Latest Comments by qptain Nemo
Looks like Cosmic Star Heroine could have a Linux version soon
29 Jul 2017 at 9:23 pm UTC
29 Jul 2017 at 9:23 pm UTC
Looks pretty cute, if it does come to Linux I might indeed grab a copy. Wishlisted.
CRYENGINE 5.4 Preview released, includes Vulkan support
27 Jul 2017 at 5:42 am UTC
27 Jul 2017 at 5:42 am UTC
Is there a Linux editor?
Wine 2.13 has been released with a few noteworthy changes, including fixes for The Witcher 3
21 Jul 2017 at 8:40 pm UTC Likes: 1
21 Jul 2017 at 8:40 pm UTC Likes: 1
Quoting: ShmerlDX9 games actually mostly have very good support already. You probably meant DX11 ones?To be honest, while there is always room for improvement, that's true in my experience as well.
The Lion's Song, an episodic point & click adventure with a free first episode is now on Linux
14 Jul 2017 at 2:03 pm UTC Likes: 1
14 Jul 2017 at 2:03 pm UTC Likes: 1
They've fixed it!
Wine Staging 2.12 released with Direct3D 10/11 improvements and better Mesa support
12 Jul 2017 at 3:02 pm UTC Likes: 1
Make a clean 32 bit prefix, install corefonts, .net 3.5 and 4.0 using winetricks, and you're good to go! (not sure if 3.5 is necessary for Underrail but you'll have a nice .net-enabled prefix that might be useful for other games)
Although I realize now you might be talking about some gameplay issues. In which case could you elaborate on what they are?
12 Jul 2017 at 3:02 pm UTC Likes: 1
Quoting: ziabiceMy biggest disappointment about WINE is that UnderRail [External Link] is still unplayable :(It does run [External Link]. Just retested!
Make a clean 32 bit prefix, install corefonts, .net 3.5 and 4.0 using winetricks, and you're good to go! (not sure if 3.5 is necessary for Underrail but you'll have a nice .net-enabled prefix that might be useful for other games)
Although I realize now you might be talking about some gameplay issues. In which case could you elaborate on what they are?
Check out another video for XCOM 2: War of the Chosen showing off a new mission
12 Jul 2017 at 2:41 pm UTC
12 Jul 2017 at 2:41 pm UTC
You shouldn't be sorry, posting about things you're genuinely excited about is the best. :) And I say that as a person who lost virtually all interest in XCOM 2 after Gollop announced his new project.
Wine Staging 2.12 released with Direct3D 10/11 improvements and better Mesa support
12 Jul 2017 at 2:14 pm UTC Likes: 1
12 Jul 2017 at 2:14 pm UTC Likes: 1
Into Blue Valley [External Link] now works again (afaik they updated to a next major version of Unity so this is not just a regression fix, mind you).
Vanishing of Ethan Carter Redux [External Link] now runs!
80 Days [External Link] finally renders properly! More or less at least, some elements still might be missing, like the silhouette of the protagonist in the corner, but it's sure as heck is close to fully playable now.
Her Story [External Link] runs and in a prefix with a lot of video stuff installed in it even plays the video but with no sound in the actual videos. Maybe it's just down to installing the right audio codec or something (which would be mp3 in this case).
Vanishing of Ethan Carter Redux [External Link] now runs!
80 Days [External Link] finally renders properly! More or less at least, some elements still might be missing, like the silhouette of the protagonist in the corner, but it's sure as heck is close to fully playable now.
Her Story [External Link] runs and in a prefix with a lot of video stuff installed in it even plays the video but with no sound in the actual videos. Maybe it's just down to installing the right audio codec or something (which would be mp3 in this case).
The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
8 Jul 2017 at 10:38 am UTC Likes: 3
8 Jul 2017 at 10:38 am UTC Likes: 3
etonbears makes some excellent points. I'd like to add that I think it's very important to view Steam Machines in the long term. Some important points:
1. Valve succeeded in getting vendors to produce them. And people in buying them. Small or not small, it's real. It's happened. It can happen. They got developers interested too, I feel like we wouldn't get Rocket League for example in a million years without Valve.
2. Valve are still working on the ecosystem and very actively (improving the AMD drivers, VR, their own distro and so on).
