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Latest Comments by qptain Nemo
A new bottle has been opened with the release of Wine 4.1
5 February 2019 at 7:13 pm UTC

mrdeathjrIn this wine version have various fixes case test drive unlimited 2 artifacts but in my case before this wine game runs actually crash at begins
Uh oh. I really hope it's not an instant regression from 4.0. As soon as 4.1 staging lands in Arch (or in Lutris, I guess), I'll test. I've been playing it a lot lately ever since it got fixed.

Sunless Skies is officially out and it's truly an awesome experience
1 February 2019 at 12:20 am UTC

Hey Liam, did you like Sunless Sea? I liked it conceptually but found the overall pacing of the game insufferably slow. How does this compare in that aspect? It sounds from your description that it's easier to progress and enjoy the narrative, but is it really the case, have they tweaked the formula?

Some information on why Wine is not going to be using DXVK
25 January 2019 at 5:14 pm UTC Likes: 1

So... there is a piece of free / open source software out there that is of demonstrably high quality and that you personally admit to be of value, that is there for you to just grab as it's under the zlib license, but you're not going to use it because the developer didn't respond to your "notice me senpai" emails? Lol k.

I absolutely don't mind there being two competing implementations, and I have no doubt that not everybody in the wine project shares this rationale and sentiment, but this is really silly.

Just over a year after the last main release, Wine 4.0 is officially here
25 January 2019 at 3:09 am UTC

I don't know how many people will care, especially since you can't buy this game anymore but the graphical artifacts in Test Drive Unlimited 2 are finally gone.

Up for a little reading? GOG have released another round of Visual Novels
24 January 2019 at 1:16 am UTC

The Falconers: Moonlight is somewhat short but excellent.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 5:18 pm UTC Likes: 1

I have very conflicted feelings. On one hand I love Dying Light and the native port. I've had mostly very positive experiences with it and I really appreciate having something as gorgeous and technically impressive on Linux. On another hand this performance disparity saddens me and makes me wonder how this could happen.

(I mean I can kinda understand very well how it could happen. Graphics programming isn't trivial and giving one implementation even just a bit more attention could have dramatic results. But damn.)

Time to uncork and unwind as the sixth release candidate for Wine 4.0 is out
16 January 2019 at 8:04 pm UTC

I wonder when the output scaling from Proton will be upstreamed into Wine. It's long overdue.

Rocket League can now be played online across Steam and all major consoles
15 January 2019 at 10:14 pm UTC Likes: 1

Shmerl
TimeFreezeYeah so? if you only want DRM Free then just dont bother with Rocket Leauge since they probably wont release it DRM Free anyway.

That was my guess above as well, i.e. them having some issue with DRM-free idea. But @pete910 was very insistent it's not the reason.
I somewhat doubt DRM is a huge concern for a game that is for all intents and purposes multiplayer only and relies on their servers, but they'd have to implement a bunch of networking stuff for GOG specifically, the stuff that concerns player accounts and such. And push all updates to a whole other platform.

Rocket League can now be played online across Steam and all major consoles
15 January 2019 at 12:10 pm UTC

xaviWow, this is very good! I'm playing since few months and I hope now to not repeat so frequently my teammates.

Just a noob question, I tried to trade and I haven't succeeded. I tried to make a friend using steam, and then create a party in the game, but I cannot invite him. It's because he is not online? Or it's a Linux version bug.
Do you have any advice on this? Thanks
Must be some edge case or bug, I've traded many times. Pretty sure I've invited people into the party before at least once.

The devs of Tower Unite remove the broken Linux beta in favour of Steam Play, mentioning Unreal Engine issues
9 January 2019 at 4:41 am UTC Likes: 3

Salvatos
qptain NemoWhen I was paying for it I didn't know I'm paying for a temporary offer that can just disappear for arbitrary reasons.
Well that's every game on Steam and several other online platforms. You buy licenses, not products. There are many ways those licenses can become useless or inoperative for you. I believe Steam's terms of service are sufficiently clear about this.

As for buying a Linux game, Steam sells cross-platform licenses. That's what the name Steam Play originally referred to: you buy it once, play it on any available OS. Those other parts of your license are still functional, so frustration aside I can't really expect Steam to have liability to you in this instance. It would be great customer service to refund you anyway, but I wouldn't try to take them to court over this. It might make more sense to ask a refund from the dev/publisher instead.
Alm888
qptain NemoIt's the principle of the thing. I bought a native Linux game.
Sorry, but no, you have not. It is a subscription, not a purchase.

And yes, "VALVE AND ITS AFFILIATES AND SERVICE PROVIDERS", as stated in the Steam Subscriber Agreement, provide services "AS IS" … "WITHOUT WARRANTY OF ANY KIND".
stanIf it wasn’t clear enough, the Steam subscriber agreement also says: "Valve may cancel your Account or any particular Subscription(s) at any time in the event that (a) Valve ceases providing such Subscriptions to similarly situated Subscribers generally".
So if they want to remove access to a game from everyone, they can.
That's fair enough. But there is a difference between "is legal" and "is a good idea". I absolutely don't mind Valve covering their ass and making it so they can just do it if it's necessary. How they actually behave in real scenarios is what matters. You, i.e. an average Steam customer, don't expect to randomly lose access to your Steam games all the time. If you did, you wouldn't ever buy anything on Steam, simple as that. Their entire business is built on the assumption that this wouldn't happen 99.9% of the time regardless of whether they're allowed to or not. So I think it's accurate to assert that it's in Valve's interest to maintain that assumption, that this ideal of the customer never losing access to what they paid for is a factor.

But I'm compelled by what NeoTheFox said, which is as far as I remember is true. If they actually were clear about how experimental the support was and didn't mark their product as supporting Linux, I knew what I was agreeing to and so this is largely fair, even if disappointing. And in general I agree with the sentiment that less hostility we exhibit towards developers, the less problems down the road we're associated with, the better. I just thought that this kind of bait and switch was a good battle to pick, as something purely about responsibility for decisions. (Also I'll be honest I felt really disappointed and emotionally justified about getting something back for this letdown)

Alm888Sad, but true. At least, in case of DRM-free stores you could keep your local copy. No such luck with Steam.
I just can't resist pointing out that in this particular case that wouldn't help much as Tower Unite is the most multiplayer-only game imaginable.

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