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Latest Comments by Lakorta
Crusader Kings II and Europa Universalis IV to both receive expansions in November
25 Oct 2017 at 1:40 pm UTC Likes: 1

Would be nice if they could fix crossplatform multiplayer which is broken since over 3 years but still advertised on the store page -.-

Wine Staging 2.19 is now available with more D3D11 work
24 Oct 2017 at 9:05 pm UTC

Quoting: Shmerl
Quoting: throghWell? For a "dead" project PlayOnLinux releases even continous new versions of WINE, static built. But hey, the "dead" seems to live longer?
When was the last time the code itself updated? It's using GTK2, and seems to be frozen. Their effort to rewrite it in Qt is stalled as well I think. Forums are mostly deserted. I suspect the development has ceased altogether.
There's at least some activity in the repo for POL 5: https://github.com/PhoenicisOrg/POL-POM-5 [External Link]

The open source recreation of Daggerfall hits an important milestone
19 Oct 2017 at 1:30 pm UTC

Quoting: Shmerl
Quoting: LakortaCode doesn't have to work (at all or only by itself) to be open source.
Sure, you need non-open source software in this case to get a playable result, but that doesn't change the fact that the project itself is open source.
As I said, if you don't care about the playable result - it's good enough. It doesn't seem to be useful though in such case.
You can still use the code to learn from it or use it for other projects (considering that it's MIT licensed) so it's not completely useless (also you could theoretically port it to another engine even if I doubt that anyone would do that).

The open source recreation of Daggerfall hits an important milestone
19 Oct 2017 at 12:08 am UTC

Quoting: Shmerl
Quoting: Hori
Quoting: ShmerlSince it's using Unity, I won't call it open source really. Their own part is open, but the engine is not. In contrast, OpenMW is actually using a FOSS engine - Open Scene Graph [External Link].
The *game* part of it is open-source, and that is all that matters.
All that matters for what? You still need Unity to have a playable result. If you don't care about playing it, then sure, it all that matters just code wise.
Code doesn't have to work (at all or only by itself) to be open source.
Sure, you need non-open source software in this case to get a playable result, but that doesn't change the fact that the project itself is open source.

PS3 emulator RPCS3 now supports high resolution rendering
10 Oct 2017 at 12:32 pm UTC Likes: 1

Quoting: GuestWell, if you bought the game through the PSN or you have the discs i think is pretty legitimate to download them by torrent.
It isn't in most countries. For one, the torrented version may differ from the version you bought/own, also torrenting not only downloads but uploads too.

Project Zomboid, the Zombie survival game has a huge map expansion
4 Oct 2017 at 3:10 pm UTC Likes: 1

Quoting: gabber
Quoting: Lakorta
Quoting: gabberReviews look quite bad..
It's just people buying Early Access games without understanding early access.
Sounded like the devs promising a lot, delivering not much.
It was released into EA 2013-11-08 - soon 4 years ago!
Development takes time, especially for small Indie game studios. Buying it during the Early Access phase means buying it during development. The developers didn't give any ETAs (=estimated time of arrival) for their planned features so it's not like they broke any promises or failed to deliver something since they're still working on these features.
As an example: Grand Theft Auto V took around 5 years to develop and had over 1000 people working on it. Project Zomboid has around a dozen people (I think). Project Zomboid may be a smaller game than GTAV but it's still a very ambitious one if you check what they've planned.

Project Zomboid, the Zombie survival game has a huge map expansion
3 Oct 2017 at 6:30 pm UTC Likes: 2

Quoting: gabberReviews look quite bad..
It's just people buying Early Access games without understanding early access.

Fugl – Meditative bird flying game should hopefully see Linux support
26 Sep 2017 at 6:58 pm UTC

Quoting: gormlaiHi All,

I am one of the developers on Fugl, and the team is just putting the final touches on the Linux version of the Early Access version of Fugl, and it looks like we'll need just a few extra volunteer testers this week. As a start the game will require a new version of Ubuntu (probably 16.04 LTS) or SteamOS 2. Also, you'll need a fairly modern ATI or NVIDIA card. In general hardware minimum specs will match those for Windows atm (http://store.steampowered.com/app/643810/Fugl__Meditative_bird_flying_game/) . The goal is to lower those requirements over time as we get closer to exiting Early Access.

I only need a few extra testers, but if you have time to help me out, then besides the team's gratitude, I can give offer you a free beta key for the game in return :). Write fuglsupport (at) kotoristudios . com, if you are interested. I cannot promise that everyone who writes will get a key, as we only need a few testers.
Do you accept testers with other distributions than Ubuntu or SteamOS?

Reminder: Update your PC info for the next round of statistics updates
25 Sep 2017 at 4:31 pm UTC Likes: 1

Quoting: tuubi
Quoting: liamdaweTrue enough, I've changed that to just be a No. Was one I added in haste but didn't really think enough. You're right, using or not using is sufficient.
This is fine. I still feel a bit uncomfortable saying yes when I've only used Wine to play a single older game in the last year. And I've never bought a Windows game for the purpose of playing it using Wine.

I think Wine is great and I don't mind people using it, but I feel like this survey question might not be very indicative of anything as it is.
Maybe another question could be added, something like "Do you buy non-Linux games to play through Wine?".

Linux version of 'The Coma: Recut' removed at release after taking pre-orders
24 Sep 2017 at 5:22 pm UTC

Quoting: slaapliedje
Quoting: Leopard
Quoting: Guest
Quoting: TheSHEEEPNo time to test it?
Well, that speaks volumes...
Yep, 99% of the market trumps the 1%.

Quoting: MotionshotThen why don't they release it as beta then on Steam? That way, Linux users who bought the game can help them test it while enjoying their pre-order.
You mean, so the Linux community can slate the developer for "only doing a beta release which is full of bugs and runs like sh*t, lets all tell the developer to die" ?
How can you come up with those things?

No one is doing it right now. Look at the Everspace case ; we are tolerant and co operative enough i think.
Astrokill is another great example, where they released a beta, got feedback fixed bugs and released another great game for Linux.
Arma 3 also has a Linux beta. Well, we don't know what users write directly to the developers through email etc. but I think the general feedback is quite nice, right?