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Latest Comments by MisterPaytwick
Seems that the Linux version of Supraland will not be heading to GOG (updated)
10 Jul 2019 at 12:49 am UTC Likes: 1

I saw how the entire linux-gamer-universe was talking about Supraland when it released there last week, but the sale numbers were pretty much none existent. Just putting the version out to make a quick buck would a) not work because of the numbers and would b) be wrong if I am not convinced it can deliver what it should
I really don't want to be that guy. But in a relatively small community that exchange a lot (If you look at gaming community, they usually talk about games a lot, but now Linux has made us quite community oriented since forever, I mean look at the protondb idea...), when somebody talk shit, it's known pretty fast. So it's usually a good idea to not talk shit the bad way to that kind of community.

And while we are willing to give a go, I didn't heard much about the performances and all that. I may have bought that one for the sake of it, in a bit of time. The usual "wait and see" approach to most devs, especially if they do a Kickstart so soon after the release of the first one. But if only Day-1 (well a week in) is what matters to the devs, I don't know what to say or do.

(For me it's that super fast Kickstarter that made me stay away at first, let's say that some games like Orion:-Prelude-Dino-Beatdown gave to some of us amazing memories of a trainwreck of trust and development. And while I don't believe Supragames can pull off a SpiralGamesStudios (it does include a bus, no joke), let's say it made me double check that quality was there.)

Quoting: x_wingSorry for the repost, but tou're taking these way too personal Liam.
I don't know, from the second screenshot, the type is kinda full of shit. I mean GoL is big in Linux Gaming, but if Linux is so small it's simply not worth the time, is GoL really that much important to check out? I could get that Liam is taking it personally here, it's a 10 years old project. If the guy wanted to publish a game he should know people will watch what he does.

EDIT: just for the clarification the part about Day-1 success: many indie titles have lived and succeeded after a while of being on. Garry's Mod wasn't a Week 1 success. The few that were, they could be summed up by the trailer into a single idea: Hotline Miami, Super Meat Boy, they gave the idea straight away. For a game with puzzles, it'd be pretty bad to show too much. So don't expect that. And Beldarak (from Myrne: the Quest [External Link] fame) will tell you that being in front on release day is huge, but it's not everything (IIRC his first game What Lies Beneath was for almost 3 weeks in front page of steam back in 2017).

GOG are having a big sale for French developers, plus recent releases of Eternam and Leo the Lion
8 Jul 2019 at 7:18 pm UTC

Quoting: GuestThey have a discount on Helium Rain too. ^_^
It's a big up, the devs work on Ubuntu and even the not supported AMD graphical cards had a bit of backup from the devs.

I was stuck with no lightning in the game, and while they couldn't back it up, they gave some good pointers to get it working.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 10:26 pm UTC Likes: 1

With R9 380X on Dota, it's running just as fine (first a big freeze up, then nothing else). While I don't witnessed massive FPS increased, I've noted that checking the Compile Shaders option doesn't make the game freeze at all (you'd have that problem like every 10ish seconds), so it's a net win as now it seems we can use with radv the Compile Sharders option (which is a big feature of DX12 / Vulkan)

I may try DOOM tomorrow, I don't expect much more, but a (much) smoother experience feel amazing.

Dota Underlords from Valve is already quite addictive and they're improving it quickly
17 Jun 2019 at 4:27 pm UTC

Quoting: eldakingIf they made a good single-player mode for it, I would even consider trying my hand on it. Ideally it would even be pausable, but that is probably too much to ask...
While right now the solo is only bots (I mean, it's unlikely insanely good bots, but easy to medium are decent, hard are likely hard, and insane likely cheat like in Dota), but you have the ability to play at your own pace [External Link].

