Latest Comments by soulsource
NVIDIA are working towards better support for NVIDIA Optimus on Linux
16 Aug 2018 at 6:53 am UTC
16 Aug 2018 at 6:53 am UTC
Why can't nVidia just use the same functionality that is working like a charm with the Nouveau (the open source community nVidia driver) and the AMD drivers?
I'm of course talking about DRI PRIME, which has been working as good as Craptimus works on Windows (what is really not that good - screen tearing and stuff) for the last two years on my Gentoo-laptop.
I'm of course talking about DRI PRIME, which has been working as good as Craptimus works on Windows (what is really not that good - screen tearing and stuff) for the last two years on my Gentoo-laptop.
The Linux version of Civilization VI should get cross-platform online play in the next few weeks
22 Jul 2018 at 9:25 am UTC Likes: 2
22 Jul 2018 at 9:25 am UTC Likes: 2
What I would be curious about is why for a turn based strategy game like Civ floating point math has to yield the same results on server and client. I would naively have expected that all gameplay relevant code runs on the server, and that the game's state is replicated to clients. It's not like clients would need accurate prediction in a turn based game... For purely visual calculations it does not matter if they aren't yielding exactly the same results.
I know that there are other multiplayer design patterns that indeed do require client side floating point math to perfectly match server side calculations, but afaik those are mainly used in real time strategy, as there the client needs immediate feedback and expects to see correct results. As the Civ VI developers seem to have taken such an approach, I'd be really curious what their reasons were.
I know that there are other multiplayer design patterns that indeed do require client side floating point math to perfectly match server side calculations, but afaik those are mainly used in real time strategy, as there the client needs immediate feedback and expects to see correct results. As the Civ VI developers seem to have taken such an approach, I'd be really curious what their reasons were.
King under the Mountain, a fantasy settlement-building strategy game is on Kickstarter, Linux demo available
17 Jul 2018 at 9:58 pm UTC
17 Jul 2018 at 9:58 pm UTC
<sarcasm>Whoa, that's like a totally new game concept! And all the mechanics shown in the video make it absolutely clear that it's not just a 1:1 clone of another successful title.</sarcasm>
What are you playing this weekend and what do you think about it?
14 Jul 2018 at 3:29 pm UTC
14 Jul 2018 at 3:29 pm UTC
I'll probably play a lot of Tangledeep. It's strangely addictive, trying again and again to get a bit further up in the dungeon.
Stonehearth for Linux is cancelled five years after a successful Kickstarter
6 Jul 2018 at 9:28 am UTC Likes: 4
6 Jul 2018 at 9:28 am UTC Likes: 4
What should I say?
There are two options, basically: Either developers frequently make and test builds for all platforms they are planning to support, or they don't. In the first case they are likely to release for all platforms they were planning, in the latter case those platforms for which they didn't make and test builds frequently will not be supported in the end (unless they invest extra time/money to effectively port their game).
There are two options, basically: Either developers frequently make and test builds for all platforms they are planning to support, or they don't. In the first case they are likely to release for all platforms they were planning, in the latter case those platforms for which they didn't make and test builds frequently will not be supported in the end (unless they invest extra time/money to effectively port their game).
Mesa now supports OpenGL 4.4 Compatibility Profile for radeonsi
2 Jul 2018 at 12:57 pm UTC Likes: 1
2 Jul 2018 at 12:57 pm UTC Likes: 1
Next up: Firefox gets support for MSIE 5 CSS box model implementation and MSIE 6 Quirks Mode.
Sorry, but imho software using compatibility profiles should be fixed to use non-deprecated API functions. Exposing that functionality in the graphics driver just encourages developers to write code that uses it, what most likely means bad code.
Sorry, but imho software using compatibility profiles should be fixed to use non-deprecated API functions. Exposing that functionality in the graphics driver just encourages developers to write code that uses it, what most likely means bad code.
SLICE is a cheap and oddly satisfying physics-based puzzler where you slash everything into pieces
28 May 2018 at 1:56 pm UTC
28 May 2018 at 1:56 pm UTC
There's a rather similar flash game, I think it's called Icebreaker.
Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
8 May 2018 at 7:36 pm UTC
https://forums.obsidian.net/topic/97385-linux-unable-to-start-game-hangs-on-black-screen/ [External Link]
8 May 2018 at 7:36 pm UTC
Quoting: TakAnd again the static linking is causing issues... Pillars of Eternity 2 is not starting because of it:Quoting: soulsourceIs the Unity Player still statically linked against SDLIt's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.
I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
https://forums.obsidian.net/topic/97385-linux-unable-to-start-game-hangs-on-black-screen/ [External Link]
Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
7 May 2018 at 3:11 pm UTC
7 May 2018 at 3:11 pm UTC
The real question is: Is the Unity Player still statically linked against SDL, or are they finally using dynamic linking?
Lots of game input mods broke when Unity started using SDL on Linux, because mod code mustn't DllImport the system-installed libsdl2 if it's a different version than the one Unity linked against. There is a workaround [External Link], but having the Unity Player dynamically load libsdl2 would still be preferable imho.
Lots of game input mods broke when Unity started using SDL on Linux, because mod code mustn't DllImport the system-installed libsdl2 if it's a different version than the one Unity linked against. There is a workaround [External Link], but having the Unity Player dynamically load libsdl2 would still be preferable imho.
Linux versions of classic title The Dame Was Loaded and Momodora: Reverie Under the Moonlight now on GOG
23 Apr 2018 at 10:02 am UTC
23 Apr 2018 at 10:02 am UTC
Anyone got a gamepad working in the linux build of Momodora?
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