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Latest Comments by Arehandoro
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 Feb 2017 at 4:49 pm UTC

Quoting: Cybolic
Quoting: ArehandoroI wish I could use my x360 controller* with this or any other version of wine.

* I know some people have achieved this but can't make it work.
I got it working using X360CE [External Link]. If I remember correctly, you create a mapping (.ini file) with the x360ce.exe tool and copy all the included files into the same directory as the game launches from (meaning, not just the install directory but the actual subdir where the engine executable is).
It's been a while since I used it, but it worked great with the Batman games.
Have tried to do so many times to not avail :/

Thanks though :)

Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 Feb 2017 at 3:49 pm UTC

I wish I could use my x360 controller* with this or any other version of wine.

* I know some people have achieved this but can't make it work.

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
7 Feb 2017 at 4:58 pm UTC Likes: 2

Never played a Hitman game before, maybe it's about time...

Realpolitiks, a grand strategy game from Jujubee will see day-1 Linux support
18 Jan 2017 at 4:15 pm UTC

"Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you..." No anarchism? Not real nor politics... but that's another topic, so to stick to the game purpose... I won't buy it.

Some thoughts on Shadow Tactics: Blades of the Shogun, the real-time tactics game
11 Jan 2017 at 11:28 am UTC Likes: 2

Was waiting to finish few games before buying it but you've sold it to me. Will get it sooner rather than later!

Fossil Echo, a beautiful looking story-driven platformer should come to Linux soon
2 Jan 2017 at 6:59 pm UTC

The style, animations and music are quite cool. Will keep an eye on it for sure.

Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 Dec 2016 at 9:51 am UTC

Quoting: Creak
Quoting: t3gIf AAA developers and publishers bring their game to he switch and are forced to learn and use Vulkan, it is a huge benefit for everyone as they may use Vulkan for their PC releases too.
Right now, even with Nintendo using Vulkan, DirectX is still more interesting. Having a graphics engine based on DirectX ensures to have a game compatible with Windows and XBox. It's like 50% of the market. The rest is mainly Sony with its PS4. That's why Nintendo announcing they're supporting Vulkan just isn't enough. But if Sony announces it, it might change the situation.
In terms of portability Nintendo still has like 75% of sales for both hardware and software. Now on mobiles as well with Super Mario Run and Pokémon Go. And that considering Switch is still an enigma about how successful will be... but as a reminder people declared the first Wii as a low specs gimmick console that would kill Nintendo once and for all though instead sold more than 100 million units.

Just because Wii U didn't sell as planned does not mean there were hundred of developments for it. Besides, if we count the developments for 3DS <thousands> that will be now unified with Switch I do believe is a milestone for Vulkan, open APIs, Nintendo and eventually us PC/Linux users.

VK9, the open source project to implement d3d9 over Vulkan reaches another milestone
19 Dec 2016 at 1:59 pm UTC

Could this lead to more ports of old/legacy games and, eventually, a discontinuation/lose purpose of Wine for games?

The 'SMACH Z' gaming handheld is back on Kickstarter, no longer using SteamOS but their own Linux version
20 Oct 2016 at 8:42 am UTC

Quoting: chrisq
Quoting: Mountain Man
Quoting: Purple Library Guy
Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principle
I haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
Basically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.
How exactly does the customer got nothing substantial in return?
I've participated in 6-7 crowd founder programs, and they've delivered every time (though not exactly on time), at a lower price than initial retail price.
True.

I've backed more than 30 projects myself (from games to bike accessories, going through table top games, food, social projects and clothes) and I have received already more than a 66% of them. Some were as I expected and other weren't but that happens with every single product bought.

I think most people back things without actually putting a thought on it, like if was just buying a product and the issue lies there in my opinion.