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Latest Comments by Doc Angelo
OBS Studio gains another big sponsor with Facebook
29 February 2020 at 11:54 am UTC Likes: 1

Something else that came across me while looking at the website of OBS: I really wondered that they have such a big amount of funding already. Just for the sake of numbers, I'm going to make a list and calculate the recurring donations and the one time donations over the last year. Just out of interest, and for the reasons I stated in my post above. I'm going for the minimum values for tiers with a stated minimum. Because there is no stated value for the premium tier, I'm going to extrapolate from the lower tiers. This calculation would be more accurate if we would have the exact numbers. If there is a good reason for OBS to not post the exact numbers, I'd like to know.

"Bronze Tier: These sponsors have pledged at least $250 per month to the OBS Project."
12 months * $250 * 6 sponsors = $18,000 per year

"Gold Tier: These sponsors have pledged at least $20,000 per year to the OBS Project."
2 * $20,000 = $40,000 per year

"Diamond Tier: These sponsors have pledged at least $50,000 per year to the OBS Project."
2* $50,000 = $100,000 per year

"Premiere Tier: These sponsors have gone far above and beyond with their contributions to the OBS Project"
20->50->100 is what I'm extrapolating here. That means that both Twitch and Facebook pay at least $100,000 per year. It was said that Twitch pays "a lot" more than Facebook, so I'm going for $150,000 for Twitch.
$100,000 + $150,000 = $250,000 per year

Then there is Patreon. It's a good thing that the income isn't hidden on the Patreon page, so we have an exact value. It is $1,392 right now.
12 * $1,392 = $16,704 (roughly $15,000)

There is also "Open Collective", which I didn't know before. It seems to be a website for donating money to projects. As it is with LibrePay, the software behind project itself is open source. In contrast to LibrePay, you can not use the service without paying them for the service. It isn't non-profit, either. It's a regular company in that regard. They take a whopping 10% from every payment towards OBS. That's without payment fees from other finance institutions, which come on top of that (I think that's called "stripe fee" in the US). I removed any instance already calculated above from the list of payments, so that just additional payments are included in this position. Also, all of items in the list that reflected above tiers show that assuming the minimum value for recurring tiers from above seems to be accurate.

$11,285.66 donations - $1,128.52 Open Collective fee - $471.53 payment processor fee = $9,685.58 (roughly $10,000)

  $  18,000   Bronze Tier
+ $  40,000   Gold Tier
+ $ 100,000   Diamond Tier
+ $ 250,000   Premiere Tier
+ $  15,000   Patreon
+ $  10,000   Open Collective
- $  10,000   See the edit below
$ 423,000

Some things to note: I can not know of any other donations for example via PayPal or other ways. Known one time fees do not play a big role. The transfer fees were only subtracted where known, which is only the data from Open Collective.


I'm just going to let this sit here as it is, just numbers. If there is anything wrong with my calculations and more importantly my assumptions, then please let me know. Please, take what I have written above in the spirit I described in my former post above. This is just me taking a look at it, nothing more.

Maybe I'm going to write my thoughts about this later, but I'm going to go outside first. The weather is nice and my cats like going outside with me. Also, it is often a good idea to let some things sink in before going at it. :)

Edit: I just have gone over what I wrote earlier and realized I forgot to substract the Open Collective fees and transfer fees for corporate sponsors (the tiers), because some of those, but not all, are known via the data from Open Collective. I updated this with a single substraction in the final calculation.

OBS Studio gains another big sponsor with Facebook
29 February 2020 at 9:47 am UTC

Saying that this "must" be an infiltration is if you ask me exactly as stupid as saying that this "can not" be problematic in some way. We don't know, so why would we say something like this?

Who here thinks that Facebook doesn't do evil stuff at all? I think next do no one. We can't know what is happening. We shouldn't make strong statements when we can't back those statements up with facts and knowledge. Simply saying "it is not a problem because it's just a donation" is the same kind of baseless argument as is "this must be a buy-out".

Here's how I see it: Facebook is very obviously a company with a history of things that were not a good thing. Facebook has done a lot of awful things, and it is doing them right now. I think most people agree and for many of them, a few examples spring to mind.

So we should be aware and stay alert when such a company invests in something that is free. If you think the GPL has the power to fend of corruption of the humans who commit changes to that software, you should examine that train of thought. It wouldn't be the first free project to contain malicious code without anybody noticing, and it wouldn't be the first project to fall because of greed, even that of the creators, who I believe hadn't that in mind from the start. We are all just humans. None of us was "good" at every point in our lives. If we don't take that in mind, what good is the GPL? How much worth is the source being open, if nobody opens it, so to speak? If nobody would take a deep and good look in order to find anything malicious, of what use is it?

Of course are people going to be asking questions if such a big investment comes from such a company. That should be the expectation of any person not living under a stone for the last 10 years. The explanations from the dev team don't really bring anything to the table that is worthwhile. To be fair - there is not much one could say in this situation, because the expectation is of course that in the case of something malicious, the people behind that would still act the same: They'd say that there is no problem. That's just how it is, so everybody should take that in mind. The community, and the devs as well.

