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Latest Comments by strycore
Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
28 Oct 2016 at 6:35 am UTC

Quoting: liamdawe
Quoting: kellerkindtFully automated script: https://github.com/lutris/ffmpeg-nvenc [External Link]
FFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.
You don't need to re-compile OBS, I sure didn't. I guess it depends on how you installed OBS originally, mine was from the official PPA, so it's possible they bake support in their official builds already.

Edit: Actually, I compiled OBS Studio myself when their PPA went out of date using their official instructions, so I really don't think you need to re-compile if you do it using the method I linked to. The reason being, this method uses the same version of FFMPEG your system has right now.
That's correct, you don't need to recompile OBS *if* you install FFmpeg globally. The goal of the script was also to provide an isolated build that could be installed alongside the distribution's package. So in order for OBS to find the FFmpeg build installed in an arbitrary location, it needed to be recompiled. Other than that, it's pretty much a standard build of OBS.

Steam now has above 2,500 Linux & SteamOS games available
27 Sep 2016 at 5:28 pm UTC Likes: 3

Sure, some of those 2500 games are not available or not yet released but there's also a bunch of Steam games that can be easily installed natively even when their Steam version only supports Windows. Like most of these games for example: https://lutris.net/games/by/id-software/ [External Link]

Fancy playing Quake with the Vulkan API? Now you can
26 Jul 2016 at 3:24 am UTC

Can confirm it works! \o/
Had the following error message at first: "QUAKE ERROR: W_LoadWadFile: couldn't load gfx.wad"

Then I renamed PAK{0|1}.PAK to lowercase and it works great now, nice work ProfessorKaos64 :D

Stardew Valley is now in beta for Linux
26 Jul 2016 at 12:46 am UTC

I'm getting the same crashes as Liam, guess it has something to do with the version of Mono available in Ubuntu 16.04.

Fancy playing Quake with the Vulkan API? Now you can
26 Jul 2016 at 12:45 am UTC

@ProfessorKaos64 that would be awesome! I'm looking forward having a build script of some sort so I can publish binaries for Lutris :)

Feral Interactive are teasing another new Linux & Mac port with a new clue
24 May 2016 at 7:21 pm UTC Likes: 1

There is a simple reason why this port is unlikely to be Doom (although it would be awesome if it was): the clue has an Apple logo. Apple does not build computers with a GPU powerful enough to run this game (same thing happened with the Occulus). Even if they did, OSX does not support OpenGL 4.5.

There's another reason: Bethesda

What game would you most like to see on Linux this year?
29 Feb 2016 at 9:35 pm UTC

I'd say Doom but it this is almost guaranteed to work with Wine so I'll go with Dishonored 2 instead.

The Flock Will Only Be Playable For A Limited Time, Releasing For Linux This Year
17 Jul 2015 at 10:29 pm UTC

I would be ok with that concept only if they made the game (client and server) open source (or even public domain) after the game's ending. However, I doubt this will happen and it's just a waste of people's money and game maker's skills.

Game Saves Are Messing Up Our Drives!
1 Oct 2014 at 11:38 pm UTC Likes: 1

Nice idea from Ryan Gordon here: https://twitter.com/icculus/status/517464012263403520 [External Link]

Game Saves Are Messing Up Our Drives!
1 Oct 2014 at 9:22 am UTC

I agree this is a huge mess. Being the type to have a bunch of saved games and to keep them around for years (my Quake 3 profile must be older than 10 years), I workaround this issue by placing my saved games in a single folder and manually creating symlinks in whatever the appropriate location is.

This is extremely tedious and I want to have something better. Being the founder of a gaming platform (Lutris), this is a huge opportunity to set things straight. While we will never be able to fix the root of this issue (every single game would need to be patched), we can minimize the problem by making easier to manage and backup those saved games in a single location. This is one of the main features we have on the roadmap for Lutris 0.4.x and we'd really appreciate to have some feedback from players before starting developing this feature. Anyone who wants to have a say in this should get in touch with us on IRC (#lutris on Freenode) or on our new mailing list at http://lists.lutris.net/cgi-bin/mailman/listinfo/lutris [External Link]