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Latest Comments by Jmsnz
MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
1 Dec 2018 at 1:25 am UTC

Quoting: 1xok
Quoting: rick4003dddThanks,
i have seen this video days ago but i don't undestrand how to install this game with DXVK.
I have to use lutris? any help?
Yes, Lutris is the easiest. But MXGP3 doesn't have an installer yet.

https://lutris.net/games/mxgp3-the-official-motocross-videogame/ [External Link]

It would be more than helpful if you could tell Proton not to use the native Linux build of a particular game. There are just too many bad ports. Not least thanks to Apple and their outdated OpenGL version, which many porters stick to when porting to Linux and MacOS.

Meanwhile it would certainly be better in many cases if the porters would simply use DXVK instead of their self-written OpenGL rendering processes. Or support official Proton. There are a number of excellent OpenGL ports. But unfortunately also a lot of dysfunctional garbage, missing features and and eternal bugs. For example Ark will probably never see a clean Linux port.
They’re using metal on the macOS version....

MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
1 Dec 2018 at 1:25 am UTC

Quoting: Leopard
Quoting: Guest
Quoting: Leopard
Quoting: Eike
Quoting: ImnotarobotWhy even allow anymore wrapped games to have Linux stamp with them? At least on Steam either do a native version or just leave it for Proton. Im not so technical so im not so sure about the wrapping thing, but i think it's like WINE or something like that?
In the end, it's comparable to WINE, at least in the effect of running Windows binaries on Linux. They are tuning it for single games, though, and are giving support for them. And, perhaps most importantly, they've built their technology before Proton was a thing. I guess they've not been too happy about the news.
If they would have invest to Vulkan like Feral did , that wouldn't be an issue though.
VP might well have done so, but perhaps this game missed the cutoff, or internal work isn't ready yet. I'm personally hopeful that VP do have a Vulkan backend in the works, as it would definitely help them greatly I think. Just easier for mapping from directx rendering, as far as I know.

I also suspect that anyone with an old enough graphics card to not have Vulkan driver support probably wouldn't be able to run this game (nor likely future ports) anyway, so not a whole lot of reason to remain with OpenGL going forward.
OGL 4.1 usage indicates they didn't want to bother with seperate Metal and Vulkan ( or OGL 4.5 ) renderers.

If VP will keep doing that ; i would say that would be better to not have native ports from VP.

For a good native port ; my bar is set to it should at least be on par with DXVK or even better than DXVK.
They’re using Metal on macOS, so that excuse doesn’t work.

Life is Strange: Before the Storm finally arrives for Linux on September 13th, NVIDIA and AMD supported
7 Sep 2018 at 10:01 pm UTC

Quoting: Leopard
Quoting: Jmsnz
Quoting: 0aTT
Quoting: liamdaweUpdate: OpenGL
No Linux problem but I'm wondering if such games still run under MacOS after Apple completely stops support for OpenGL? It is already discontinued and only a question of time until OpenGL is completely omitted.
It’s not using OpenGL on macOS. Only Linux.
Source or that is just an insight?

Probably no one will ever publish an OpenGL on MacOS again but official confirmation is always good.
Just looking at the system requirements, they’re quite a bit lower than Linux on the hardware side (including supporting intel graphics).

Yet require macOS 10.13.5 (OpenGL hasn’t been updated since 10.9). And metal capable gpus. Nvidia 650m is supported, yet the AMD 6970m is not etc.

Life is Strange: Before the Storm finally arrives for Linux on September 13th, NVIDIA and AMD supported
7 Sep 2018 at 8:17 pm UTC

Quoting: 0aTT
Quoting: liamdaweUpdate: OpenGL
No Linux problem but I'm wondering if such games still run under MacOS after Apple completely stops support for OpenGL? It is already discontinued and only a question of time until OpenGL is completely omitted.
It’s not using OpenGL on macOS. Only Linux.

Harebrained Schemes making 'good progress' on the Linux version of BATTLETECH
22 Jun 2018 at 5:06 am UTC

Quoting: Luke_Nukem
Quoting: melkemind
Quoting: Luke_NukemI've been addicted to this for a while now - playing on macOS.
The game is everything you could hope for, and more.
How's the performance on macOS?
It's... reasonable. I had to turn anti-aliasing off, and reduce effects details - but you know, running on a MacBook Pro with an RX560, and probably with the last openGL version whatever that was. It's good enough for a game or two.

I fully expect the Linux performance to be kilometers ahead.
It’s a metal game... And that’s what you’ll get out of a 560, it’ll be the same on windows.

Harebrained Schemes making 'good progress' on the Linux version of BATTLETECH
22 Jun 2018 at 5:05 am UTC

Quoting: melkemind
Quoting: Luke_NukemI've been addicted to this for a while now - playing on macOS.
The game is everything you could hope for, and more.
How's the performance on macOS?
About the same as windows, at least on AMD.

A small but nice update on Ashes of the Singularity: Escalation and Linux support
18 Jun 2018 at 10:58 pm UTC

Quoting: Guest
Quoting: Shmerl
Quoting: Guestor if there are features they need that Metal simply doesn't support.
MoltenVK is missing tessellation support and some other features: https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#limitations [External Link]
Yes, mostly because Metal doesn't support them. My wording was poor - I wondered if they might use MoltenVK, or if they can't because of lack of feature support (because of not being able to map those features to Metal). For example, geometry shaders are used quite a bit in cascaded shadow mapping, which I would've thought to be useful here, depending on the camera angle intended.

Just wondering if that might be behind why they think Mac might not be viable. Too much time & effort to rework their engine around the problem for now. If that's the case, I'm sure Khronos would be interested to hear, if for no other reason than as extra data points for the portability initiative.

Guess we'll find out eventually.
Metal supports them, but they don’t map cleanly from Vulkan.

I’m sure they just don’t want to write yet another backend. They were hoping to use their existing Vulkan one.

The fact they have one, and still no Linux support is a sign of low engineering resources.

Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
31 May 2018 at 10:53 pm UTC Likes: 1

Quoting: 1xok
Quoting: EikeDOOM 2016 confirmed!
But Doom is Vulkan and MacOS don't support Vulkan very well.
So?... whatever it is it’ll use metal on macOS. It’s coming from feral.

Shovel Knight sells 2 million copies, Linux sales account for 1.1% of Steam sales
14 Apr 2018 at 1:13 am UTC

Quoting: ShmerlI'm surprised that macOS is still above Linux sales. With Apple planning to kill 32-bit support in the future, I suspect at least a portion of macOS gamers will migrate to Linux (otherwise they'll lose their 32-bit games for good).
In all seriousness, if people want to keep playing 32bit games... they don’t have to upgrade their os.

According to netmarketshare Linux hit 6.91% market share last month, higher than Mac
4 Oct 2017 at 9:37 pm UTC Likes: 1

Quoting: Guest
Quoting: JmsnzPromoting the idea that Apple ‘didnt like the numbers’, on a single data point, made a phone call, numbers revised.... Is absolutely a conspiracy.
Not really, because a conspiracy requires two or more people to conspire, while in your scenario it would just be bribery or intimidation :).
Semantics.