You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay.!
Latest Comments by Gobo
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 7:50 pm UTC

MayeulC
linux_gamerWhy the heck print the Logo on the PCB of a pre-series device? To me that seems to be quite negligent. The project code name and the hw revision should be well enough as only the project team and suppliers need to know.

Fair point, although that's probably better for copyright protection. I know I always write it, or the name of the company. Plys, who knows? That could be a near-final run?

There are videos about the automated assembly line Valve put together to fabricate the Steam Controller, so I guess they will be able to produce some PCBs in-house. Plus there are NDAs to help with leaks. Help with, not prevent all possible leaks.

MayeulCEdit: about glasses, I am pretty sure most vision defects could be accounted for by the headset itself, by adjusting the focal point of the lenses, and the transform algorithm.

Current HMDs are OK to use with glasses. If your specs are to huge to fit the visor, most folks will be able to use contacts instead.

On the other hand, there are vision defects like Amblyopia (lazy eye), where your eyeballs are not aligned within certain limits, so your brain is unable to compute both 2D inputs to 3D vision. People with Ambliopia will therefore be able to see images displayed on the screens, but lack the 3D sensation.

So yes, there are biological barriers of entry to this tech.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 4:23 pm UTC Likes: 1

You are derailing the whole discussion, the article clearly states that this is not about HL3.

And even your newest "argument" is pointless. HL2 dates back more than a decade, of course players are expected to bring new hardware to run a new title in the series. You are contradicting yourself.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 3:57 pm UTC Likes: 2

kuhpunktYou're derailing my argument, because you speak so much about the hardware. I'm speaking about HL3. That was the only thing I brought up.

If you want to look at the software independent of the hardware, all half-life titles would have to run on 1998 hardware.

Or as an analogy: you liked the Legend of Zelda game? Well, then you have to adopt new base hardware for every other title. If you owned a NES, there are only two titles the box is able to run. Want to play A Link to the Past or Link's Awakening? Either buy the newer consoles or miss out.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 11:13 am UTC Likes: 2

kuhpunktI'm still baffled how many people think that HL3 would be a VR game. That makes no sense and would be a very very dumb idea.

No, it's a decades old practice called "system seller".

Bundle the new HMD with other hardware like controllers, steam link, a steam box with the most prominent games store and you will be able to build your own eco system.

Might not be the most possible way to work out in this case, but it's certainly not unheard of.

The Steam for Linux limited beta was six years ago tomorrow, where's the cake?
5 November 2018 at 5:17 pm UTC Likes: 1

g000hAh. The "good old days" of Linux - compiling your own stuff. Sure, you can still do it now, but most distributions give you awesome package management instead.

Gentoo offers both

About 10 years ago I had a bunch of hosts acting as distcc slaves for days of update fun.

But I agree, binary packages and generally all package managers improved immensely over time. Dependency hell is now mostly the subject of scary bonfire stories.

The Steam for Linux limited beta was six years ago tomorrow, where's the cake?
5 November 2018 at 2:53 pm UTC Likes: 12

You want a cake? You know the drill!

image

The Steam Hardware Survey for October 2018 shows a small drop for Linux, a look at daily and monthly active users
3 November 2018 at 10:55 am UTC

I just got my survey a few minutes ago - the first in nearly 3 years. Always using the beta client, no hardware changes (my machine is still beefy enough for my needs). I'm a Ubuntu user switching releases with a 2 month delay, so I'm on 18.04 instead of 18.10 but had a few OS changes since the last survey.

Interesting pieces of information that I took from the results:
  • is the survey poking at hardware connected to the system right now, or does it gather device driver information? Take the VR results for example: I know some players only plug in their HMD if they intend to use it and stuff it away otherwise. Will the survey pinpoint their device even if not in use when the survey runs?
  • the average Linux box has double the RAM, but less hard drive space. In fact, most Linux gamers seem to have less than 100 GB free and just 250 GB max storage on average? Less than 5% have 1+ TB? Compared to more than half the user base in the combined rating having more than 1 TB and still 250 to 500 GB free? And while the installed base of 16 GB RAM at about 30% is the same across combined and Linux only, 16 GB is actually the most common value for Linux? Having something like 7 GB of system RAM would hint at either running a VM or integrated graphics cards, although the video card usage does not match with the high number of 20% of Linux users having 7 GB RAM. How many surveys were collected on virtual machines?
  • I'd thought that the hardware survey would include other peripherals like gamepads/joysticks/wheels/etc or Steam Link by now, but that does not seem to be the case.
  • can sparse infos, like the number of CPUs per month on Linux, shed a light on how often a survey is offered to users? 5 and 18 physical CPUs are only present in August and October? Can this help nailing percentages to absolute values?
  • Even if highly rare number of CPUs are listed, more common network speeds are not. Network speed is also unknown most of the time, although it would be trivial to at least get a hint of by simply doing a download test during the survey. Why do they keep this score even if it has no value? Other than the likes of "no dial-up users anymore" of course...
  • Language shifts quite drastically between combined and Linux only scores for English and Chinese, on Linux those seem to combine to plain English. Other languages like Russian or German remain quite constant instead. Is Linux lacking some essential support for Chinese or do they not bother to setup their regional settings over there when using Linux? Or is Linux hardly ever used in China at all, as indicated by their low language score of 0.07%?

Steam Play thoughts: A Valve game streaming service
1 November 2018 at 11:56 am UTC Likes: 4

Steaming a cloud game separates the player from the game in all ways except audio, video and input. If you look back just a few decades and realize how many games, game ideas, mods, levels, add-ons, peripherals etc. rooted in the tinkering with game content on your own computer it makes cloud gaming look plainly harming. Think about how many people entered the gaming biz just because they were able to tip their toes on their computers at home.

Steam's streaming is making a game you bought and run on your own device available to other, lesser potent devices at home. That's convenience. It's still possible to mod the game, run it through a modern port or whatever you wish to do. Spectator streams just split audio and video to third parties, but the single player is still in control, only his or her input is used to interact with the game streamed to everyone else connected.

You can put Steam into offline mode and play any installed games without someone else knowing when you play which game for how long. Good luck doing the same on a platform that forces always online by design.

Yes, I can see the benefits for players just giving a game they are interested in a test drive before they buy. Or players without access to mid to high end gaming rigs having an option to play the game on devices that are incapable of running the code on their own. But I still think those walled gardens cloud platforms essentially are are harmful for the industry as a whole.

Skeletal Dance Party is an amusing game about raising a dead dancing army
25 October 2018 at 3:50 pm UTC Likes: 1

Back to back, belly to belly - a zombie jamboree!

Descent: Underground is now just Descent and plans to release next year, new trailer up (updated)
5 October 2018 at 3:44 pm UTC Likes: 3

Despite the name, Overload is the true successor to the series. It just feels, looks and sounds right. The game formerly known as Descent: Underground didn't excel in any of those terms.

Of course, I'd be more than happy if they improve massively on my first impressions.

  Go to:
Livestreams & Videos
Community Livestreams
  • Everspace - Live. Fight. Die. Repeat.
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts