Latest Comments by madmachinations
Open source game engine 'Godot' is working on a new 3D renderer
15 Dec 2016 at 10:34 am UTC Likes: 3
15 Dec 2016 at 10:34 am UTC Likes: 3
Nice, you might say we're "waiting for godot" then :V
hahaha-hehehe-hohoho *blows his brains out*
hahaha-hehehe-hohoho *blows his brains out*
Drift Into Eternity, a single-player sci-fi survival experience is coming to Linux
1 Dec 2016 at 8:14 pm UTC
1 Dec 2016 at 8:14 pm UTC
want
Valve expects to sell 1 million Steam Controllers by early 2017, will allow configs for other controllers
12 Oct 2016 at 9:42 pm UTC Likes: 1
12 Oct 2016 at 9:42 pm UTC Likes: 1
I really wish they'd make it work properly when you're trying to play local coop and have more than 1 steam controller plugged in.
It sort of works but lately it keeps freaking out and closing the game to ask which bindings to use over and over.
And it still has no support for other local players earning their own achievements even though the controller has been bound to their specific steam account.
It sort of works but lately it keeps freaking out and closing the game to ask which bindings to use over and over.
And it still has no support for other local players earning their own achievements even though the controller has been bound to their specific steam account.
Event[0] a sci-fi narrative exploration game is coming to Linux, befriend a spaceship computer to get home to Earth
14 Sep 2016 at 5:34 pm UTC Likes: 1
14 Sep 2016 at 5:34 pm UTC Likes: 1
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!! WANT! \o/
Near Death patch released, has an amusing bit for Linux gamers
5 Aug 2016 at 10:03 am UTC Likes: 8
5 Aug 2016 at 10:03 am UTC Likes: 8
HA! Now I'm buying this because of that addition.
GOL Podcast Episode 3: Left 4 Dead 2
4 May 2016 at 6:10 pm UTC
I wish this were our clever scheme to leak the confirmation of HL3. But sadly we are nowhere near that organized, and also the game doesn't exist. Which is probably the bigger issue with that plan.
.... Or does it? :whistle:
4 May 2016 at 6:10 pm UTC
Quoting: liamdaweYeaaah you missed the HL3 reference Matt lol :P.Quoting: darkone778*joke flies over head*Quoting: WorMzySorry if this is covered in the podcast, but picking a Valve game for 'episode 3', conscious choice y/n? :PIt was made as it was a game we could all play together and give our impressions on. Something we have all found is that our Steam libraries for games is quite different between each of hosts. So we look for games we all have so we can give our impressions of them.
:P
I wish this were our clever scheme to leak the confirmation of HL3. But sadly we are nowhere near that organized, and also the game doesn't exist. Which is probably the bigger issue with that plan.
.... Or does it? :whistle:
User Editorial: A different approach to calculating the popularity of Linux gaming on Steam
2 May 2016 at 7:36 pm UTC Likes: 3
2 May 2016 at 7:36 pm UTC Likes: 3
Didn't windows 10 get released halfway through 2015 xP?
Starbound to exit early access soon with a colossal patch
5 Apr 2016 at 6:08 pm UTC
5 Apr 2016 at 6:08 pm UTC
I'm looking forward to this, I hope that monsters will actually pose a threat to colonies. As it stands you could make a colony out of mud and even the biggest gribbly wouldn't be able to get in and hurt anybody. I would love them to fix it on SteamOS, it's the only game I can't play on my Steam box and it's been broken for ages.
Sword Coast Legends developer n-space has closed up shop
3 Apr 2016 at 4:53 pm UTC Likes: 2
3 Apr 2016 at 4:53 pm UTC Likes: 2
Awwwrr :( I wish the best of luck to everyone there
GOL Podcast S01E01: Linux as a Gaming Platform
23 Mar 2016 at 2:21 pm UTC Likes: 3
23 Mar 2016 at 2:21 pm UTC Likes: 3
Quoting: z1lt0idNice - looking forward to listening to it. Interesting you didn't give an option to download an ogg version of your podcast though in the spirit of open source.We will do an ogg version along side in the future. This time the 'cast ended up a lot longer than we were intending, so the editing took longer and its a few days late to be online because of that. But we will at least do it next time, were still finding our feet with it all xP. I'll do the ogg export for this one too and send it over to Matt so he receives it later today.
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