May 26th, properly this time
24 May 2016 at 5:21 pm UTC Likes: 1

Problem with the reviews: Windows has plenty of alternatives - particularly the predecessors of F1 2015.

Nekro has been abandoned by one of the creators, the story isn't so clear
20 Apr 2016 at 3:06 pm UTC Likes: 2

Quoting: Guest
Quoting: Cybolic
Quoting: Guest
Honestly, when things like this happens there's a good reason to open source it to allow it to continue and not go to waste.
This.

Give back to the community who funded you the code you have made thus far. Doing so will also reveal if you actually did ANY work, or if you're a criminal who stole everyone's money and should be prosecuted. Obviously if it were the latter, that would explain why they'd refuse to share the code that they do have.
It's on early access, you can play it right now. They obviously did work on it.
Then it's probably crap and reeeally not finished, otherwise they wouldn't have abandoned it.
No. Not really. It was already perfectly playable about a year ago. It was perhaps lacking content - though I didn't play it long enough to find that out.

Developer of Banished writes up his thoughts on Linux
9 Apr 2016 at 9:25 pm UTC

Quoting: throghThe same reason I'd call Ubuntu not really open-source and free. Perhaps most parts are open-source, but not all.
What parts of your Ubuntu desktop distribution are not open source?

Developer of Banished writes up his thoughts on Linux
9 Apr 2016 at 6:16 pm UTC

Quoting: KimyrielleTbh, in my experience installing Linux on a -new- PC was never as easy as it should be. There is always, -always- at least one component in a brand new PC that's not supported by the newest available distro of your choice (that or it's just my bad luck, but in 17 years of using Linux I never had one single smooth install). So the fumbling and tweaking starts. And yes, it's annoying. It usually works flawlessly with the next distro release, but new PCs need an OS too.

I got a new laptop last summer (IIRC in June) and at least back then the NVidia drivers couldn't handle Optimus. Not sure if anything changed in the meantime. Laptops are an even bigger pain to install Linux on btw. The latest one I got (an Acer) had a firmware obviously written by a complete hack of a noob programmer, that would boot the Windows bootloader as soon as it detected it in UEFI completely ignoring what's configured in GRUB. Took me ages to figure that out.

Heh, he doesn't believe that he will regret directly writing to X, but he absolutely will. :D

And why would one want to use a commercial code editor when we have tons of awesome open source ones? oO
Must be bad luck then. My desktops never gave me any problems (even my brand new i7 Skylake rig) and my laptops (Lenovo E130 and L430, HP 6715, Acer Aspire One) always behaved nicely (with AMD graphics I had to rely on the open source drivers though and at least two of them came without an OS at all).

Star Citizen update, they are considering Vulkan
8 Mar 2016 at 12:30 pm UTC

Quoting: EikeHe said "Linux"! :D
He said "PC"...

Tweaking Performance in XCOM 2
10 Feb 2016 at 7:46 pm UTC

Quoting: WildyThe directory is writable by you which means its contents could get unlinked and recreated. chattr +i prevents this
Sounds legit - didn't think about that.

Tweaking Performance in XCOM 2
10 Feb 2016 at 1:30 pm UTC Likes: 1

Quoting: scaine
Quoting: TuxeeWTF? Changed XComEngine.ini to bigger pool size and ThreadedShaderCompileThreshold to 2. chown'ed the file to root:root and gave it a 0755. Guess what? It got both reowned by the "me" and chmod'ed to 0770 again. How can that be? Any suggestions?
Anyway, contrary to the article my settings were not reverted - pool size is still 512 and the compile threshold still 2.
The only way that should be possible is if you're running Steam as root, which would (obviously) be a terrible idea. Beyond that possibility, you have a serious flaw on your box if you're seeing root-owned files being chowned by non-root processes...

Did the game improve for you though? That's the most important thing. :D
It did improve. And the "WTF" was exclaimed for a reason. Steam and XCOM is of course running as "me" (and the overwritten file is again owned by "me" ). My box is actually a pretty well maintained 14.04 Ubuntu.

Audit lists two access sources to the file: "XCOM2" and "?" - the latter one presumably setting the permissions.

Tweaking Performance in XCOM 2
10 Feb 2016 at 9:49 am UTC

WTF? Changed XComEngine.ini to bigger pool size and ThreadedShaderCompileThreshold to 2. chown'ed the file to root:root and gave it a 0755. Guess what? It got both reowned by the "me" and chmod'ed to 0770 again. How can that be? Any suggestions?
Anyway, contrary to the article my settings were not reverted - pool size is still 512 and the compile threshold still 2.