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Latest Comments by soulsource
Stonehearth for Linux is cancelled five years after a successful Kickstarter
6 Jul 2018 at 9:28 am UTC Likes: 4

What should I say?
There are two options, basically: Either developers frequently make and test builds for all platforms they are planning to support, or they don't. In the first case they are likely to release for all platforms they were planning, in the latter case those platforms for which they didn't make and test builds frequently will not be supported in the end (unless they invest extra time/money to effectively port their game).

Mesa now supports OpenGL 4.4 Compatibility Profile for radeonsi
2 Jul 2018 at 12:57 pm UTC Likes: 1

Next up: Firefox gets support for MSIE 5 CSS box model implementation and MSIE 6 Quirks Mode.

Sorry, but imho software using compatibility profiles should be fixed to use non-deprecated API functions. Exposing that functionality in the graphics driver just encourages developers to write code that uses it, what most likely means bad code.

SLICE is a cheap and oddly satisfying physics-based puzzler where you slash everything into pieces
28 May 2018 at 1:56 pm UTC

There's a rather similar flash game, I think it's called Icebreaker.

Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
8 May 2018 at 7:36 pm UTC

Quoting: Tak
Quoting: soulsourceIs the Unity Player still statically linked against SDL
It's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.

I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
And again the static linking is causing issues... Pillars of Eternity 2 is not starting because of it:
https://forums.obsidian.net/topic/97385-linux-unable-to-start-game-hangs-on-black-screen/ [External Link]

Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
7 May 2018 at 3:11 pm UTC

The real question is: Is the Unity Player still statically linked against SDL, or are they finally using dynamic linking?
Lots of game input mods broke when Unity started using SDL on Linux, because mod code mustn't DllImport the system-installed libsdl2 if it's a different version than the one Unity linked against. There is a workaround [External Link], but having the Unity Player dynamically load libsdl2 would still be preferable imho.

Indirect god sim 'Crest' released last month with Linux support
5 Apr 2018 at 3:52 pm UTC Likes: 1

But there are so many monotheistic religions which obviously worship different gods, one would think it has to be kinda crowded up there. ;-)

Another Surviving Mars patch is out, fixing loading saves on Linux and more
22 Mar 2018 at 8:59 pm UTC

Well, either I'm blind, or there are no patches yet on GoG. Neither this, nor the one from last weekend...

Looking for ways to spice up your gaming? Here’s a few games with awesome mods
4 Feb 2018 at 10:51 pm UTC

I'd also list Kerbal Space Program, as it's a quite good example for an extraordinary modding scene.
Not only are there alternate solar systems to explore, hundreds of new rocket parts, and graphical additions, there are also physics mods that turn the rather casual KSP into a semi-realistic spaceflight simulator.

Dominions 5 - Warriors of the Faith, the latest deep 4x turn based strategy game is now out
1 Dec 2017 at 1:50 pm UTC

Quoting: razing32
Quoting: soulsource
Quoting: razing32Dominions 4 always got stuck for me when the AI did its turn.
I poke a bit at Dominions 3 since it works and seems to have more nations to play.
That's likely a deadlock in the multithreaded AI. One can disable that feature with a command lime switch.
Would one care to share said command ? :)
Sorry for no reply. I posted yesterday from my alarm clock (aka: smartphone) when going to bed (that's also my excuse for running commands on a lime...). As Colombo already wrote, the command line switch is "--multiai 0". Took me a while to figure that one out.