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Latest Comments by Doc Angelo
Just One Line, a fantasy gamebook-like RPG has Linux support
7 December 2017 at 12:48 pm UTC

From the trailer, it's hard to tell what this game is about. It seems to be text based, but the trail doesn't give enough time to know whats going on.

Open source game engine Godot secure funding from Enjin Coin, Godot gains 'Onion Skinning'
27 November 2017 at 11:06 am UTC Likes: 2

Notable difference between the well known Bitcoin and Enjin Coin: The company Enjin already created all of the 1,000,000,000 ENJ and already sold most of them to people who hope that the currency gains value over time. They think of those people as investors.

As I see it, they want to make money with promoting a cryptocurrency that is supposed to be used for buying and selling ingame items, aka microtransactions. From their "whitepaper": "Using ​Enjin ​Coin will ​promote ​a ​culture ​of ​passion, ​collaboration, ​and ​pride by ​giving ​players ​more ​control over ​their ​game ​content."

The difference to other "in-game currencies": If you buy something in typical games, the money is gone and you have the virtual item. You can not convert it back. ENJ coins are meant to be converted back to real money. In other words: Items and ENJ coins have a real world value. Or as they also put it in their "whitepaper": "Earn ​Enjin ​coins (money) ​playing ​games."

With that in mind, I wonder what the community here thinks of Enjin and their coins. Take a look at their website:

Myself, I think it is really good that there are no strings attached for Godot. The money is also a good thing for hiring additional devs for Godot. But I rather would like to have a different Platinum Sponsor boasting about being a partner of Godot. I really dislike microtransactions. I've not seen any game that was more innovative or had better gameplay because of microtransactions. The fact that this time the items and the coins have real world value is only making it worse for me. Way worse. And I have to say that I am rather wary of Enjin after reading about them.

The developers of Ashes of the Singularity: Escalation are working on the Linux version
23 October 2017 at 10:13 pm UTC

Sadly, this game performs really awful, looks rather weird and outdated on lower settings. I love Supreme Commander 2, which is from 2010. In Ashes of the Singularity, I saw a factory explode in the first campaign mission. It had less particles, was visually smaller and looked worse than the explosions in Supreme Commander 2, and it brought down the frame rate to 20 fps. I know I have not the freshest hardware, but it's sad to see so many new games utilizing modern capabilities and still look and perform worse then games from the last generation. I pretty much don't think that the Linux port will run better.

I think I could live with this if the game has something new to add to the genre. But I haven't seen it in this game.

Game: Meh. Performance: Holy shit.

JASEM, an 'insanely hard' twin-stick shooter could see Linux support, needs testers
19 October 2017 at 8:48 pm UTC

Here's a follow up: It is now being sold as supporting Linux. Apparently, this was done after just a few (or only one?) people tested it for a very short amount of time. I mailed the developer to tell him that I would be available for testing, to which he replied that is already was tested. (And supplied a key for me. Unexpected but of course very nice of the dev.)

As I see now, it also came out of EA today, so it is actually being sold as a full Linux release. It works for me, but I have to say that this is not how "testing a release candidate" should be done. I would be wary. Of course, with Steam, you can just return it if it doesn't work.

Apart from that, after having played a bit: I'm a little bit puzzled that it came out of EA already. It doesn't look and feel quite ready. I have to play it for a bit more and write a Steam review.

JASEM, an 'insanely hard' twin-stick shooter could see Linux support, needs testers
19 October 2017 at 1:18 pm UTC

I'm not sure about this topic. In the 80's and 90's you could be 100% sure that a person who is developing video games is someone who knows his computer in depth. Today, with tools like Game Maker nearly everyone with the will to do it can make games. Hyper Light Drifter was made with Game Maker. For many, it was the game of the year.

Maybe the people who don't try to install Linux do not know yet how easy it is. Also, Linux is not Windows, and so some people give up too early when something doesn't work as expected while trying out Linux.

I think it is reasonable to encourage any developer who puts months and years into a game to take 1 or 2 days to take a good look at Linux.

Edit: Oh, I think this is quite important: It's fine if any dev just don't want to. But then be honest about it and do not release your game if you don't want to test it yourself.

Nowhere Prophet, a single-player tactical roguelike with card-based battles has Linux support
17 October 2017 at 2:05 pm UTC

The word "roguelike" had me, but then I saw that word was just used because of that: To grab attention. This is so far from a "roguelike" it's not even funny anymore. What's wrong with "procedurally generated"? That is the only part that this game has in common with a roguelike.

GOG are offering you a copy of Torchlight II if you own it from Steam or Runic directly
12 October 2017 at 7:43 pm UTC

LeopardI do piracy. But how and which products that i use cracked versions? Not Linux supported ones. I think paying for a product that not support Linux is abysmal to my usage case. I try to run them via Wine , sometime with success , sometimes not.

What if somebody is using OpenBSD? Would that be a good reason to not pay for games - but still play them - if they don't support OpenBSD?

Relic Hunters Legend, an online cooperative RPG shooter is on Kickstarter, planning full Linux support
9 October 2017 at 11:08 am UTC

A stupid proposal: Let's not use RPG in that sense anymore. Let's use CYC instead. Customize Your Character.

That game looks nice! Maybe it's some kind of Destiny in 2D?

Valve makes adjustments to user reviews due to review bombing with 'histogram' charts
20 September 2017 at 6:05 pm UTC Likes: 1

finaldestreview bombing is effective in this regard. [...] I don't really pay a great deal of attention to steam reviews

In a way, for people like you, review bombing is not effective.

Valve makes adjustments to user reviews due to review bombing with 'histogram' charts
20 September 2017 at 1:44 pm UTC Likes: 1

TcheyAlso Steam Review is stupid by itself, Yes/No is not enough, their should be at least 5 steps, from really bad to really good. I sometimes gave a negative, only because the score was "mostly positive", and i didn't want to make it higher, because in my opinion, the game was "mostly positive", not more, but not less.

Also, some games have negative score, only because they are not for everyone's taste, but by themselves they can be great if you like the genre...

A certain percentage chose to give a game a positive review. I think it's not a good thing to feel the need to "correct" the outcome of others people honest review about a game. What you think the game should be rated at is just your personal opinion. If you switch your rating based on how others rated it, your review is not honest.

For example, you might enjoy a game, have played it through. You think it was quite good, not GOTY worthy, not bad - just a plain good game you generally enjoyed playing. Now, on Steam, 100% of other reviewers gave it a thumbs up. Your review would practically say: "I enjoyed this game, but I think at this specific point in time too many other people rated it positive, therefor I rate it negative. It's good, not very good, not bad. Just good. I don't recommend it because others are recommending it."

For me, that wouldn't be helpful at all.

TcheyIn the current system, and i am for bombing reviews : if they exist it's not because a famous youtuber said so, it's because, to my experience, the bombed game did something very wrong toward its community. ARK and P.A. Titans are two example i "bombed down".

Dota 2 got bombed not because the developer did something to Dota 2. Dota 2 was review-bombed because Valve didn't announce a new game of a completely unrelated game series when the fans of that game series expected it. Do you support that also?

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