Latest Comments by voyager2102
Future Stardock games may come to Linux thanks to Vulkan
10 Mar 2017 at 10:44 am UTC
10 Mar 2017 at 10:44 am UTC
Last time I asked one of their devs in a GC III Twitch session he said that he hadn't heard anything about them planning to port GC to Linux (about 3 months ago). He suggested to ask Brad (Wardell) though.
Early Exclusive: Civilization VI to release February 9th for Linux with a discount, NVIDIA only for now
8 Feb 2017 at 8:04 pm UTC
me -> Linux
wife -> MacOS
kid 1 -> Windows
kid 2 -> Windows
Luckily the kids are out overnight on the weekend, so I can play with my wife on the weekend ;)
8 Feb 2017 at 8:04 pm UTC
Quoting: KimyrielleNope,...Quoting: cRaZy-bisCuiTPlease don't split the gaming community Aspyr! It's already sad Feral couldn't fix their cross-platform multiplayer.Honestly, the probably biggest application of Civ multiplayer is LAN, and chances are that computers in the same use the same OS, no?
What is the reason to buy a Multiplayer game if you can't find people to play with since the Linux and Mac community is rather small? Also if I can't play with my friends I don't see any reason to buy your game. Sorry.
me -> Linux
wife -> MacOS
kid 1 -> Windows
kid 2 -> Windows
Luckily the kids are out overnight on the weekend, so I can play with my wife on the weekend ;)
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 8:14 pm UTC Likes: 3
10 Jan 2017 at 8:14 pm UTC Likes: 3
Quoting: slaapliedjeSo, just to add to this... how many tiny penguins + cookies + cake will it take to get a port from Bethesda? :)I'm afraid you'd have to learn how to do origami penguins made of 100 $ bills.
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
9 Jan 2017 at 7:14 pm UTC
9 Jan 2017 at 7:14 pm UTC
That just made my year! ;)
Aspyr Media state no news about the 'feasibility' of Civilization VI on Linux until after the holidays
23 Dec 2016 at 4:36 pm UTC
And btw: It's not about making wild claims - it's about questioning the validity of how the situation is being presented to us as that does not match up with what we know about how such things tend to be done.
They could clear this all up in an instant by just saying "We're stuck at <insert technical problem>." or "We're not spending too much effort on it right now because we didn't even manage to get cross platform multiplayer to run and have to focus on our main market first" or whatever the actual problem might be.
23 Dec 2016 at 4:36 pm UTC
Quoting: liamdaweI still think you guys are looking at it the wrong way.If you check the "feasibility" of a port after you already poured engineering hours into actually doing most of the work then you should consider changing your approach to how you do your work. Yes, they can hit a major problem... even a major problem that needs to be kept secret... there might also be aliens and mind control involved - the problem is Occam's Razor: there are sadly very simple explanations that fit the facts much better than indulging in wishful thinking and hoping that what they say - even though improbably - is true... because that's what we want it to be.
Just because a game has been ported to Mac doesn't suddenly mean it's easy to port to Linux.
Who says that checking the feasability of a port doesn't mean a ton of work has already been done? What if they have come up against major issues they are trying to solve? The word feasability can mean a great many things.
We don't have enough information to make wild claims about Aspyr dropping Linux or anything else.
And btw: It's not about making wild claims - it's about questioning the validity of how the situation is being presented to us as that does not match up with what we know about how such things tend to be done.
They could clear this all up in an instant by just saying "We're stuck at <insert technical problem>." or "We're not spending too much effort on it right now because we didn't even manage to get cross platform multiplayer to run and have to focus on our main market first" or whatever the actual problem might be.
What game are you truly thankful to have on Linux & SteamOS?
23 Dec 2016 at 4:12 pm UTC
23 Dec 2016 at 4:12 pm UTC
Oh well... only one? Civ V (or BE). The reason I gave up my windows gaming system.
Honorable mention:
- Creeper World 3
- Mini Metro
- Cities Skylines
- Portal 2
- anything by Zachtronics
I already played Shadow of Mordor and Rocket League on PS4 or they would have made the list, too (it's just that that system stands in our living room and playing with the kids in couch-coop on a big screen is better than playing with them on my computer on smaller monitors.
