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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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A bit hard to explain, but solid colors look something like this. Well, not quite as bad, but it's the closest random image I could find:
Looking at an LCD and OLED Steam Decks side by side, it made me realize how good the LCD screen actually is. The contrast on the OLED is of course better, but not that much better. The OLED can display solid blacks, which the LCD cannot, but most games don't actually use solid blacks.
Sorry, I don't know what the point of this post is...
Last edited by Linas on 29 Nov 2023 at 2:25 pm UTC
I don't think it is/would be the "etching". I have the OG-master pre-order Steam Deck 512GB :wub:, which of course has the etched screen also, but it LCD. I've never seen that effect on it. And I do tend to play on a lower brightness with the Deck. (probably around ~20-30% or so)
I'll have to look for it now! :shock:
Really don't know what to make of it, because it makes the OLED look like those cheap LCD screens with backlight bleeding all over.
Last edited by Linas on 29 Nov 2023 at 3:20 pm UTC
Last edited by damarrin on 30 Nov 2023 at 10:23 am UTC
OLED uses Samsung panels, but Limited Edition uses BOE panels and few people on Reddit say BOE has much better gray uniformity.
However, considering that only a minority of people reporting this, this makes me to believe that you might have a faulty screen and should RMA your device. Or maybe people on Reddit just think it's normal? But if it's very noticeable it probably is not. Someone also reported that they had this issue but it disappeared on it's own.
Anyway, I'd try RMA
0% on the OLED is dimmer and 100% is brighter than on the LCD, so the scale is not the same, making it harder to compare.
I did play a bit of [Shotgun King](https://store.steampowered.com/app/1972440/Shotgun_King_The_Final_Checkmate/) at 0% brightness in near complete darkness last night, and it is mostly usable. Also ok for web browsing and reading.
I also encountered another issue while playing [The Walking Dead Michonne](https://store.steampowered.com/app/429570/The_Walking_Dead_Michonne__A_Telltale_Miniseries/). There was a lot of ghosting around the characters hair. You see, the main character has black hair, and if it gets dark enough that the OLED pixels are actually off, they don't seem to be able to react quickly enough when the image moves. I had to increase the brightness in-game so that it is no longer black, but slightly grey, so that the pixels stay on, and the ghosting disappeared.
In the end the image was fine, not anything to complain about. But considering that the quality of the LCD screen is already really good, has good enough contrast and uniform colors, and you don't have to fiddle with it to avoid ghosting, I'd say that the LCD is actually a better choice.
Last edited by Linas on 1 Dec 2023 at 2:27 pm UTC
Not only that, but the LCD should be continue to be upgraded with 120hz / freesync2 and some basic HDR support.
The most frustrating about this experience is that they are selling the OLED as the ultimate version. It should just be better than the LCD screen in every way. We should really not have to deal with all the caveats and finicky bits when paying for premium.
essentially each display technology such as:
TV/Monitor
CRT,
Plasma,
LCD,
E-Ink,
Mini-LED LCD,
Micro-LED LCD,
OLED,
QD-OLED,
D-ILA
SXRD
DLP,
DLP-Laser
etc...
They all have strengths and weakness that are basically intrinsic. im wondering if a better LCD screen in the deck would receive praise similar to the new OLED if it was capable of decent HDR and had a better panel in general should one be released ?
Last edited by Lofty on 21 Dec 2023 at 5:13 pm UTC
It does not make the display completely uniform, especially on very low brightness, but it does make a difference. But how does this even work? I thought that mura effect was caused by physical inconsistencies in brightness of OLED pixels. Does anyone have any technical details on how is this implemented?
Last edited by satoridepon on 11 May 2024 at 9:07 pm UTC
From what I can gather, it is essentially an external image (a texture) that is being overlayed over the actual image. Interestingly they seem to be doing correction for red and green channels only, but not for blue. I wonder if this image is unique to each screen, or do they have the same mura pattern?
It must also mean that if you somehow got the overlay image calibrated for your particular screen, it could produce a near perfect image. But I am maybe getting ahead of myself here.