3. Most Valve's successes have been long term ones. (you could argue their games were pretty great one-offs, but for example as awesome as Left 4 Dead is you wouldn't argue that it had more impact on gaming and brought more money and renown to Valve than their platform and its features. Also when I say Left 4 Dead I mean the series :V ). Point is, it's their style, they're good at this.
4. Valve are far from exhausting their leverage. They could e.g. simply say "everybody who ports their game to SteamOS now gets reduced royalties". 15% instead of 30%. Or even 0%. Or whatever, you get the idea. That would obviously be a massive incentive, have significant effect and they didn't do anything like that. Combined with previous points I'm inclined to believe they don't see their position as desperate at all and will come back in style. Very likely several times. Their approach and platform aren't built on shallow hype the same way other consoles are, so they don't have to rely on it.
1. Valve succeeded in getting vendors to produce them. And people in buying them. Small or not small, it's real. It's happened. It can happen. They got developers interested too, I feel like we wouldn't get Rocket League for example in a million years without Valve.
2. Valve are still working on the ecosystem and very actively (improving the AMD drivers, VR, their own distro and so on).
3. Most Valve's successes have been long term ones. (you could argue their games were pretty great one-offs, but for example as awesome as Left 4 Dead is you wouldn't argue that it had more impact on gaming and brought more money and renown to Valve than their platform and its features. Also when I say Left 4 Dead I mean the series :V ). Point is, it's their style, they're good at this.
4. Valve are far from exhausting their leverage. They could e.g. simply say "everybody who ports their game to SteamOS now gets reduced royalties". 15% instead of 30%. Or even 0%. Or whatever, you get the idea. That would obviously be a massive incentive, have significant effect and they didn't do anything like that. Combined with previous points I'm inclined to believe they don't see their position as desperate at all and will come back in style. Very likely several times. Their approach and platform aren't built on shallow hype the same way other consoles are, so they don't have to rely on it.
Stellar Tactics, the space exploration RPG with classless character progression is getting closer to Linux
8 Jul 2017 at 10:16 am UTC
8 Jul 2017 at 10:16 am UTC
Quoting: webcreatureI played the early access pre alpha version with Wine a while ago. It works almost perfectly with winehq-devel by the way. I did that because I wanted to support the developer with my money. I know and understand the "bucks after Tux" reasoning, and for the most part I do agree, but in this case I purchased a Windows early access game and let the developer know he should regard it as his first Linux sale.That's really awesome, thanks for the info! Arcanum was one of the most influental RPGs for me both as a player and a designer.
The developer is Don Wilkins, who was producer of «Arcanum: Of Steamworks & Magic» and worked on several other titles like Wizardry 8. He single handedly worked for 6 years on ST and also had a failed Kickstarter Campaign with it, before the game went into Steam-Greelight, and then finaly into early access in 2016. (I think he found himself some help by now).
The game starts as a turn based, 4 character party rpg. You and your party awake out of cryo-sleep aboard a spaceship. A phage has broken out and two scientists blame each other beeing bad people. In its function as a security squad your party has to fight its way through the ship, against the infected, to find out who to trust and how to save the day. After the prologue, which also kicks the background story in motion, you will get your hands onto a spaceship yourself. This is when the game suddenly changes. Your party now has to navigate, steer and defend a spaceship in an open space universe with millions of planets to explore. This part is played in pausable real time.
The game is not completely proceduraly generated. There is also a lot of hand designed content, that makes up the background story. For all events, missions, quests that take place on space-stations or planetary facilities, the game changes back to turn based party rpg mode.
PS) Take a look at the games Steam forums. It's really great! Mr. Wilkins has an ear for everyones questions. Very friendly communication in there!
Stellar Tactics, the space exploration RPG with classless character progression is getting closer to Linux
7 Jul 2017 at 2:37 pm UTC Likes: 2
7 Jul 2017 at 2:37 pm UTC Likes: 2
Quoting: BeamboomYou gotta be f'ing kidding me, or just insanely egoistic. Pretty much 19 of 20 games in the strategy/rpg genre is turn based. You are FLOODED with your games. The release schedule is stacked with turn based mechanics.I love my turn-based RPGs and your salt amuses me, but honestly? That's fair. I wouldn't mind a good action RPG either.
When was the last time we had an action rpg coming our way? Sometime back in 2015?
Diversity is king.
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- Venting about open source security.
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