And there are so many games still in my to play queue that I expect to love once I have the time to play them for more than a few minutes: XCOM, Company of Heroes 2, Divinity,...
Honorable mention:
- Creeper World 3
- Mini Metro
- Cities Skylines
- Portal 2
- anything by Zachtronics
I already played Shadow of Mordor and Rocket League on PS4 or they would have made the list, too (it's just that that system stands in our living room and playing with the kids in couch-coop on a big screen is better than playing with them on my computer on smaller monitors.
And there are so many games still in my to play queue that I expect to love once I have the time to play them for more than a few minutes: XCOM, Company of Heroes 2, Divinity,...
Aspyr Media state no news about the 'feasibility' of Civilization VI on Linux until after the holidays
22 Dec 2016 at 11:51 pm UTC
I also think that what they say is not making any sense. If you spend two months on a feasibility analysis you must have either stalled the whole process or burned through a huge amount of engineering time without any certainty of success for an OS that will probably not make you that much money all the while your expected revenue decreases since potential customers buy the product for windows and the price you are going to be able to get for the product decreases (I saw it for 31 Euros today in a regular store - not one of the gray market shops).
It just does not make sense.
22 Dec 2016 at 11:51 pm UTC
Quoting: liamdaweThey however are doing a feasibility analysis and not a port.Quoting: Sgt.Romeo9I mean come on it doesn't take two months to determine the feasability of a port, it takes two months to make the port.You are really underestimating the amount of time it can take to port a game to another platform.
I also think that what they say is not making any sense. If you spend two months on a feasibility analysis you must have either stalled the whole process or burned through a huge amount of engineering time without any certainty of success for an OS that will probably not make you that much money all the while your expected revenue decreases since potential customers buy the product for windows and the price you are going to be able to get for the product decreases (I saw it for 31 Euros today in a regular store - not one of the gray market shops).
It just does not make sense.
The circuit building simulator 'SHENZHEN I/O' gets 'overwhelmingly positive' reviews from Steam users
8 Dec 2016 at 7:56 am UTC
As a linux user you should be experienced in this situation ;)
8 Dec 2016 at 7:56 am UTC
Quoting: GuestWhat does that proof? You are not mainstream ;) Or at least you are not in the target group for that game. Those that were found it to be a great game. The system fails you, but that is probably not because the system is bad since it seems to satisfy the needs of the majority (speculating) - it is most likely because you don't fit into said system ;)Quoting: SangreDeReptilWell as far as I’m concerned, I know more "overwhelmingly positive" games that I find terrible than ones that I like.Quoting: Guest"Overwhelmingly positive" means nothing, and this is another proof.The cathegory doesn't necessarily mean they're instant classics, but it's very useful to discover some excellent games, for sure.
As a linux user you should be experienced in this situation ;)
The circuit building simulator 'SHENZHEN I/O' gets 'overwhelmingly positive' reviews from Steam users
8 Dec 2016 at 7:23 am UTC
8 Dec 2016 at 7:23 am UTC
Quoting: GuestThese games are too hard for programmers too. The developer thought it would be a good idea to not explain things decently and throw a difficulty wall at the face of players.I'm sorry to say, but I don't think any programmer who thinks those games are too hard should continue to call him/herself a programmer. I used TIS-100 to teach my 8 year old daughter basic programming skills and that's probably the most complex of the lot. The manual is IMHO also excellent and totally authentic if you ever read old tech manuals - and none of the concepts used there should be news to somebody that programs for a living or even for fun.
"Overwhelmingly positive" means nothing, and this is another proof.
You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
14 Nov 2016 at 8:24 am UTC
14 Nov 2016 at 8:24 am UTC
Quoting: EikeAre you by any chance trying to run an old unity engine game on an XFS file system ;) Your problem description sounds a lot like it (XFS on your home dir would suffice to break it in default configs)I'm playing it through at the moment, and I can already tell you that the Linux version seems to work perfectly.Really? I think this would be the first Daedalic game for me to at least correctly save and restore options (all about four...) on Linux!
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