Quoting:’m sure there will still be people with tinfoil hats who think this is some evil conspiracy, but it really is not. If it was, I would be out — I have a full-time job, and the work I do for OBS is largely voluntary, so I can leave if I want to.

"People with tinfoil hats"? That is just a god-awful thing to say in this situation. Seriously.

So lets put that aside for a few moments. As far as I can see, the full-time job of Mr. Torell is producing live streams for events and competitions. His job is about using software like OBS. And it wouldn't be a completely baseless assumption that he is using OBS for his work. He needs that tool to make money.

See, I don't want to point out that there is a problem with that. Not at all. This shows how great FOSS is. One can use that software to create value, and even change it when you need it to do some things it yet can not. You can make the software better in order to create more value that you can sell and live on.

I'm just putting these words into perspective. Because when I first read them, I thought he has a full-time job that has nothing to do with OBS and everything he does for it is just a hobby. That's not the case.

I think that is an important bit to understand here.

Again, not because I want to say that Mr. Torell must be malicious, but... well, see my statements above.

Swipe right for Socialism in Democratic Socialism Simulator now available on Linux
21 February 2020 at 4:09 pm UTC Likes: 1

Quoting: eldakingoh, wait, this was made by Americans

Molleindustria is from Italy. They don't mean it 100% serious, but they also are not just making jokes, I think.

Fusing a deck-builder and a narrative adventure 'Iris and the Giant' releases February 27 - demo up
16 February 2020 at 7:57 pm UTC

I think the phrase "narrative" gets thrown around too much in the games industry as of right now. I'm strongly interested in games that motivate through a well done story. So naturally I click on everything that says that it has an epic story, only to find out the actual phrase should be: "Yes, we also kinda have a story." It's maybe a bit like it is with rogue-likes. Maybe "story based" or "narrative game" are phrases analysts found to be highly sought after and simply use them because of that.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
9 February 2020 at 9:45 am UTC Likes: 1

Apparently, some bullies don't even realize that they are the bullies themselves, and try to contrive some logic after which they are the victim. I don't think there is a chance for honest and open discussion, so I'm going to mute those bullies.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 February 2020 at 9:07 am UTC

Quoting: namikoThis move may either be really smart or really stupid. There are probably groups of people who will tell all their friends to mass report people periodically, but they also play the game enough to not be seen as report-griefers. How do you account for that?

I'm fairly sure that they have thought of that. They also have the system that detects review bombing. If one person gets repeatedly reported in a short frame of time by people that have one or more online-friends in common, it's rather clear what is happening.

There are a load of measure you can use for the weight of the report system. Of course, it all depends on how they use the metrics they have. I kinda trust Valve that they will again come to a sane and useful implementation. They have a lot to tackle in quality regarding their client, but they mostly get these kinds of things done well.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 February 2020 at 8:53 am UTC Likes: 1

Quoting: KimyrielleThe toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.

People are people. Some are assholes, some are nice. Some of them are male, some of them are female. Who cares? It's the behavior we're talking about, not the gender.

It would be awesome if you could believe me that what I say comes from a place where I hope that people can be nice to each other, no matter what their gender, their skin color, their religion is or whatever you could use to divide human beings into groups.

Fully supported Unity Editor for Linux delayed, Unity 2019.3 in the final testing stages
12 December 2019 at 10:18 pm UTC

Godot is just rather simple and clear. Unity seemed really convoluted in comparison.

Another Steam Beta is out, updates the Linux Runtime to help Steam Play Proton
12 December 2019 at 9:25 pm UTC Likes: 1

Quoting: mao_dze_dunI kind of agree with both of you, but I'm more on the side of "Family sharing is not what it should be". Say what you what about consoles (and I can say a lot), but all my friends own a PS4 and they swap games all the time. And if Sony (SONY!!!) are letting people swap games, I see no reason why Valve should have a stick up their b*tt about it. Surely there is a way to do this properly.

Sony lets you swap physical copies. With them being physical come quite a few limitations. You can't swap at the click of a button. You have to physically exchange the games. You also have to be in the region for that to work, so you can't swap your games with anyone on the planet. With digitally distributed games, swapping would be instantaneous and with the whole planet. Sony lets you not swap digital copies from their store. (As far as I know.)

Another Steam Beta is out, updates the Linux Runtime to help Steam Play Proton
11 December 2019 at 9:04 pm UTC Likes: 3

Quoting: KimyrielleFamily sharing is the most useless feature in Steam, honestly. You'd expect it to lock only the game somebody is using, but it locks the entire library. So if my daughter is playing any Steam game, I can't use my entire library as long as she's playing. Might as well let her use my computer in the first place. *rolleyes*

While I see your point, it is just not possible to do this without locking the whole library. People would start to give access to each others library and buy significantly less titles. When my buddy plays Skyrim yet again, I can play his whole library, and other friends can play yet another game all from this one persons library, I think I would finish some games without ever buying them, as would other people.

Valve can't check if you really just use this feature for "family", so they have to restrict it that way.

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