Quoting: liamdaweI've been in a number of games where the top player has lost zero health and they absolutely wreck me. I assume that right now it has a lot of balancing issues between the alliances.
There is no real matchmaking either, so you may face people that have been playing it since Day0 of the Dota Autochess mod. And if you want, try to dig the hunters, they are beyond broken right now (with the right perk, it's simply weird it even went live)

Dota Underlords from Valve is already quite addictive and they're improving it quickly
15 Jun 2019 at 10:14 pm UTC

Quoting: GuestMark my words the time will come when valve made more DotA games than any of their other ips.
Can we agree on Half Life episodes being addons, that way we can already be in that future time.

I believe the only way Valve could break that guaranteed success status is by having an economic model as aggressive as Artifact's.

The digged out maps are likely going to be part of the cosmetics / seasonal battlepass àla Dota.

Valve have officially announced Dota Underlords, coming to Linux soon with an open Beta in around a week
15 Jun 2019 at 1:03 pm UTC

Quoting: Mountain ManWhatever happened to the good ol' days when Valve used to make classic games like Half-Life, Portal, Team Fortress, Left 4 Dead, Counter Strike... it seems they have pretty much abandoned some of the strongest franchises in the gaming industry in favor of more Dota spinoffs that nobody asked for.
Because CS or TF were 100% new content? They were using Half-Life models as mods. The buying out and making it a new game was and is still a Valve strategy. Like this is hardly an actual Dota spinoff, it's just a 101 how to make a game now rather than in a year. Autochess (Drodo's) is likely coming out soon because they had a lot of backing from EGS and virtually no design to do. The mod showed there was a big demand for that, and Valve has an IP that people already know (Razor is still an [strike]Elemental[/strike] Primordial, and Mage); the models and an engine ready for all platforms (Underlords will be on Windows, Mac, Linux, Android, iOS, so virtually all the platforms)

Autochess aren't even new by themselves: back in WC3 we had some custom games with that, that Riot again get to name the thing with the most abstruse name is a bit sad. Valve just put on the skin that fitted it already.

The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version
31 May 2019 at 2:11 pm UTC Likes: 3

Pardon my French, and Sorry for the wall of text that may come out from this comment.

Because I got disconnected with the previous comment I typed, I'll try to keep this one shorter, but it may look like a Quote Battle or something, as the readme of xterm would say: "Abandon All Hope, Ye Who Enter Here"

Last: I'm kinda hard line but on the Jim Sterling way of it: Demanding better standards is the way to ensure quality, expecting quality to rose from nothingness but competition or self-discipline is expecting for nothing. It isn't about supporting everything, it's about sticking to a known and reasonably usable sets that can be find and used by most people. (Think rather than supporting all the distro, do what Steam does: ask a fixed set of libs, and ship them as extra to ensure they are there)

TL;DR: He's full of shit, if he doesn't want to support Linux, he should say so. Here he is going against his own interest and the platform own interest.

Steam Beta includes Proton out of box.
Proton isn't a way to play a game. It's an awesome piece of software, but like emulation isn't a way to play the game, Proton/Wine isn't one. There is no support from devs. It's a good way to drag people into testing playing on Linux, it isn't a cardinal sin or anything to play a game on Proton but it's not a good way to play on Linux. For the long term health of Linux as a gaming platform outside of services that have to prove their worth (ie Stadia), native support is required. Even if that native support is against a restricted list of libraries.

You can refund it no questions asked. I think you'll like the game and there is no risk to you. Why not try it?
A personal thing from the company. Good, but not everybody will abide to do that, hence no security, nor a solid reason.

[tech stuff about Unity -and all modern game engines- basically running a Virtual Machine -àla Java, or surprise, C#- to run crossplatforms write-once-play-everywhere-games]Does that mean you don't play any Unity game that is available on Linux?
Those games list Linux as a supported OS, hence people can expect a minimum support quality from that, and hold the developers to that minimum quality. Saying that shit is disingenuous: it's like saying a game that'll be held to a set quality is on part with a game held to no quality. And, from that comment, it expend in saying that Proton for that game is the same minimum quality as Windows (which has that VM shit too, but is listed as supported as "Native). Neither of those are true.

Nonetheless: Game engines are a layers of abstraction for devs to simply not have to care for the platform they develop for, until they don't use crossplatform APIs, but then, they consciously, knowingly, cut off a market share.

[proceed to list a large amount of layers and companies using them]
None of those can be deemed "Native". The best example for that is Relic-made Feral-ported games: The multiplayer simply doesn't exist for MacOS / Linux, saying those games are native is bullshit as the layers often mangle features of the game.

And to the extend where he quote bytecode and pack them as layers basically: they would count as native if they are treated as they Windows counterpart that use the same tech, because that tech make you ignore the OS running the bytecode, it's the whole point of game engines. They count as native for Windows, and are supported as native, isn't it? This is a fallacy sir. This is being full of shit.

Is a truly native Linux worth it you that you would pay 15-25% more for games that had it? they just really wanted it to be free like Linux.
Now this is insulting, it's not just a fallacy to say that, it's FUD. Humble Bundle first years showed endless amount of support for bundles that had full linux supports (they were like the 3-4 first years), even excluding the just-$1-for-steam-key-resells abuse, Linux users had a largely above average price. Linux gamers are ready to put the price. Hell, Linux users are ready to put the price for any software that support Linux and is good. I didn't pirated Substance painter, nor Da Vinci, nor a rig. So please tone down that kind of bullshit.

But I played my first game on Linux before you were born, wrote my first game on Linux before you were ten, and I was shipping a commercial game engine that ran on Linux when you were a teenager.
I was sure it was over, it's not. Note above I was talking about fallacy, here is some fallacious authority call, first I'd request source on that or call bullshit, because I know my Internets. Second, this is even more the reason to understand: If you are using a game engine, to understand that you can support those platforms with the right techs. Saying that is disingenuous. The dev doesn't want to support Linux for reasons he has, fine, say so, yeah Linux users won't be happy, but that's it, at least its honest. And even Linux users prefer honesty to bullshit.

To finish that, sorry but I've to right a wrong call that was made in comment (sorry einherjar, nothing personal)

Quoting: einherjarWe are a minority, It does not make sense for a dev to put lots of time in a Linux build, lets thank them, if they support Linux.
This is bullshit, and it's not me saying that: It's not healthy for the OSes ecosystem, because Proton/Wine are viewed from the game devs numbers as Windows. And the dev of Smith and Winston had a word about that a while back [External Link] (please note that he's a BSD fanboy, so he doesn't support Linux by fanaticism, Linux is just a competitor to support to help the competition play out), the devs of Wolfire had a word about directly supporting small OSes too. [External Link] (that blog is gold mine about game related tech things, with interesting talk for example about OpenGL vs DirectX, and the problem of network effect, which apply to us in the Linux vs Windows duality)

edit: fixed the url to Smith and Winston's dev's blog.

Explore space DRM-free with Helium Rain now available on GOG
29 Jan 2019 at 4:10 pm UTC Likes: 1

Seems to be a bit of a misunderstanding:

The steam version was already DRM-Free [External Link]

Thou, it's good to have the devs get into GOG.

Hard Reset Redux is showing signs that it is coming to Linux & SteamOS
8 Jun 2016 at 1:35 pm UTC

Seems like Flying Wilg Hog give a lifetime discount for Shadow Warrior's AND/OR Hard Reset's owners.

It's a great game and after doing it, I only want to get a better rig and do it again. Story isn't Half-Life kind of huge but it's still nice (I hope they kept the comics cutscenes).

Paradox posts pictures of Hearts of Iron IV development on Linux
19 Apr 2016 at 3:40 pm UTC Likes: 1

A final thing on DLCs by Paradox: if you play multiplayers, host's DLC are used for every players as if everyone owned them.

Ok, I know it's not crazy and all, but they basically give no edge and if like me you play with the same group of friends you can basically simply get all DLC on Host account (ie EU4 gameplay only is around 100€ so when you are 5-8 it become quite acceptable)